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Organized Play Member. 22 posts (24 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


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Sovereign Court

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In our game the daughter tried to seduce my gnome alchemist. What wound up happening is Poppi lecturing the dad about being a better father to his daughters. I rolled REALLY high in Bluff and Diplomacy.

We had two males with us but the GM thought it would be hilarious if the gnome alchemist who likes to blow things up, got into that particular scenario.

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I need to cancel my pre-orders of Inner Sea Beastiary and Irrisen. My husband has the subscription and I didn't realize it!

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Our group just encountered a sea hag. We have a dwarf and goblin in the party. They lost their save and our GM decided to elaborate on everything they saw and smelled.

Needless to say, hilarity ensued and when we landed at a port... We landed at a fish market. XD

Btw, I played the dwarf. It was all very funny!

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In Masks of the Living God our Bard used Hideous Laughter to get us out of a tight spot with a VERY angry herald. Daze came in handy with the wizard when it came to the low level guys.

The VERY best spells we ever used with Masks of the Living God were Enlarge Person and Bull's Strength on the barbarian. Imagine seeing a 12 ft tiefling with a greataxe greeting you as you run out from the doorway (a smoke stick had been thrown). Ahh the memories.

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Gimril wrote:

Friends and I are gonna try pathfinder after an unsuccessful venture with 4e. Played 3e for almost 11 years in one campaign.

Now the question: Could a paladin take the place of a fighter in a party consisting of

Cleric
Wizard
Rogue

Also, does the Paladin really need to be LG? How does a neutral deity end up having an LG follower? I could see LN...

Thanks for the insight...
-Gimril

In our campaign (before we got our wizard and rogue) we did just fine with the Paladin. We had a ranger and a cavalier along with a paladin. Since paladins get immunity from fear and disease they can be VERY handy at higher levels. Their mercies are rather handy as well, as they can heal other characters of different effects.

They do have to be LG in Pathfinder. It is an alignment requirement or they will become ex-Paladins and lose their special abilities. Their deities have to be within one step of the LG alignment.

If you can check out the Faiths of Purity that Pathfinder put out it lets you have some insight on the different Paladin codes and popular deities that many Paladins follow.

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mdt wrote:

Lycanthropy is a disease spread by a natural lycanthrope who bites someone else. Thus, a lycanthropic dolphin is possible, if extremely rare. So from a rules standpoint, it's possible.

So, to me, you have two possibilities:

A) Let him do so, but be sure to enforce the Monsters as PC rules from the bestiary. A Dolphin is CR 1/2, so a +1 CR makes it a +1 CR creature, so he is always going to be one class level behind the rest of the party. He's an afflicted creature, so he has less DR than a bred creature. So, he could only play this if you are starting at 2nd level, and he'd be a 1st level in whatever class he is. Then, it's up to him to keep track of the phases of the moon and deal with the water issue. He knows he's in a desert, if he wants to travel a desert as a weredolphin, it's his responsibility to take care of that issue, not yours as GM to take care of it.

B) Sit him down and explain that you are rusty as a GM. Tell him you need to get your feet under you GMing again, and would prefer to stick with core rule book stuff, and not have monstrous PCs at first. Explain that it's especially difficult for you due to his being a dolphin in the desert, and you feel pressured to keep him alive during a full moon by putting in wierd coincidences of water at a full moon.

If anything I think option A would dissuade him from becoming a weredolphin. He's going to be our primary melee fighter. I've tried talking to him first about not playing a lycanthrope. That I am extremely uncomfortable with one in the game at this point, with my being so new a GM to this group. I think I'll tell him about the Monsters as PCs rule like you described.

Thank you for that. I'd completely forgotten to check the Beastiary for Monsters as PCs!

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I'm looking to get the Improved Critical feat for the Paladin I play, but I'm not sure what exactly it does. I read about it on the feats section, but that doesn't tell me much other than it doubles the threat range of the weapon.

Can anyone give me some insight as to what the feat actually does? And if it would be a good idea for my Paladin? He's a half-orc Paladin of Iomedae and I'm building him to be a powerhouse against enemies.

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Maverick898 wrote:

Hey guys, I'm detailing a little bit more of my world, and I got to thinking about the Elven Queen and King. I'm lookign for advice on powerful builds and maybe even a couple of magic items that only they would have.

For the Queen I'm going to use a Wizard/Fighter/Arcane Archer

and

For the King I'm leaning towards some kind of Druid/Barbarian build.

Any thoughts?

Pathfinder has a companion called Elves of Golarion, and it has the elven queen in it. That might inspire you for some ideas for your own, but I do highly recommend magic heavy for the queen. Maybe instead of wizard how about sorcerer? With the fey bloodline?

The king I can see more or less as a ranger rather than a druid, and a fighter more than a barbarian.

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I think that the punishment didn't warrant the crime. Though the Paladin would most likely want to take out this evil abomination. The Paladin would fight for her comrades at least proiding them time to get away and then retreating themself if the enemy is too powerful.

Though the Paladin would be feeling very guilty about being part of the group that let the demon out. My Paladin would be making it his personal mission to find that demon and take it out, not to mention going and trying to fix most of the damage the demon caused.

The Paladin should be feeling some guilt definitely, but an atonement may have been a little bit much. At least making the Paladin pay the gp (unless I missed a post and the Paladin didn't pay the fee).

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Chiseckm wrote:

Okay, boards, here's the dealio: I am starting in a friend's PF game this weekend. While I have played 3E D&D all the way back to playtesting it the Gen Con they announced it at, this is my first foray into PF. Now, anyone who has played with me knows I am notorious for being indecisive with my characters, switching back and forth with builds ad infinitum until time forces me to pick one. So I need help picking a class. Here are the givens:

DM has stated you can play anything in a PF book, including playtest classes like the Gunslinger and Ninja. Party currently consists of a bomb-focused Alchemist, Drunken monk, Summoner, and Rogue. One thing I can be sure of is that it will likely be human. I only ever play humans in fantasy games. Call it a quirk.

My one rule I am trying to stick to is "Powers, not spells". I have played a Wizard or Sorcerer in every 3E/3.5E game I have ever been in. Over 5 years of arcane magic. I have had my fill, and I'd like to branch out a bit. I love monks, but we already have one.

I don't need to make some overly kitted out monstrosity, but I'd like something with some overall effectiveness, especially in combat. A few things seem interesting (Shapeshifter Ranger, Barbarian with Spirit totem rage powers), but I'm lost. Anyone have any good ideas? Not full builds, but a general direction that would be fun to play for a few months would be much appreciated. Thank you all in advance.

Your party does look like it's missing a primary melee type. The campaign style may also dictate what kinds of characters would be appropriate.

An easier character to start with (IMO) is a fighter. There are many archetypes you can get with a fighter as well. So you don't just have a sword and board guy. There's the free-hand fighter (but he's not a good one to be if you want to play with shields), savage warrior would be an option, and weapon master may be a good choice too.

And being human is a good thing actually. In PF humans get a bonus feat at first level, so essentially you start with 2 feats for first level instead of one. Humans also get an additional skill rank at first level and one for every level after first.

I think a party should have at least 1 primary melee guy. Someone needs to go defend the spellcasters and others from the baddies. Otherwise the baddies can just run up on the weaker (AC weaker anyway) guys and decimate the party.

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MicMan wrote:

Robin Hood didn't steal from the rich, he robbed them. So, in the eyes of the law he wasn't a thief, he was a brigand.

As such I don't see much reason to add a level of Rogue, as the key features of the Rogue (backstab, find traps, sneak in the shadows) really do not fit his portfolio.

Rather I would take a level of Cavalier to represent his knightly background that he had to leave behind.

Very good point. I'll take a look at the character sheet and see which would fit the rogue or cavalier.

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Stynkk wrote:

If the paladin is righteous and sees that the overlords are corrupt/evil then he too will be willing to go against them. Although he observes the authorities he is also Good so he will not stand for taxing the people to death (example).

Though he may not agree with the methodology of a "robin hood" there is likely a middle ground to be had.

I was tempted to go easy on the stealing when the pally is around anyway. I know how Paladins are seeing as I did play one, but it was a completely different setting.

I am seriously considering taking at least one level of Rogue, but I'm gonna talk it over with my GM first.

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wraithstrike wrote:
Hintz wrote:
wraithstrike wrote:
I think the chaoticness would annoy the paladin but unless taken to extremes(I know, very vague), they should be able to co-exist.

I think I'll have him keep a low profile with the paladin, at least when he's stealing from those rich passerby.

Do you think a level or two of Rogue would be a good idea for him?

It depends on what you plan to have him do mechanically in the game. You don't have to give him rogue levels to RP him as a thief. I know he will be stealing, or at least that is my assumption, but will he be stealing at sword point, or doing more pick pocketing when the opportunity presents itself?

PS:I would take one level of rogue if you plan to use sleight of hand to steal things. :)

I see him as more of a hold at sword and arrow point type. Though the level of Rogue may come in handy with being in town and giving away the riches.

I'll definitely take that into consideration. :)

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wraithstrike wrote:
I think the chaoticness would annoy the paladin but unless taken to extremes(I know, very vague), they should be able to co-exist.

I think I'll have him keep a low profile with the paladin, at least when he's stealing from those rich passerby.

Do you think a level or two of Rogue would be a good idea for him?

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Our GM is giving us a medieval campaign in which the governing lords are complete jerks (that's putting it mildly) and the royalty is oblivious to what is going on.

Upon hearing the idea I immediately thought of doing a character loosely based on Robin Hood. (cheesy I know) My concept was a human Ranger who has brushed alongside the wrong side of the law (as the governor sees it). He basically thumbs his nose at the local law and takes from the fat old 'pigs' as he sees them.

I have him willing to give the things he takes to the church in secrecy to prevent any of the constables and the sheriff from seeing him. I have a list of questions for this character. This is a 7th level campaign.

Is CG a well-suited alignment for him? He only keeps enough money to sustain him barely. He gives 90% to the church to give to the people. He also tries not to kill the people he steals from, he doesn't believe that killing them will help the commoners any at all.

The feats I have for him are: Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Improved Precise Shot, Stealthy, and Skill Focus (Stealth). Are these good feats for him? I'm trying to go for a sneaky archer type.

Would he have conflicts with a paladin? There is going to be a Paladin in the group, and I was wondering would this type of guy rub the Paladin the wrong way.

Those are it right now. I'm still gaining his background, but he is the son of a nobleman who fought against the corrupt officials and his father was executed. That gives him motive but he has also seen the havoc the jerks have done to the common people.

I'm still ironing out the details.

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wraithstrike wrote:
Hintz wrote:

How do you figure out the encounter tables? I'm interested in running a game myself one day, but I'm fuzzy on how you figure out the encounters.

Which die do you use? How do you calculate the %? And if there is a thread that answers that, please point me to it.

I am assuming you mean random encounters depending on the enviroment.

You use the 100% dice. There is not 100 dice. What you should are two 10 sided dice. 1 is number 0-9 and the other is number 00-90. The double digit one represents the 10's place and the single digit one represent the one's place. You roll both of them to find the percent.

Example: If you get a 60 on the double digit dice, and a 2 on the single digit dice you percent is 62.

If you only have 2 double digits or 2 single digit dice then designate one as the holder of the 10's spot.

The same dice are used in the magic item section for determining random treasure.

Yes! Thank you. That helps me out a lot. It definitely makes things clearer now.

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How do you figure out the encounter tables? I'm interested in running a game myself one day, but I'm fuzzy on how you figure out the encounters.

Which die do you use? How do you calculate the %? And if there is a thread that answers that, please point me to it.

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Doug's Workshop wrote:

My solution involves the offending dice, a hammer, and a nice clear spot of pavement.

Likely, the die he's using has imperfections that make low numbers more probable. Most dice have this.

Smash the die, buy a new one. They're cheap.

Thank you! I printed this page and gave it to our GM. We've agreed to smash the old set of dice and then we will present him with a brand new set that we, as his friends, are going to purchase for him.

He'll be getting the dice once he gets back from his R&R.

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KaeYoss wrote:

Here's what I'd have done:

If I were playing that paladin, I'd confronted the rogue. I'd have done that the first time I saw him steal. (by steal I mean take without leave from anyone at least neutral to the party. If you're at war with or otherwise in violent contest against another group, it's something different to sabotage them, but stealing something from a passersby is a definite no). Would have gotten the ultimatum then and there: Change your larcenous ways or leave the group. If the rest of the group had sided with them, I'd have left. Depending on the circumstances, I as a player might have left the group, too.

And when I had caught the rogue stealing from a party member, I'd have handed him over to the authorities. Even if that wasn't feasible (maybe you're in a lawless land where they don't mind stealing or something like that), he would have left the group then and there.

Also, I'd have a serious talk with the player, and made things clear that this will not be repeated or someone leaves the party.

Of course, I have a strict "no infighting" policy, except when it's playful, doesn't put the party as a whole in danger, and is agreed upon by all participating players. I've seen too many tossers ruin games with their crap to accept anything else.

My comment to the situation: The guy was clearly out of line - annoying fellow players and then making accusations when one doesn't get his jester's licence is being a big jerk. You should talk to him, and the GM should do the same. I don't know your circumstances (Is the guy friends with you guys? And so on), so I'll give you the provisional advice to let him go if things won't work out (again, depending on how else you and the rest of the group have contact with him. Sometimes, it's not as easy as that, of course.)

Yes he is a friend to my husband's and this is the first time we've EVER seen him act like this. The whole getting his panties in a twist because he got called out in game. We are all adults at our game, and we really don't allow anyone younger than 18 to play. Mainly because most of us are in our mid-to-late twenties.

We were in Riddleport which is a definite lawless land. The way the game was set up was there were no authorities and we were attempting to retrieve a valuable artifact that had been stolen from the guy who hired us.

Arsk only tolerated Dave's stealing because most of the time the poor guy bricked his Perception rolls. The few times Arsk saw him he was warned away from his evil deeds.

My husband has agreed to talk to the guy first. Then I will talk to him and hopefully we can figure out what's going on. My husband hopes it isn't anything in his personal life that may be affecting him.

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Thank you. I'll see if my husband would like to talk to Dave's player about his response to the situation. I'd like to talk to him too, but given his opinion that my husband is biased towards me I'd like to see him talk to Dave's player first.

Arsk was given a perception check to see if he noticed Dave and Arsk passed the check. The gnome has been thieving the entire game and Arsk was noticing it. It was all in-character knowledge.

Thank you for your advice. I really hope this helps.

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There's a player in our group who plays a tiefling barbarian. He's one of our few melee guys, but he always bricks his attack rolls. Even with his bonus being as high as it is he still misses.

He's getting very discouraged and we've all tried ways of cheering him up. He gets so upset when a wizard does more damage with her longbow than the tiefling barbarian.

Any advice on how to cheer this guy up? Some of the things we have tried were to let him use different dice, the GM let him reroll his attacks (3 times) in one session for EVERY battle, and we've even been given lower level monsters to fight. The barbarian bricks his rolls 95% of the time, and it's really upsetting the guy.

But he also refuses to make another character. Our GM is as stuck as the rest of us.

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My husband runs our group and has this one player who likes to push his limits. The same guy used to play a fighter who had an eye for anything with boobs, and wanted to get into their pants. Well, this game he decided to play a gnome named Dave who thought evil acts were cool. Not murder or anything serious, but thievery was cool to him.

Up until he attempted to steal my LG half-orc paladin's short sword. Arsk had been itching for a chance to smack the little gnome, but held himself back. Not this time. Arsk simply reached around and smacked our little gnome friend with the back of his hand. Dave took a little nap after that (Arsk dealt non-lethal damage). The player was angry that Arsk dared hit his gnome.

The player is saying that I was allowed to get away with it because my husband runs the game. Despite the fact that my husband has never showed any kind of bias to me before. I have tried to understand where I went wrong, but I'm unable to see where it happened.

Now my question is, was I in the wrong to smack the gnome? I was under the impression that Lawful Good consituted not letting any wrong doing go on, especially when it came to their own selves. Or should I have just let it go?