Full Name |
Mogmurch |
Race |
Goblin |
Classes/Levels |
Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none |
Gender |
Male |
Size |
S |
Age |
10 |
Special Abilities |
Alchemy (su), Bomb (su), Mutagen (su) |
Alignment |
NE |
Languages |
Common, Goblin, Varisian |
Strength |
8 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
15 |
Wisdom |
8 |
Charisma |
10 |
About IAmMogmurch
Ten-year-old Mogmurch is deranged. Mogmurch lives with his mate Rempty, who has an irritating habit of licking his face clean in public (especially when he leaves the village). She thinks his use of alchemy is very clever, and while she loves the flavor Mogmurch’s experiments leave on his face, she worries that he’ll some day blow himself up when she’s not around to watch.
Mogmurch’s Song
Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault—that’s how it goes.
Mogmurch (pregen)
Male goblin alchemist 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60; Perception +3
Tracked resources
Alchemist extracts Prepared (CL 1st)
1st—cure light wounds, shield
Bomb 3/3
Mutagen (None/Brewed/Active): None
Combat Gear
Dragon Brew Gourd (an elixir of fire breath)
potions of cure light wounds (2)
acid
alchemist’s fire (2)
smokestick
Defense
AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
fort +5, Ref +6, Will –1
Offense
Speed 30'
Melee club +0 (1d4–1)
Ranged bomb +6 (1d6+2 fire)
Special Attacks bomb 3/day (1d6+2 fire, DC 12)
Alchemist extracts Known detect undead, jump, reduce person, true strike, cure light wounds, shield
Statistics
Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +0; CMB –2; CMD 12
feats Brew Potion, Great Fortitude, Throw Anything
trait Bouncy
Skills Craft (alchemy) +6, Heal +3, Knowledge (nature) +6,
Perception +3, Ride +8, Sleight of Hand +8, Stealth +12,
Survival +3
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafting +1, identify potions), mutagen (+4/–2, +2 natural, 10 minutes)
Other Gear leather armor, club, lucky pet toad “Am bier,” spectacles (for show), gourd of pickled leeches just about ready to eat (counts as 1 day’s field rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat, black eyepatch (with hole cut in it to see), hard leather boot (used as belt pouch), formula book (contains all extract formulae known)
Gear left behind at hut: pumpkin-head lantern
trait: bouncy
Your bones, flesh, and skin are a bit more elastic than those of most goblins—when you fall, you tend to bounce a little better than them as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 bonus on all Reflex saves made to avoid unexpected falls.