Okay, I don't like this either, but 95% of the magus class is gonna go up close and personal and there's plenty of alchemists and investigators that like to dance in melee. And then there's wizards -> eldritch knights too. Saying INT based classes don't do melee is a lie that I will not stand for.
The downside of the cohort was supposed to be that you need to keep them safe while keeping them with you, because they need xp to level. And if they die, they can be harder to replace. Meanwhile eidolons are almost expected to die every day, and companions only take a day of downtime to replace.
Except the level you get cohorts is close to when death stops being the end of everything and starts to become an annoyance, especially if there's a cleric or oracle in the party.
Eh, they're good at bailing out the idiotic plan of the LG guy at least. Really the only alignment that should be planning stuff is NG.
I have one too. She doesn't really understand good and evil, but she does understand that undead are f+%!ing wrong just by looking at them.
I dunno Klara, the barbarian and cavalier cohorts have performed really well in our party. In fact we recently got a fighter that shrugged off a dominate person from a big boss. The only time those 2 HD became a problem was when she got hit by Finger of Death, and that was against a boss that was intended to be a mythic trial for my flame oracle.
For me the reason I don't deviate from human/half-elf much is becuase of how I make my characters most of the time, namely browsing Dabooru's Original tag and looking for any pictures that spark a character muse. Since 99% of that tag are anime girls there's usually not much room in the race department for them, just human, half-elf, and halfling. There's also elves but they have a con penalty while I love con way too much. Sometimes I can make an aasimar, teifling, changeling, or ganzi out of them though, and there is a gnome in my back pocket.
Edit: Right, there's also kitsunes, those are easy to make with all the foxgirls running around.
I'd like time travel, but I get the feeling that's pretty unlikely. The old 2e Chronomancer book was one of my favorites to read, but not so much easy to play. It's really, really tough to make a decent time travel RPG system. Take all the normal ways a PC group can derail the plot and exponentiate them. Though I would squee like a child if they could somehow do Chrono Trigger Pathfinder style.
I'd squee three times harder for an adventure that starts in apocalypse land that revolves around going back in time to stop it from startin.
High level arcane casters make everything take 10 million years as they decide what to do, especially combat. I have witnessed this firsthand so many times in the high level campaign I'm in. This is what they mean by tedious.
Here's something I like that other people don't, the idea of removing all full casters and all non-casters from the game. We'd need to homebrew a bit but not many character concepts that can be balanced are removed by this and it keeps the class power level pretty even.
Magic can be a million times stronger when there are no magicless PCs.
There's also Tension and Tenra Bansho Zero, among other systems.
Green Smashomancer wrote:
They already get chewed out for every design decision they make, no matter what. Why would anyone subject themselves to that?
So that they can figure out where the actual criticism is so they can actually improve. It's something every artist no matter what medium they're in has to do.
Alex Smith 908 wrote:
I believe there are nonevil undead, but they're all sentient and they need really, really, REALLY strong willpower to resist falling to evil. Also ghosts are a thing.
Its only objectionable because there are rules that exist within the game that can give characters more skills. As stated above its not very challenging to gain more skills.Like being a barbarian! You are right. Let's reduce barbarian to 2+Int.
Nah, my solution is leagues better.
And barbarians can be better on both fronts!
You forgot the best one, be a barbarian.
Sooooo, you want to take a spell that is currently a 750 gp wand and turn it into a 2000gp wand. You realize this would have a **massively** detrimental effect to thousands of PFS players, right?
I'd be more concerned about the alignment shift caused by three castings of this. IIRC evil characters are banned from PFS.
this is not a competitive game. nerfing things is unecessary. I am 100% on the OP's side and think paizo should knock it off with the obvious power nerfs and let home DMs handle the issues. If they dont like something in PFS, ban it and stop messing with everyone else.
While I agree that Paizo needs to find a better way to handle OP items (maybe by increasing the price) this is a cooperative game, balance is more important here than it is in a competitive game to make sure everyone can contribute.
Holds up the CRB
Here errata bat~ Nice juicy book with lots of errors for you to fix~ You know you want to smack it~
(Seriously, if the people that do erratas would fix books with the glaring errors instead of nerfing things that show up too much in PFS they would probably get less crap flung their way.)