The Living Legend is an excellent example of what an archetype should be. A re-imagining of the base class rather than a very slight rules change.
It opens with a rather interesting treatise on the nature of magic systems both in and out of game that I found fascinating and well written, though others may wish to get straight to the archetype itself. Still, it shows a love for the idea and a lot of thought on it.
The Living Legend itself is a very interesting take on the Soulknife that hearkens back to the 3.5 Binder, though with it's own unique twist on it. Each of it's Roles are focused in a way that makes it quite easy to build towards that focus but the class itself gives enough options that it didn't feel limiting. I can very easily see this archetype filling any role that a group needs it to fill without much issue. The rules are longer for this than for most archetypes but do an excellent job of not feeling overwhelming and focus on what is needed to meld flavor and mechanics.
My sole concern is that the Passive Role feels like it don't do much when chosen. It would have been more interesting, I think, to get a little more ability-wise from the Passive role as well as the active. This does not, however, detract from the quality of the archetype.