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![]() The group prowls the island and eventually corners the predator... a savage, mangy looking wildcat. Its fur is matted with blood and fresh kill sits nearby. It lifts its head up and sniffs the air... has is detected your presence? === Seeing as it's kind of a 1 vs many combat, I'll play this one out cinematic-style. Anyone who wishes to engage, describe how you assault the beast if you wish to do so. Also, the next journeypoint should be following the glyphs. For anyone wondering. Or the coral reef. ![]()
![]() Hahahaha xD But yeah, with the glyphs transcribed, the way to your next destination is open. Feel free to explore the rest of the island but it's pretty much complete. Aside from Profession (sailor) checks from the helmsman, I'll keep swhip actions to a minimum so as to not bog down with rules. The Queen is more of a backdrop/location than a rule system. ![]()
![]() Warren investigates the glyphs and soon realizes they correspond to keys used on nautical maps, though slightly different than the norm. If one were to follow the glyphs directions, sailing Northwest for a day or so, there should be an important landmark. What that landmark represents is not shown but the markings indicate a safe place. ![]()
![]() Heregrihm's group spreads out and it doesn't take them long to find some wild fowls preening among the trees. Some well placed shots take them down and with it, some well deserved food. --- Meanwhile, Dunnell calls out: "Heregrihm! There's something here!" He points to some stone hieroglyphic marks in the sand. ![]()
![]() As Zephry and Heregrihm tromp the sandbar island, Kiana keeps a weather eye from the sky. Sabinae swims smoothly around checking the waters. From the air, Kiana sees that the island's interior consists of palm trees and what appears to be a pool of water at the center, with a river leading off northward. The Queen herself is currently south of the sandbar. Zephry's trek across the sandbar takes about half an hour and he soon reaches a small grotto entrance leading into the earth on the eastern fringe of the palm trees. The tracks outside indicate it's most likely the den of some animal. Heregrihm on the other hand spies a dense grove of what appears to be fruit bearing plants. The fruits are large, purple and round but are unlike anything you've ever seen. Sabinae, you easily spot a reef lying just under the Queen. From where you are you can make out plenty of fish and one rather large shark. The coral is quite beautiful. ![]()
![]() Despite Sabinae's efforts, the hold remains barred. Now, I know everyone's been assigning crewmembers left and right but I need only a few true groups for game purposes. RP purposes feel free to invent any group you wish. I need to know how many cannons are being manned and how many crewmembers are in the rigging or working on deck. Boarding parties, foragers, etc are simply for you to determine. Has anyone properly searched the Captain's Quarters? As well, since I'd like to actually not waste too much time and get right into adventuring, is any group exploring the sandbar island? ![]()
![]() @Rissdan: The change is accepted. But from here, no more swapping... it sort of changes the flow of things. @Kiana: No clue where that comes from unfortunately xD And no need, I also have programs to do it and I just haven't had the time. It's in this week's planning. As for the cabins, we have the gun deck which consists of a large area with all the cannons. There are four additional cabins: two fore, two aft. One of them is the powder store. The berth deck holds a large crew area for sleeping, five unoccupied cabins which can hold 4 crew a piece, the galley and the kitchens. The hold is still locked. ![]()
![]() Update: I had finished writing all the class skills and then it bugged and I lost it... which it normally only does when it takes too long...sigh... Unless everyone is against this, feel free to assume chosen class skills for each NPC. Use their level + 5 for the modifiers. I'll get the actual NPC statblocks up eventually but it's taking much more time than I'd imagined. Gameplay wise, the ship serves more as a location than as a mechanic. Also, as for player actions, the ship's hold remains to be explored as does the sandbar... any takers? ![]()
![]() Zephry Kreel wrote:
74 cannons, 36 per side with two cannons on deck to be aimed fore or aft. Remember, this baby can crew quite a few more people than onboard already. It's two men to a cannon ![]()
![]() Crew list added! As Sabinae takes charge of the pair of crew halflings, the poor gnome treads out to the kitchens... as far as you can tell. Investigating below decks simply is a grisly tale for the moment. A great many fights occured and the current crew's number has dwindled shockingly... though it would seem the amount of corpses do not match the amount of missing crewmembers. The captain's quarters are unattended and no traps can be detected. As they stand, the captain's quarters are reached on deck. Description of the Decks
Currently the Hold is locked and cannot be entered... though many have tried. === The first glimmer of sunlight rises over the horizon and suddenly, midst an emerald flash of scintillating colors. the Queen vanishes from the open blue... ... and you find yourself beside a small sandbar. In the distance you notice numerous other islands. The cries of gulls echo in the air. The water is a pale, clear blue. The Queen has begun her journey once again. ![]()
![]() I want to apologize for the delays. Real life gets in the ways of my game sometimes and I strive to have a good quality of posts. I'd rather wait and have the time to make the best possible post I can than make a rushed post. This is my own policy. While I understand some people may find this slower pacing tedious and I apologize in advance for this. I will have the post up as soon as real life is dealt with. ![]()
![]() It's certainly hell and brimstone out here on the water. Luckily, Rissdan's swift maneuvering positions the Queen in range of her cannons which allows Zephry's small crew to fire off a round of their cannon. Combined with some of Kiana's peppering, some of the enemy crew aboard the ship are taken down. Most of the men and women have taken refuge below with only a small crew manning the sails. Also, there's a few dead bodies still littering the deck, with the newest fresh corpse bleeding from his bullocks. Kiana had managed to spot the enemy flagship's name: The Ironhide. === An hour later === The Queen has made it out to the open sea, Rissdan piloting. A few more crewmembers have been persuaded to help and some more cannons are being manned on the gun deck. The ship itself took some damage but thanks to fate and your pretty fine rolls the Queen is mostly unharmed. One of the crew, a lumbering half-orc who calls himself Black Rock murdered a good number of men and women before finally being brought down by Sabinae and Warren. As the morning slowly comes, everyone is waiting for the sun to rise. Last action before the sun rises. Where do you want to be? ![]()
![]() As the moments pass aboard the ship, a sudden detonation is heard offshore. A loud cry of "Cannonfire!" rings forth from one of the men climbing aboard the ship, a slim half-elf with ruddy blonde hair. Seconds later the cannonball makes impact with the ship, driving a hull two decks below yours. The multitude of bickering boarders dive for cover, momentarily forgetting their fight. The half-elf picks up once the shot connects. "Damn Navy, they'd rather sink the Queen than let us take her! I am not leader aboard the Queen but I sure as damnation will not want her as my grave! Anyone who thinks likewise get to the cannons, arm them and let's show those Navy braggarts what real men can do when roused!" As he gets up, he heads first towards the group of flamboyant pirates and then rushes towards you. "I know not, and care not who controls this ship long as I survive its departure. The others over there are content with manning the rigging for the time being and it looks like they're getting others aloft. I say one of you take the helm and another two get belowdecks and help out in any way you can." As he turns around, tightening his armor he turns around one last time and bellows "The name's Amryth Hawthorne! I'll be tending to the wounded belowdecks!" Moments later he's gone. Meanwhile, the Navy ships in the harbor are slowly approaching the Queen and cannonades begin to sound. Though the shots either only graze or miss, they are fast approaching. === Minassa and her gang are aloft in the rigging with some other boarders and are working the sails as best they can. The sails are ready and the ship can sail. It's either now, or never. ===
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![]() Update time Dex rolls are being totaled and the rope broke from the gunshot. Assume the sails have fallen and the ship can now be sailed. The offensive actions taken are reducing the number of boarders on the deck and this has been taken into account. A loud crash echoes from below. Most likely some of the portholes and windows are being broken so as to allow crewmembers aboard. Most likely too many to deal with at once. In fact, many of those who made it aboard seem content to just hide or rest in secluded areas. Those who are attacked will fight back and a growing number of them seem to be taking up the fore of the ship. Notable characters include a flamboyant group of pirates all sporting vivid colored scarves carving out anyone who approaches their formation near the Queen's prow. Next round of actions The Queen is quite large, being a galleon. She has multiple decks and many, many cabins from what you can tell. Currently, your group holds the helm and no one seems to be contesting it for now. Describe roughly a couple actions your characters would take while waiting for the sun to rise. You are free to roleplay amongst yourselves and with NPCs. ![]()
![]() The warm sea air breathes down your neck as you huddle beneath the shelter of the Wicked Wench Tavern's awning. As you gaze out at the harbor, you see that the Queen has more than one pursuer this night. Now, as the legendary vessel itself... the Queen is an enchanted Galleon, said to make port this side of the Uncharted Islands once every hundred years. Just an hour ago, at sunset precisely it burst forth from the waves into Broken Keel's harbor. Now the legends say that at sunrise, the ship will vanish... sailing off into wild blue unknown... and hopefully you'll all be on it.. as its masters. This Will Be a Night to Remember The harbor itself is only a couple minutes away by foot, a brisk pace is required of course. However, you can already see lights heading towards the Queen... most likely others intent on boarding. If you're to have your room aboard the ship, you better hope to make it quick. You all have your gear on you... all that's left is to make your way to the ship now. I need a general description of how the group is going to make it to the ship. None of you know each other, you just all happened to be in the Tavern when the Queen appeared and decided it was better than here. Roll any checks you think you may need. Then, each player should make five consecutive dexterity checks. This will determine the approximate order in which you arrive. Higher rolls means quicker speed of course. If you have higher than 30 ft. base land speed, add +2 to all your rolls. Any winged characters also get this bonus. Fare thee well. ![]()
![]() Alright, alright... after much, much deliberation I've chosen the four following characters: - Sabinae (Archaeologist Bard)
I chose two more characters than I originally wanted and I apologize to those that didn't make the cut. There were tons of good ideas and I tried to balance the team out between melee, ranged and caster. I have another unique campaign in the works and I'd definitely need playtesters. It should be up within a week or so and if you like games like Civilization, Assassin's Creed and things like time traveling and alternate histories... well let's you should be sated. Also, you can always keep an eye out on the games. Sometimes people need to drop and I usually start by re-checking with those who didn't make the cut. To those that made the cut, congratulations, game will start in a day or two. Finalize those character aliases and let's all meet up on the high seas. Happy Gaming everyone! ![]()
![]() @Broken Prince: love the character and the intricate details. His backstory is great except that the ship you'll end up nabbing is rather unique as you'll find out. @Adventurer#33: Looks fine, but it's not so much as signing on to an expedition as hijacking a legendary ship and heading off on adventure. To all those using their backstory from the Shackles, leave them. In the end we can simply state those are also places in this campaign. And I like all the uncommon races I'm seeing, should make this voyage all the more interesting. Two more days until we select a team. I may end up taking a 5th PC if submissions stay as excellent as they are now. ![]()
![]() Heregrihm Skoningslos wrote:
You're very welcome.
About Keskochu OrdoxShirren Priest Mystic 4
========================= Defense:
========================== Offense: Speed: 30'.
Feats: Harm Undead, Spell Focus ============================ Stats: Str 10, Int 12, Wis 18, Dex 13, Con 12, Cha 8 ============================= Skills & Languages: Trained Skills:
============================ Combat and other Gear: Mk 1 serums of Healing (2), shock grenades 1 (2) Other Gear: defrex hide, battle staff, thunderstrike sonic pistol with 2 batteries (20 charges each), mk 1 Ring of Resistance, basic Medkit, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (44 credits) ================================= Class Abilities:
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