Hinarin's page
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Abyssian wrote: Hinarin wrote: One point I haven't seen is that when holding a charge (with a touch spell) touching anything will discharge it. "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges." From the Core Rule Book page 185-186. So if you touch your sword with the hand you cast the spell it will discharge. FAQ wrote: Can a magus use spellstrike (Ultimate Magic, page 10) to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round?
Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook 185). So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell.
On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal.
Basically, the spellstrike gives the magus more options when it comes to delivering touch spells; it’s not supposed to make it more difficult for the magus to use touch spells.
Sean K Reynolds
Designer
Well, I stand corrected. Thanks, Abyssian for that clarification. Sadly I wrote this on another post, too. Hopefully I am ignored on that one…Haha. :)
"If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges." From Core Rule Book. So if you cast Shocking Grasp then grab your sword with that hand it will discharge. So, no, I don't think you can pull off the 2-handed trick.
One point I haven't seen is that when holding a charge (with a touch spell) touching anything will discharge it. "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges." From the Core Rule Book page 185-186. So if you touch your sword with the hand you cast the spell it will discharge.
Are wrote: If Treantmonk's guide was written for 3.5 rather than for Pathfinder, then he would be using Manyshot correctly; back then, it was a standard action with both arrows shot at a -4 penalty.
Edit: I see that the guide was in fact written for Pathfinder. I can only assume that he thought Manyshot worked both on standard actions and on full-attack actions (perhaps it did in Beta?).
Could Treantmonk have possibly just messed up!?!?!! The thought of it!!!!! Lol
Thanks so far for your responses, gentlemen/Ladies. And, Gauss, I believe you did represent both well. Thanks!
Azten wrote: Perhaps he was talking about the feat Rapid Shot instead. Except Rapid shot is also a full attack to use. And him saying "1 attack roll, both hit or miss" sounds like Many shot.
In Treantmonk's Switch-Hitter Ranger guide he gives an example of gameplay at level six: "When enemies are at range, the ranger can take his normal move and fire 2 arrows, each at +7 to hit (1 attack roll, both hit or miss)". I take it he are referring to using the Manyshot feat. I am confused because this feat requires a Full Attack Action, which is a Full Round Action, which doesn't allow normal movement (as far as I -a new convert to Pathfinder- understand). So, what am I missing here? How does he get off a full attack action and move? I realize this is similar to a recent post on Manyshot, but I feel it's a different question, so I am posting separately. Thanks in advance.
SuperUberGeek wrote: Option 3. Remember, what make that first shot many shot is that you declare it many shot. You only roll the one attack, its the damage you roll twice. This! Many Shot is ONE attack that fires two arrows. So,you can't decide stop after a first attack and move, because there is only ONE attack taking up the Full action. Picture shooting two arrows at once. You can't suddenly reach out and stop one of those arrows mid air. So number 3 is correct I believe.
Thank you, Dood!!! That changes how I am going to build my character!
This might be a simple question, but I can't seem to understand it :) I play a druid and I just got my Wildshape ability. I was looking over a druid guide and it suggested using the Deinonychus form. It says "This is your primary combat form for Beast Shape I. 4 attacks, count them 1, 2, 3, oh - sorry he's dead now". What confused me is he makes it sound like as a 4th lvl druid when i turn into this dino I get to make ALL four attacks as a full action!! Is that right? He makes similar comparisons w/ other animals as well, so it was consistent throughout. So, do i get those four natural attacks (2 talon, bit, fore-claw) as options for each standard action attack, or do i get ALL of them for each attack Hope the question makes sense.
I think that it would be very beneficial to have such content available! Like Daeruin said I would GLADLY pay some extra for this! The time it would save per session would be incredible! And I think it would relieve some stress on the GM. It would probably lead to more thought out set up since you could implement and change ideas faster.
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