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5 people marked this as a favorite.
Tyinyk wrote:

1. The honor optional rules.

2. The reputation and fame optional rules.
3. The wounds and vigor optional rules.

This is my first time hearing of any of those optional rules.


1 person marked this as a favorite.
mardaddy wrote:

Very poorly thought out justification to give bonus to AC.

So by the fluff, the LEAST LIKELY to get into melee (INT bases PC's of any stripe) get a bonus to AC for their comprehensive melee experience.

Okay, I don't like this either, but 95% of the magus class is gonna go up close and personal and there's plenty of alchemists and investigators that like to dance in melee. And then there's wizards -> eldritch knights too. Saying INT based classes don't do melee is a lie that I will not stand for.


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Can we get an errata that forces prepared casters to use the rod during spell prep...or make everyone take a full round action when using them?


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1) Fates Favored

2) Shaman

3) Combat Expertise


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Remember that at a certain power level deities are going to take note. What stops a level 20/tier 10 character from liberating Cheliax singlehandedly? Same thing that stops Cayden and Desna from going in themselves. Actions have consequences, no matter the power level.


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swoosh wrote:
it's 2016, do people really still think misanthropy is cool?

It's not cool, it's fun!


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Melkiador wrote:
The downside of the cohort was supposed to be that you need to keep them safe while keeping them with you, because they need xp to level. And if they die, they can be harder to replace. Meanwhile eidolons are almost expected to die every day, and companions only take a day of downtime to replace.

Except the level you get cohorts is close to when death stops being the end of everything and starts to become an annoyance, especially if there's a cleric or oracle in the party.


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I have no idea, I haven't been tracking my Holy Smite dice that well.

Clearly this means we need to do extensive testing. I say smite 100 mooks of each alignment, take the average, and whoever has the highest is the most evil. Use intensify spell for some extra range.

FOR SCIENCE!


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Meanwhile our parties go full communism with multiple members taking crafting feats. One guy does wondrous items, another does weapons and armor, and another does rings.


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Uh...bards don't need that many rounds of performance unless they're playing 5 songs at once.


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Actually they're having liquid evil rubbed on their forehead.


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KestrelZ wrote:
One thing I realized, I have never played a plant creature before, even in other rpgs.

This reminds me that I need to finish up homebrewing a half-dryad race. Why? Because plantgirls.


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Envall wrote:

At least you can trust the LE villain to backstab at the end.

You have no idea what consequences the idiotic plans of the CG hero might cause in the end.

Eh, they're good at bailing out the idiotic plan of the LG guy at least. Really the only alignment that should be planning stuff is NG.


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Hasn't Batman been every alignment at this point?


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The Raven Black wrote:
Mundane Adventures with zero magic

FIGHTERS ONLY! NO ITEMS! 0 POINT BUY! Final Destination


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Saethori wrote:
HyperMissingno wrote:
Isn't there an entry somewhere that says that everyone aside from those kids that get tossed into the wild and are raised by animals know creating undead is an evil act?

I take offense to this! One of my characters was literally tossed into the wild and raised by animals and even she knows undead are evil.

I'm not being serious about taking offense, by the way.

I have one too. She doesn't really understand good and evil, but she does understand that undead are f+%!ing wrong just by looking at them.


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I dunno Klara, the barbarian and cavalier cohorts have performed really well in our party. In fact we recently got a fighter that shrugged off a dominate person from a big boss. The only time those 2 HD became a problem was when she got hit by Finger of Death, and that was against a boss that was intended to be a mythic trial for my flame oracle.


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TriOmegaZero wrote:
My Life Oracle prefers to wait and see what happens before she acts. Admittedly, delaying makes that a choice rather than an enforced act.

Mine prefer to throw out a quick buff like prayer or burst of glory.


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Bandw2 wrote:
imitative is only good to win if you're a wizard too, it's kind of weird.

Not really. Everyone but a non-charge melee guy wants a high initiative, wizards are just the ones that exploit going first the best.


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For me the reason I don't deviate from human/half-elf much is becuase of how I make my characters most of the time, namely browsing Dabooru's Original tag and looking for any pictures that spark a character muse. Since 99% of that tag are anime girls there's usually not much room in the race department for them, just human, half-elf, and halfling. There's also elves but they have a con penalty while I love con way too much. Sometimes I can make an aasimar, teifling, changeling, or ganzi out of them though, and there is a gnome in my back pocket.

Edit: Right, there's also kitsunes, those are easy to make with all the foxgirls running around.


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I dunno, if saving innocents with animate dead is enough to get you evil than killing random NPCs with holy smite making you good seems like a likely outcome.

Have I mentioned this rule is b%&$!!~!?


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ryric wrote:
I'd like time travel, but I get the feeling that's pretty unlikely. The old 2e Chronomancer book was one of my favorites to read, but not so much easy to play. It's really, really tough to make a decent time travel RPG system. Take all the normal ways a PC group can derail the plot and exponentiate them. Though I would squee like a child if they could somehow do Chrono Trigger Pathfinder style.

I'd squee three times harder for an adventure that starts in apocalypse land that revolves around going back in time to stop it from startin.


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I dunno about you guys but I am so down for an Alice in Wonderland style fey-based adventure.


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haremlord wrote:
HyperMissingno wrote:
A girly yet still badass magic ribbon fighter.
Can't you do that with a bladed scarf (and the Bladed Scarf Dancer Magus archetype)?

Argh, on one hand it's cool but on the other had it's the magus and I suck at prepared casting.


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They know every trick to bend the game over and spank it, which is the problem. They always want to squeeze every last bit out of their turn which makes them take forever.


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A girly yet still badass magic ribbon fighter.


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kyrt-ryder wrote:
johnlocke90 wrote:
HyperMissingno wrote:

Here's something I like that other people don't, the idea of removing all full casters and all non-casters from the game. We'd need to homebrew a bit but not many character concepts that can be balanced are removed by this and it keeps the class power level pretty even.

Magic can be a million times stronger when there are no magicless PCs.

For high level campaigns I always strongly suggest players pick the 4-6 level casters. Provides the right level of fun magic without getting tedious like the wizard.
Wizard magic tedious? I always found wizards get LESS tedious as levels rise and it becomes progressively easier to have the right spell for every occassion.

High level arcane casters make everything take 10 million years as they decide what to do, especially combat. I have witnessed this firsthand so many times in the high level campaign I'm in. This is what they mean by tedious.


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Here's something I like that other people don't, the idea of removing all full casters and all non-casters from the game. We'd need to homebrew a bit but not many character concepts that can be balanced are removed by this and it keeps the class power level pretty even.

Magic can be a million times stronger when there are no magicless PCs.


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I'm actually fine with magic being superior to physical stuff, but only if every PC has magic and NPCs are the ones limited to physical stuff.


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Sneak attack has been more like flank attack and soon it will be rushdown attack for my little rogue.


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TriOmegaZero wrote:
A meaningless distinction.

And a wrong one with the release of...ultimate intrigue was it? Either way non-LG paladins are an official Pathfinder thing now.


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Snowlilly wrote:
Ravingdork wrote:
...something cool and thematic that isn't immediately covered in the rules. Things like "I attempt to flatten the charging group of enemies by flipping the bar table on top of them"...

You should try playing Feng Shui.

Rule of Cool is a real rule 8)

There's also Tension and Tenra Bansho Zero, among other systems.


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HeHateMe wrote:
Pan wrote:
I like that Bards have a performance component. Don't think it means they have to sing and dance like a Disney character either.

For me personally, the performance component is the main thing that stops me from ever playing a Bard.

Then reflavor it.


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It's not something I can't make but it's something I can't do, and that's use my fly speed to just f#*@ing ram into the enemy and do damage to them. I don't care what recoil I take, it's a cool as s+%* mental image. BRAVE BIRD EVERYTHING!


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Green Smashomancer wrote:
They already get chewed out for every design decision they make, no matter what. Why would anyone subject themselves to that?

So that they can figure out where the actual criticism is so they can actually improve. It's something every artist no matter what medium they're in has to do.


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I'd be more okay with the FAQ/Errata stuff if Paizo stopped being a company about the whole deal and would have developers explain why they came to the decisions they came to.


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Alex Smith 908 wrote:

Oh for an actually on topic post. I love non-evil undead.

Someone's whose determination keeps them on this world past death is a fairly common literary trope but for some reason it's almost completely absent from Pathfinder. For some reason I can play batman in a high fantasy game but Clint Eastwood in High Plains Drifter is apparently a bridge too far.

I believe there are nonevil undead, but they're all sentient and they need really, really, REALLY strong willpower to resist falling to evil. Also ghosts are a thing.


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SheepishEidolon wrote:
Its only objectionable because there are rules that exist within the game that can give characters more skills. As stated above its not very challenging to gain more skills.
Like being a barbarian! You are right. Let's reduce barbarian to 2+Int.

Nah, my solution is leagues better.


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Rory wrote:
kyrt-ryder wrote:
What you're missing is those don't have that as a baseline they sacrifice things to achieve it.

Building any character involves opportunity costs.

The good news is that fighters can be skillful and good in combat. They are not mutually exclusive.

And barbarians can be better on both fronts!


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4+int skills as a baseline.


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Seannoss wrote:
Its only objectionable because there are rules that exist within the game that can give characters more skills. As stated above its not very challenging to gain more skills.

Like being a barbarian!


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SheepishEidolon wrote:

There are many ways to more skill ranks:

* higher Int (also improves Int based skill checks)
* be a human
* favored class bonus (with Fast Learner you don't even have to give up the extra HP)
* a single level of an expert class (rogue, bard etc.), also gives you a ton of new class skills
* Improvisation & Improved Improvisation feats gives you effective skill ranks
* etc. etc.

You forgot the best one, be a barbarian.


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MrRetsej wrote:
Sooooo, you want to take a spell that is currently a 750 gp wand and turn it into a 2000gp wand. You realize this would have a **massively** detrimental effect to thousands of PFS players, right?

I'd be more concerned about the alignment shift caused by three castings of this. IIRC evil characters are banned from PFS.


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Frogsplosion wrote:
this is not a competitive game. nerfing things is unecessary. I am 100% on the OP's side and think paizo should knock it off with the obvious power nerfs and let home DMs handle the issues. If they dont like something in PFS, ban it and stop messing with everyone else.

While I agree that Paizo needs to find a better way to handle OP items (maybe by increasing the price) this is a cooperative game, balance is more important here than it is in a competitive game to make sure everyone can contribute.


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Many people might not hate it, but my gm dislikes them so that's enough. I f~~&ing love playing the knowledge monkey who knows everything. I get to play tactition, warn everyone of the dangers they're facing, and boost their rolls!


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Holds up the CRB

Here errata bat~ Nice juicy book with lots of errors for you to fix~ You know you want to smack it~

(Seriously, if the people that do erratas would fix books with the glaring errors instead of nerfing things that show up too much in PFS they would probably get less crap flung their way.)


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Wait, what? What what? They made feats that reduce TWF penalties? What is the catch? Are we spending attacks or something? Is it not applicable to light weapons? Is this deity specific?


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Rules exploitation is only fun when you're mocking Paizo with it.

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