Is this right? According to the playtest, proficiency bonuses are:
- Untrained: level -2
- Trained: level
- Expert: level +1
- Master: level +2
- Legendary: level +3
This means every level-up all skills effectively gain a rank, all saves improve by one, and everyone has full BAB (in PF1 terms). Does this seem a bit steep?
For comparison, Star Wars Saga Edition had a proficiency bonus of half character level. 5th ed. is much lower than that.
The fallout of a bonus progression that is too steep is level differences become large. By this, I mean the recommended party level range that finds an encounter challenging but not a cake-walk becomes too small. This is due to rapid AC increases making slightly higher level creatures too difficult to hit, or having saves too high, etc.
I wonder if the system would be better at a slower proficiency progression, particularly for Society scenarios. This would permit a broader level range to participate meaningfully.