Kobold

Hishok's page

10 posts. Organized Play character for CuriousTrout.



Sovereign Court

Here's the deal. Building a Level 1 Mother's Fang/Emissary Cavalier for PFS, but I'm not sure where to take it.

Before choosing my Level 1 Feat, I have:
Mounted Combat
Combat Expertise (and qualify as having 13 INT for feats with it as a prerequisite regardless of my INT)
Exotic Proficiency (One Melee and One Ranged of my choice)
An additional bonus feat at Level 2

I also start with a Large Serpent Mount instead of the usual Horse. However, here's where my path splits into 3 ways I could go.

1: Starting with Mounted Combat, I could go the usual Lance Charger route. However, I really don't want to for a myriad of reasons. This is for PFS play, which means it will cap at level 12 and a large portion of my playtime will be low-level in pre-made modules. That SCREAMS narrow pathways, corners, and large teams. All that combined with a large mount means I'm not going to see much charging and I'll effectively have wasted a large chunk of my feats for most combats. Additionally, I'd be wasting my free Exotic Proficiency because most enchantment money would sink into the lance. Finally, having a sick Giant Snake mount only to play like every other Cavalier in existence is boring.

2: Starting with Combat Expertise, and that nifty "always meet 13 INT rule," and starting with Fauchard Proficiency, and functionally larger range by taking up more space by occupying my mounts spaces, I could set up for a mobile reach/trip build. It also has a more "exotic" feel for a Cavalier, which I like from a flavor point.

3. I could use a Falcata, and battle up close and personal. This would allow my snake to fight as well, which has one interesting caveat. When a Snake lands its bite attack, it can grapple as a free action. This would allow me to close the distance, snake attacks, grapples them, and I attack them while they're open.

I can't figure out what direction to take it, so does anyone any advice that might help, or perspectives I may not be seeing? Any obvious shortcomings I may not see, or rules that will set me one way or the other? Any ideas in general?

PS: Is there any way to get a mount to INT 3 fairly quickly? I want to get my mount "Death Roll." Thanks in advance!

Sovereign Court

First Mother's Fang and Emissary. Mother's Fang gains Exotic Weapon Proficiency with a single exotic melee weapon and single exotic ranged weapon, altering Weapon Proficiencies.

Emissary loses Heavy Armor Proficiency, altering Armor Proficiencies.

The two don't touch on anything shared, but do both alter different proficiencies. Can they both be taken?

Looking for PFS legal.

Sovereign Court

You can draw a weapon as part of a movement provided you have a BAB of at least one. If I'm mounted, sheathe my lance (PC move action) and my mount moves, can I draw another weapon as part of the movement? The draw isn't a move action, so it's not taking 2 move actions in one turn.

Little foggy here, can anyone clarify?

Dark Archive

I'm playing a Mother's Fang Cavalier in PFS, and on creation they are proficient in one Exotic Melee Weapon and one Exotic Ranged Weapon of their choice.

That said, as a mounted Cavalier my Weapon of Choice is already a Lance with a Longsword as backup, and my Ranged Weapon of choice is a Composite Longbow.

All the decent alternatives seem to be banned (Butcher's Axe, Orc Hornbow, Fauchard, etc.). The Falcata provides negligible more damage, and frankly I'd prefer the Longsword for flavor reasons.

Are there any Exotic Weapons then, that have interesting utility uses? For ranged I'm going with a Heavy Crank Crossbow, to be able to pull myself up cliff/rock faces, drag down flying enemies, or pull distant things closer.

For Melee, is there anything useful like that? Maybe something good for breaking down doors or something along those lines? I am looking for PFS legal gear.

Grand Lodge

Here is a link to them.

Gloves of Improvised Might allow Improvised Weapons to receive an enhancement bonus of +1 to +5. Do these count as magic weapons for the sake of overcoming DR?

Quote:


+1 and greater weapons overcome DR that is vulnerable to magic
+3 and greater weapons overcome DR as if made from cold iron and/or silver
+4 and greater weapons overcome DR as if made from adamantine
+5 weapons overcome DR as if aligned

In short, do these apply to Gloves of Improvised Might?

CRB reads: "Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment."

Which would imply yes.

Grand Lodge

Heyo, I'm currently making a Breaker/Flesheater Barbarian who uses a Frying Pan to fight. Here's the idea so far at level 1

Female Human Barbarian
Str: 20
Dex: 14
Con: 14
Int: 7
Wis: 11
Cha: 7

Traits:
Humble Beginnings (Frying Pan)
Surprise Weapon
Additional Traits:
Tattooed Focus (Profession Cook)
Patient Calm

Feats:
Additional Traits
Power Attack

At first level, Additional Traits is taken because I needed Profession(Cook) as a class skill, for flavor reasons. With 1 rank, a +3 from class skill, +2 from Tattooed Focus, +2 Masterwork Cooking Tools (fancy spices), and Patient Calm, I'll be taking 12+8 to consistently cook delicious food.

For combat, the Frying Pan deals 1d4 20/x2 damage. With STR of 20, BAB+1, Power Attack, and holding it with both hands, a standard attack would be

1d20+7
1d4+10

That's decent enough damage, and it only gets boosted further when raging. There's a major hurdle to jump though, overcoming DR. One solution is a Mithral Frying Pan to overcome DR/silver, as unlike Cold Iron or Adamantine it doesn't need to be Armor or Weapons, and Quickmetal Bracers, which synergize extremely well with Improvised Weapons. Are there any other wondrous items or ideas in general that might help? It's worth noting that Bloodrager could use Arcane Strike to overcome DR/magic, but I'm passing that option as I'm wedded to my next idea:

Flesheater. An entire archetype based around eating food to gain abilities, and it even has one particularly notable caveat; it can gain Pounce at Level 8 without any rage powers. The idea would be that I cook a delicious meal at the start of the day, and prepare little "leftover bags" that I use to gain various rage powers by eating before/during a battle.

That said, does anyone have any ideas that might contribute to the character as a whole, or things I might not know about? One item I'm interested in is the Book of Marvelous Recipes, and due to the "odd" nature of the character, as well as saving on Gear Tax since I won't be spending money on my weapon, I imagine some wondrous items might come into play, and there's many wondrous items I'm unaware of.

It should be noted, unless any of these aren't legal, I DO want to use this in PFS. The character will hardly be optimized, but I think it's a fun idea.

Dark Archive

I'm currently adding the finishing touches to an Unchained Summoner for PFS play, and saw the Kin Guardian Trait.

As the Eidolon has been with me since birth, and is considered family in all but blood, would it qualify for the feat?

Here is a link to the trait.

Kin Guardian:

When you use the aid another action to give a member of your family a bonus to AC, increase the bonus by 2. This increase is a trait bonus (and therefore doesn’t stack with increases granted by other family members using this trait). This trait has no effect when using the aid another action to increase a family member’s next attack roll.

I'm working on making my character and my Eidolon synergize as much as possible, and it's an interesting thought.

Grand Lodge

As per recommendations, I plotted out my character to level 10, at least the general outline. I've always wanted to make a CMB/Unarmed character who controlled the battlefield, and decided on a 9 Brawler/1 Windstep Monk, Monk of Many Styles.

Brawler 1: Dirty Fighting, Improved Trip
Brawler 2: Combat Reflexes
Brawler 3: Vicious Stomp
Brawler 4: Nothing
Brawler 5: Pummeling Style, Ki Throw
Brawler 6: Nothing
Brawler 7: Greater Trip
Brawler 8: Pummeling Charge
Monk 1: Hurricane Punch, Fury's Fall, Pummeling Bully
Brawler 9: Nothing

Not getting much into gear now, though I'd have a Fortuitous Amulet of Mighty Blows and the rest used to boost CMB.

The idea is I could Charge then Flurry, and on my first attack Bully goes off, letting me trip them (and triggering 3 AoOs). Using Ki Throw I can throw them in any direction (and possibly use my 5 foot step after, for even more directional flexibility), most likely landing them behind me. Another hit, I use Hurricane Punch and Bull Rush, pushing them away from their allies and toward mine, closing the distance even if I lack the movement, because Hurricane Punch. Then, I use my remaining Flurry Attacks. I'd pass Power Attack, using the sheer number of attacks to deal damage and Pummeling Style to overcome DR.

The point is, I can charge in, and maneuver in almost any direction with ease, and then push them even further, all while knocking them down and getting 7 attacks in.

Reading the PbP guide, it suggests characters with many attacks, or who utilize movement, are frowned upon and make things difficult. Would I be considered a "problem" player right now?

I'd do my best to streamline my post, wording the movement as simply "Tossed In the Direction of my allies" and "bull rushed further towards my allies, away from the other enemies and setting up a flanking position," albeit with more flavor and fluff.

I really enjoy my current character design, but I've only just begun PbP and don't want to be the one that GM's loathe to play with.

PS: If any choices are illegal, please tell me!

Grand Lodge

I need some help double checking stuff here.

Firstly Overrun states "As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square."

That can be replaced by Elephant Stomp, which states "When you overrun an opponent and your maneuver check exceeds your opponent’s CMD by 5 or more, instead of moving through your opponent’s space and knocking her prone, you may stop in the space directly in front of the opponent (or the nearest adjacent space) and make one attack with an unarmed strike or a natural weapon against that opponent as an immediate action."

However, with Pummeling Charge, I can use a flurry-of-blows at the end of a charge. Using Brawler's Flurry, I can use the first attack as a trip attack, triggering both Vicious Stomp and Greater Trip. If I have a Fortuitous Amulet of Mighty Fists, there's an additional AoO. Assuming I'm level 11, I still have 4 attacks remaining on my Flurry (3 attacks from BAB, 1 from Two Weapons, 1 from Improved TWF). Combat Reflexes is a prerequisite for Vicious Stomp, so that's already had and I have enough AoOs to apply.

Does this mean I can make a charge, apply an Overrun Combat Maneuver, attack with Elephant Stomp, Flurry, Trip, immediately attack with Vicious Stomp and Greater Trip and Fortuitous, and then use my remaining Flurry attacks for a full 8 attacks after a move, 7 of which are against a downed opponent? Potentially applying Power Attack to all attacks, if I wanted to?

Furthermore, could I still apply Spiked Destroyer which let's me attack with Spiked Armor as a swift action triggered by a successful Overrun Combat Maneuver, to push my total attacks to 9?

All of this assumes of course, I succeed at CMB and attack rolls.