Quote:
Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
What I'm really focussing on here is where do you draw the line with the phrase '...study it carefully or interact with it in some fashion.'
An illusionary wall I understand. It looks real to the layperson viewing it. and it fails when they try to touch it.
When exactly are you 'interacting' with it?
If I used it to cover my escape, are you interacting with it when you round the corner and wonder where did I dissapear? or does it remain until my pursuer stops and wonders about the far wall? or when he decides to make a 'sweep of the room'
Or how about my illusionary bear skin rug I've placed over a 10 x10 pit. If you charge me when do you get your saving throw? when you step on the rug? when you are about to step on the rug? when you begin the charge? when you decide to attack?
Or if the monk wants to leap from the bannister, grab the illusionary chandelier and swing to the opposite ledge. does he get a saving throw before he commits the the leap?
How much work (do you think) has to be put toward an action before it is 'interaction'
Batts