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CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Tbh I think you probably bit off more then you can chew. Not a reflection of your skill as a GM, Just the sheer volume of player posts you need to read and pay attention to. Combat can change based on the players actions so no matter how well you prepped each combat will be a separate thing.
Putting the mechanics in the spoilers I feel makes things a bit harder because players act based on what they know. It forces the players to either read all of the spoilers or to possibly duplicate an action. With more experience with the system and judging what to put where that might get better. I didn't notice the arrows but the combats were pretty simple so I wasn't confused about locations. Thanks for the attempt Granta. I suspect if you tried something similar but on a smaller scale it would go very well. ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() "Doesn't look like they want to talk. Go get em Tishka." Huratas will wait until Loni finishes summoning then cast Bless. actions: Move south then ready to cast Bless after Loni finishes summoning. ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() I'll bot Loni again tomorrow if he is still wiped out from the weekend. "Looking good. We've got this." Huratas will heal Kranzer again. actions:
Huratas will use his wand of CLW on Kranzer then take a 5ft step SE. rolls: wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9 ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() More Loni botting. Kranzer needs to take his op attack against red. Loni The animals will take their attacks of opportunity. Loni will use the CL 3 wand to heal Kranzer while ordering Drootina to attack red. The dog will move and attack red. actions:
Dog will charge red. Drootina will cgarge red. Loni will step next to Kranzer and use a wand charge on him. rolls:
Dog: charge: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 for bite b/p/s: 1d4 + 1 ⇒ (2) + 1 = 3 Drootina: Charge Gore Attack (Power Attack): 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 13 for Gore piercing Damage (Power Attack): 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5 Loni: CLW CL 3 on Kranzer: 1d8 + 3 ⇒ (4) + 3 = 7 Huratas "Much better. We've got this." Huratas will try to trip green. actions:
Pull whip, try to trip green, then take a 5ft step east. rolls: trip attempt: 1d20 + 4 ⇒ (14) + 4 = 18 ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Since Loni is super busy organizing a local Con I'll go ahead and bot him. Loni finishes (his?) summon. He will heal Trishka and have Drootina attack. actions:
A dog appears in the flank with Eveleth and attacks the red skeleton. Loni will order Drootina to attack the red skeleton or order her to move and attack yellow if red is down. Then Loni will move to Tishka drawing the CL 3 wand of CLW and use it to cure Trishka. Provoking from red if it still stands. rolls: dog bite inc flanking: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 for b/s/p dmg: 1d4 + 1 ⇒ (3) + 1 = 4 Drootina: Gore Attack (Power Attack): 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 for Gore piercing Damage (Power Attack): 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7 Loni: CLW CL 3 on Tishka: 1d8 + 3 ⇒ (6) + 3 = 9 ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Sadly Huratas doesn't flank. Forgot to buy a spiked gauntlet. "Cowering on your knees is no way to die. Let's get you back into fighting shape. Pear maybe? That never made sense to me." actions:
pull wand of CLW, Use on on Kranzer, (Neither provokes) Then 5 ft step north. rolls: CLW wand on Kranzer: 1d8 + 1 ⇒ (1) + 1 = 2 ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() "Hang on Kranzer!" Huratas rushes in to help. Actions:
Huratas converts a Bless into a Cure Light Wounds, Moves next to Kranzer provoking from red, Then touches Kranzer. Rolls: cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6 ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() So we have all played this before. The rites were interesting the first time I played though it took a long time to figure them out. And none of us used any of the boons. Thoughts on investigating the shrine vs skipping it? ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() I once played this with someone new to PFS, We let her make the choices. Her first big choice was to attack the Minotaur outside, Thanks to major cheese we won easily. In this room her rogue decided it would be a good idea to sneak up on this guy and hit him with her sap. I learned new things about this adventure during that session. "Just one of them. Anyone good at convincing people to spill their deepest darkest secrets? like Why are you here? What's the deal with the wall art? and Is it true what they say about gillmen?" ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Huratas looks at the new paintings. More interesting then fish. Perception: 1d20 + 9 ⇒ (9) + 9 = 18
"Ah. Variations on the parables found in Aroden's History and Future of Humanity. The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows. The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people. And there some more but I can't quite make them out." ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Not seeing a handy wooden beam overhead to swing across with his whip Huratas takes the easy route. "Shouldn't be too hard." He Guidances himself takes a running jump over the pit. Acrobatics DC 10: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 And does so with ease. ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Huratas activates one of the sunrods. Not knowing what dangers lurk in these caves he'll have the sunrod in one hand and his whop in the other. Unless someone else wants to hold it. "All divided up and a lighter load for each of us. No doubt Janira will lead that horned beast off a cliff and meet us later." Huratas looks at the murals a bit but quickly grows bored of paintings of fish. ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Dividing up the pack can be a pain. Although the first time I played this we didn't think to check her backpack and the GM didn't mention it. So I'll make some suggestions and let me know if you think anything should be changed. potion of barkskin (Kranzer)
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CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Assuming the beast still lives Huratas will move into flanking with Kranzer and attempt to trip it. Trip attempt(flank)(inspire): 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26 "Seems a shame to kill dogs. Nature can be scary though." ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Odds are he'll post in the morning but I'll provide an optional bot action just in case. If a Bot is needed for Loni: Cast Guidance on Drootina. "Sic em girl." Drootina will then 5ft step and gore using power attack. Gore Attack (Power Attack)(Guidance): 1d20 + 4 - 1 + 1 ⇒ (20) + 4 - 1 + 1 = 24
Gore Damage (Power Attack): 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8 crit!? Gore Attack (Crit Confirmation)(Power Attack)(Guidance): 1d20 + 4 - 1 + 1 ⇒ (11) + 4 - 1 + 1 = 15 Gore Damage (Power Attack): 1d6 + 1 + 3 ⇒ (4) + 1 + 3 = 8 ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Huratas will move up and attempt Touch of Chaos on the puppy.
Red enemy rols twice and takes the lowest for all d20 rolls this round. ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() A handsome halfling with a whip at his side chuckles at the commotion. "The place is called Pig's Paunch, There must be trough for those who are truly hungry. I will wait to be served real food." ![]()
CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13
![]() Minor update. The character I plan to play for the other 2 scenarios will be a reach Fighter.
May as well provide a bit of info.
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