Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
The ship shudders slightly as Obozaya launches another missile. Missile Launcher: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Damage: 4d8 ⇒ (1, 2, 1, 8) = 12
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Looking through the crosshairs Obozaya pulls the trigger again. Missile Launcher: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Damage: 4d8 ⇒ (7, 6, 1, 2) = 16
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya launches another missile from the launcher. Missile Launcher: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Damage: 4d8 ⇒ (2, 2, 3, 4) = 11
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya aims, pulls the trigger and fires a missile. Missile Launcher: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Damage: 4d8 ⇒ (1, 6, 1, 2) = 10 Obozaya is having very ordinary luck with the missiles
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
I have a -1 modifier to Int so could mess up an engineering check. I will sit tight and hop we get the repairs started. Next round I'll fire if I can.
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya fires at the closest skeleton, trying to keep the area close to her clear of threats. Light Reaction Cannon: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d10 ⇒ 9
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya swings her light reaction cannon around takes aim at the skeleton straight down the corridor and readies to fire, should it make a hostile move. Light Reaction Cannon: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d10 ⇒ 9
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya grunts, looking around. Anyone any good with computers? she says indicating the tech with a thrust of her chin. She looks at the three openings trying to decide which would be best to explore.
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya eases back on the trigger yet again, firing thr turret gun. Turret Gun: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8 Damage: 4d4 ⇒ (2, 3, 1, 4) = 10
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya launches another volly from the turret gun. Turret Gun: 1d20 + 1 + 3 + 2 ⇒ (14) + 1 + 3 + 2 = 20 Damage: 4d4 ⇒ (4, 1, 2, 2) = 9
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Obozaya will swing the Doshko again. at the enemy directly in front of her. Tactical Doshko: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d12 + 3 ⇒ (1) + 3 = 4
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
With a growl Obozaya moves forward and swings at the enemy directly in front of her. Tactical Doshko: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d12 + 3 ⇒ (1) + 3 = 4
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
We understood that the information was already paid for. Surely you see that trying to change the deal now might impact your relationship with the Starfinders. Diplomacy: 1d20 ⇒ 8
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
We're here to collect some insignias that you have, and the information that comes with them Obozaya says in her most personable voice.
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
Guys, I have an eye infection and it makes reading tough. I can squint and get it sorta read, but may be a little quiet for a couple days until this gets under control. Sorry.
Female N Vesk Mercenary Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2 | Init: +7 | Perc: +0 | Speed 30ft | Active conditions: None.
A large female Vesk in heavy armour clears her throat. Lost Starfinders huh? Well, this pawn broker will share what he knows, and if he tries to back out I'll be happy to persuded him. Where is he staying while on the station? |