Man in Battle

Hugh of Karfeld's page

143 posts. Alias of John Woodford.


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Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Thanks for the warning--I understand completely (am very much looking forward to wrapping up one of the campaigns I'm running). If you wouldn't mind, please mark the campaign as inactive after Lueck and Steinki check in, and PM us when/if you reactivate it.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh invokes an arcane glow about his hand. Casting light.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh smiles slightly. "You should remember that I always have fire ready, Lueck. Certainly some of the guards in Branderscar would remember, were they not dead."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"I expect overconfidence is one of the things we'll be warned against. Still, we're doing well enough...so far."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"If that doesn't work, we have fire enough."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Just waiting for monster ID results before adding anything.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Perception check: 1d20 + 8 ⇒ (9) + 8 = 17
Survival check to track: 1d20 + 9 ⇒ (13) + 9 = 22

Any applicable Knowledge checks to identify the mold?

ETA: Knowledge (Dungeoneering) check to ID mold: 1d20 + 9 ⇒ (5) + 9 = 14


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"I suppose, but be ready for anything."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh steps into the room behind everyone else, bow in hand. "What's down in the pit besides spikes? If there's nothing behind that panel, we may need to check that."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8
GM Blood wrote:

FYI, Hugh is having trouble seeing new posts on the board, and is working with Paizo and getting it resolved

Lueck is now at the bottom of the stairs and no traps found.

This is a test, trying to reply to a GM Blood post.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh invokes a mystical power that makes Durova feel faintly uneasy, but a comforting mantle of force settles over the incipient vampire.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh casts mage armor on himself, then looks over at Durova. "Want a shielding spell?"

Perception check: 1d20 + 8 ⇒ (3) + 8 = 11


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh returns Elise's smile. "I would enjoy the chance to...discuss such matters. At length." He stays calm during the contretemps that follows, watching all of the new quartet closely.

Knowledge (Religion) check about the Endless Winter: 1d20 + 8 ⇒ (17) + 8 = 25


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh will choose whichever of the slaves looks the most like his cousin.

The handsome Talingarder is second to accept the symbol, observing as he does so the fine texturing in the legs of the star, suggesting feathered wings. He nods in greeting and matches Trik's smile in warmth. "I'm pleased to meet all of you. I'll echo what Lueck said--I feel great things lie ahead for all of us.

"If you don't mind a few questions, I'm guessing that you four have worked together before? What sorts of things have you done? I haven't heard of you, but given how our kind have had to slink in the shadows that's not surprising; I doubt you'll have heard of any of us before."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh looks a bit askance at the newcomer, but does likewise, signing his name with a flourish and making it clear enough to be embarrassing to his cousin if the document is discovered.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hmm...vampiric Hungry Ghost monk?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Asmodean inquisitor|empyreal sorcerer here.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

I'm in a few PbP PFS games with him on the boards, too. He'd be a good choice.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

No one comes immediately to mind. What about the other monk|cleric from the original recruitment?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Ash, good gaming with you, but RL has to come first. Hope things settle down for you soon!

GM B, this isn't a bad place to try to pick up a replacement. Do you want to put out an open call?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

If he has that much time, Hugh will eat.

The handsome Talingarder does not hesitate. "No forgiveness. No mercy. No peace. I will take your oath--to you and to Asmodeus."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Don't forget to take a rank in Linguistics, so you can talk to us.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Cool!

L2 base HP: 1d4 + 4 ⇒ (1) + 4 = 5

Not cool!

Ah, well--Hugh's not a HTH guy, anyway. He gets another cantrip, another orison, and a 1st level inquisitor spell, along with some inquisitorial goodies.

ETA: Incremented all skills except UMD by 1; used that skill rank to pick up a rank of Bluff. Spells added: Sorcerer 0 Light; Inquisitor 0 Detect Poison; Inquisitor 1 Disguise Self. Picked up cunning initiative, detect alignment at will, and tracking.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Sense Motive check: 1d20 + 7 ⇒ (8) + 7 = 15

Hugh strips, washes up, and puts on the clean clothes. He glances at the food and water, his stomach growling, then shakes his head. I don't need to eat all that to be presentable, and whoever the 'master' is, best not to keep him waiting. He takes a quick drink of water and a small bit of food to ease his hunger before leaving the room.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"Well, if we're going to do it, let's make it quick."

Aid Another Survival check: 1d20 + 7 ⇒ (14) + 7 = 21


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"We have, I think, three days to get to the house, but we're close enough that I would prefer we go there first. Balin's sure to be at the prison by now, and with or without dogs he'll be on our trail as fast as he can."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"How long will it take us to get to the house on the Moor Road from here? I don't want to keep our benefactors waiting."

GM B, I believe any of the divine spellcasters can pull a first level spell to cast infernal healing?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Round 2:

"What do you know about this thing, Grumblejack?" Hugh takes another step back through the clinging muck and puts an arrow into the frog.

Arrow to frog, incl. PBS: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Arrow damage, incl. PBS: 1d8 + 1 ⇒ (4) + 1 = 5


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Round 1:

Hugh backs away from the great amphibian (moving to I-16) and attempts to drive it off with hellfire.

Fire Bolt ranged touch attack, incl. PBS: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage, if applicable, incl. PBS: 1d6 + 1 ⇒ (6) + 1 = 7


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"If we don't kill them all, they'll be on our tails as soon as Balin thinks of it. And it won't take him long. Come on, we can shoot them from outside the kennels."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh pauses, struck by a thought. "Were there dog kennels in the prison? Maybe a little prevention is called for here."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"There's the place the 'woman' who gave me the veil wanted us to go. Grumblejack, how far is that? And we'd better get to a well-traveled street, so we'll be harder to track."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh will put the portcullis back into position and leave the gatehouse, closing the door behind him. "Lueck's right. Let's get out of here."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Ah, well. At least it opens up the portcullis control room; it must have been really close before, but now it'll be a lot brighter. More seriously, is there a door between the north and south halves of the gatehouse?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

How did Grumblejack get +82?

Hugh drags the bodies into the guardhouse. "Too bad we can't make it look like someone freed us from outside." Is there any apparent way to make the window go away?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Round 2:

Hugh leans out of the window and looses an arrow at the guard, but the tangle of bodies and weapons between him and the hapless target prevents him from hitting with effect.

Arrow to guard, incl. PBS: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

At his action, Hugh will open the portcullis. "'Ware the dog, all! "


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Pardon me, guardhouse. Around the middle of the part of the wall that he can reach.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Gatehouse.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh is going to do a whole bunch of little things in sequence, so let me know if he's interrupted.

At the guard's demand, Hugh casually holds up his right hand in a placating gestures while reaching around to scratch his back with his left hand. After scratching, he pulls out the veil. "Window." He tears loose the window patch and slaps it against the guardhouse wall.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

One more question--do you have a map of the guardhouse and arch?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

But the rest of the party can hang back on the bridge and (presumably) be out of sight of the guard?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Can the guardhouse be seen from the gatehouse?


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"Unless there's a boat on the scarf, we'd better get walking. Ash and I go out first again, in tabards, then the rest of you come up?"


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

"Ah, this will probably open that chest under his bed. Let's go."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh claps slowly. "Oh, well fought. Before we come down there, though, just think for a moment about what you did tonight. Who ordered the guards out of the cell block, giving us all the time we needed? Why, none other than good old Sergeant Blackerly! Why ever did you do such a thing? Your weak will let us kill everyone else in the prison. Every other guard. The Warden. The cook and his wife. All dead, because you failed to resist a charm. Asmodeus judges you an ally, Sergeant. In that knowledge, despair and die." The inquisitor looses an arrow at Branderscar's last defender.

Hugh pronounces judgment, specifically of justice.

Arrow to Sergeant, incl. judgment but not including PBS: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Longbow damage, if applicable: 1d8 ⇒ 8


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh's jaw drops. "Wonderful--Balin the Blessed is coming here. We'd better get moving." Despite the urgency of his words, he shows no sign of leaving the fight, though.


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh answers the halfling's grin with one of his own. "I have an idea. The sergeant, he's not one of these goody-goody types like my cousin...I think he belongs to our master, and if he had any more balls, he'd be with us. That woman who gave me the veil did something to him, charmed him so he gave all these orders that made our breakout easier. See if you can bluff the others. Tell him thanks for all the help, he made it easy for us to get out and kill the warden and the other guards. And all he has to do now is kill the guards with him and we'll get him out of there. Then we sit back and watch the show."


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Hugh pauses in his identification of the items and motions to the halfling. "Drawer's all yours, Lueck. Or do you want to come back after we finish off the other guards?"


Gestalt Human Inquisitor|Sorcerer (Empyreal Bloodline) 2 ***INACTIVE*** HP 17/17 AC 12 FF 10 T 12 CMD 12 Fort +4, Ref +2, Will +6 (+1 vs. divine spells) Init +5 Per +8

Round 7:

Hugh strolls over to Ash and shakes him awake.

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