So reading over the new Adventure 2 scenarios, 2-2A : A night on the Town, had some confusing elements. The Henchmen listed are Poison Traps, and Scarecrow Golem. How many of each do I include. Also, there is a printable henchmen for Giant Cockroach Swarm, with rules of what to do when encountering it, but no rules as for where to put them. I'm assuming they meant to say poison traps were a proxy for the the Giant Cockroach Swarm, but it's unclear. what is everyone else take on this?
So I am playing the dread necromancer conversion from 3.5. I took an ability that gives me an undead guardian. It's a human warrior zombie. I've having some problems creating this.
Do I start with a human with warrior class levels, then apply the zombie template? Also it says it has as many HD as I have class levels, so does that mean each HD I apply another level of warrior? And for its start stats, where do I find those?
Thanks for any help !
So, I play society. However, I usually play the damaging CN type. I want to switch it up, and decided I was going to play the "walk the earth", help everyone and reach enlightenment type. I was thinking of taking all the vows, and possibly the Lotus monk archtype. However, I haven't played much in the way of this type of characters so I'm looking for useful advice and tricks to make this.
I was also considering destined. I picked arcane, because of the free spells when you rage. Could spider climb up a wall or get blur for added melee defense. And combat reflexes, because I was thinking of taking the snapshot feats. BUT I'm open to suggestions as I haven't actually played this character yet so I can still alter it
So,I'm playing kingmaker in a home game. My previous character dies, so the gm is letting me roll a new one, at level 6. I am a drow assassin type, and wanted to play an arcane archer. Needing a +6 bab, and first level arcane spells, I realized blood rager is the fastest path to this. After looking further I started to realize it wasn't a bad combo, getting an adaptive composite bow right off the start. So I'm going to post my build, with the need for critic, as I am sure I'm missing something.
Level 6 drow blood rager, 25 point buy
Bloodrager line : arcane
Edit : forgot to add that I'm starting arcane archer at level 7, when i level up
Let me know what you think
Making a spell slinger for a home game. My original character died, so the gm is allowing me to start at level 6 to keep up with the other party members. He will Probably be drow, to keep up with a story arc, but the gm is allowing me to have an INT bonus over CHA. I would like some advice to building this character. Back story is basically a drow from the under dark, sent to the surface to further the advancement of thier assassin guild.
Thanks for your imput, fairly new to casters and gun users
Hello! Posted a few times about builds, but narrowed it down. I am thinking about making a half orc bloodrager with the abbysal blood line, with the toothy alt racial ability, giving me a bite and two claws right off the bat. We are playing emerald spire with these characters, and it is looking like I'm the damage dealer. Looking for advice to make this a powerhouse, or advice if this isn't gonna be a good choice for the powerhouse. Thanks
I play PFS, and with the recent release of the chronicle sheets for the Emerald Spire, a group of us will be undertaking the famed dungeon. I will be using only this character for the whole dungeon, and was looking for ideas on a character that would be effective in this massive dungeon crawl. So far it looks like we have a skald, ranged slayer, and a warpriest. Any ideas to get the creative juices flowing would be great.
Been mulling over possible things to do with the new ACG, and been toying over the idea of a two weapon warpriest. Maybe using a light pick, as weapon damage goes up with my level, and it's a light weapon with a x4 multipier. Any advice or suggestions on this idea? blessings? gods to worship? anything to help would be great
With the new season of PFS being based around sky lords and robots and all sorts of new technology, I want to make a technophobic character, who is skilled in the dispatching of robots and constructs. However, I'm at a loss as to where to start, and what class/abilities would really excel at this. Any sort of input would be great!
Thanks in advance.