HolyHandGrenadier's page

5 posts. No reviews. No lists. No wishlists.


RSS


I would love to agree and say, "Play what you will."

As a matter of fact I do.

However the poster of this thread made this to prove to the group that rogue was useless so they would ban me from playing one.


grasshopper_ea wrote:
RamboJesus wrote:
Name another class that is pretty close to useless in combat when the encounter isn't tailor made for them. Meaning of course that in order to be fairly useful in combat a rogue MUST be able to sneak attack. Do any other classes have a mechanic like that? Where they can be utterly prevented from using a core class mechanic in A LOT of situations.

ranger favored enemy pops to mind the quickest.

http://www.youtube.com/watch?v=7I7Ue2wX6iQ


Does the rogue advanced talent crippling strike cause the target to take two points of strength damage EVERY time a sneak attack does damage regardless of whether or not they have already taken strength damage in this way? (I.E. if a rogue with greater invisibility hits an enemy with four ranged sneak attacks in one turn, does it take 8 strength damage?)


Shifty wrote:

Welcome to the problems of being a Rogue.

Wait until others are 'threatening' your target and flanking him up - then nail the flanked target (or pop into stealth/shoot/stealth etc).

You can't get sneak attack just for attacking a target being flanked by two allies, you personally must be flanking the target.


Ignore damage for a minute. If it is just skills that the rogue is being picked for is there any reason not to just roll a Bard who is skillmaster and crowd controller? Does everyone really play that magical traps can't be detected with detect magic, and if so is there any real logic behind it other than "The rogue needs to be useful." Anyone can disable mundane traps, so a Sorcerer that has knock, ranks in disable, dispel magic, and permanent arcane eyes.

Not to mention a caster CAN do more damage.