Chivane

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I've been working on some races for Starfinder that I hope people will find interesting. Feedback is highly appreciated as they are all in Alpha and subject to change for balance purposes.

Kitsune

A perennial favourite of pathfinder players from my experience, seemed worth converting. I've tried to play about with the fluff for them for a setting where the whole 'Came from far off lands' is not really relevant but many of the spy themes very much are.

Talos

A synthetic, holographic race of guardians created by a long lost race. Fragmented in memory but driven by a purpose they can't remember any more.

Yutu

The Jade Rabbits, space-fairing lagomorphic beings with an uncanny connection to the movements of the spheres and a natural talent for space travel.


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Reading over the starship rules and the enviromental rules I ran into a rather entertaining situation. Ship weapons are very poor at actually blowing up buildings without sustained fire.

A Tactical Nuclear Missile does on average 220. A Concrete wall (A very common building material in a sci-fi game) has 540 HP. It takes 3 nukes on average to knock down a 10ft section of that wall.

If you move up to a Heavy Nuclear Missile Launcher it gets better. You can take down that concrete wall in 2 nukes. Better but that's still a lot to try and knock down a wall. How about we bring the big one out?

The Nuclear Megamissile Launcher, a weapon so large it can only be mounted on static mounts on capital ships. THAT means you can actually take down a concrete wall in a single hit. 2200 Damage is enough to take down a concrete wall (And then some) BUT it will fail to blow up a Research Station wall (Which is hardness 35 and 2400 HP).

So it takes 2 Nuclear Megamissiles to bring down a 10ft section of wall to break into a Research Station.

Starfinder nukes are very weak or Starfinder building unions need to get paid a LOT more.


All things considered, Starfinder seems to have a very small weapon variety for PCs until you get to Heavy Weapons. I mean, due to the way weapon scaling works there is a lot of weapons but most of them are just 'X but bigger'.

I was sorta expecting to see Machine Pistols, Hand Cannons, Submachine Guns, Shields (Especially as a successor to Pathfinder), Landmines etc. Stuff that really changes the weapon up. That and a rather lacking ability to actually modify your guns outside of magic with stuff like suppressors or larger magazines or such.

I might just have an off weapon expectation in sci-fi but due to there needing to be 4-5 versions of the same gun (With bigger damage each time), the actual variety in guns is kinda small.