Hugh Bishop's page

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In my game we are having arguments about damaging worn items both mundane and magical. My contention is that if a character can be physically damaged so can items he is wearing, using or carrying can be as well. So if a dragons breath or an acid flask strikes a character exposed items should be damaged along with the character. This would be subject to saving throws (attended and if the item is magical or not) and also subject to the order of precedence eg shield first. My players are saying that nothing can be damaged unless they roll a 1 on saving throws or the item is specifically targeted. It doesnt make sense that all items and armor should be immune to the ravages of combat, magic and the elements. I feel if the player would take the damage the gear should be vulnerable as well. So a player that buys a suit of chain or a shield would never have to repair them even if bitten bashed or roasted by monsters.


What material from Occult Mysteries is legal for Pathfinder Society?


What rules from Occult Mysteries are permitted for use in the Pathfinder Society?


There is a product code for the Council of Thieves dice pack, but I have not seen evidence that this item was produced. Is it an upcoming product or am I looking in the wrong place? Can anyone help here?


I need to have a description of Rushleaf trees. Are they "real life" trees or are they native to Golarion. If they are a campaign creation, where are they detailed? What product are they in? I'm running the Kingmaker path and these trees are one of the dominate species in the Narlmarches, I would like to actually describe them to the players.