Full Name |
Hurney Galleck |
Race |
Human (Kellid) |
Classes/Levels |
Skald (battle scion) 1 |
Gender |
Male |
Size |
Medium |
Age |
Middle-aged |
Special Abilities |
bardic knowledge +1, courtly presence, raging song 12 rounds/day (inspired rage) |
Alignment |
CG |
Deity |
Gorum |
Languages |
Common, Hallit, Skald, Varisian |
Occupation |
Warrior Poet |
Strength |
14 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
16 |
About Hurney Galleck
Hurney Galleck
Human (Kellid) skald (battle scion) 1 (Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Intrigue 48)
CG Medium humanoid (human)
Init +1; Senses Perception +0
—————
Defense
—————
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee battleaxe +2 (1d8+2/×3) or
_____ short sword +2 (1d6+2/19-20) or
_____ unarmed strike +2 (1d3+2 nonlethal)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks raging song 12 rounds/day (inspired rage)
Skald (Battle Scion) Spells Known (CL 1st; concentration +4)
__ 1st (2/day)—cure light wounds, disguise self
__ 0 (at will)—detect magic, light, read magic, sparkAPG (DC 13)
—————
Statistics
—————
Str 14, Dex 12, Con 14, Int 13, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 13
Feats Extra Performance, Fast LearnerARG, Skald's VigorACG
Traits affable, militia veteran (any town or village)
Skills Acrobatics -2 (-6 to jump), Bluff +7, Diplomacy +3 (+5 to gather information), Intimidate +7, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nobility) +2, Linguistics +5, Perform (oratory) +7, Perform (string instruments) +7, Profession (soldier) +4, Survival +1
Languages Common, Hallit, Skald, Varisian
SQ bardic knowledge +1, courtly presence
Other Gear armored coatAPG, light wooden shield, battleaxe, crossbow bolts (10), light crossbow, short sword, backpack, baliset, bedroll, belt pouch, soap, spell component pouch, trail rations (2), waterskin, 18 gp, 4 sp
—————
Tracked Resources
—————
Crossbow bolts - 10/10
Raging Song (standard action, 12 rounds/day) (Su) - 12/12
Trail rations - 2/2
—————
Special Abilities
—————
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Baliset Nine-stringed musical instrument, lineal descendant of the zithra, tuned to the Chusuk scale and played by strumming. Favorite instrument of Imperial troubadours in Frank Herbert's Dune novels. Akin to a chapman stick.
Courtly Presence (Ex) Start verbal duels with extra edge for presence tactics.
Raging Song (standard action, 12 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.