Here we go. Hopefully all done with my changeling submission. To copy a tiny bit from Thunderbeard... Blaire Classes Witch/Druid/Oracle
Theme:
Naturally Unnatural Blaire's natural talent for many types of magic comes without thinking but this creates strain on her mind and body. Can she learn to control it without her mentor or will she find him again to finish what they started with her. Background:
Before Goodwin found her and turned her from her path to certain destruction Blaire lived in a decently sized city, hidden among the lesser citizenry with her mundane father. He never wanted to tell her the truth about who are where her mother was. As far as she had known an evil witch had poisoned her mother when she was just a baby. That all changed when she came of age. She started to manifest magical abilities which scared alot of people. Finally her father told her the truth and she freaked out even more running away from home. For a few years she ran, feeling a pull towards something with every ounce of magic she used. At first she tried not to use it, she wasn't stupid, she figured out who her mother really was. She was different, especially now after her body changed. But everytime she used it the next time was easier and easier. In time the magic was just like breathing and the voice was too loud to shut out, beckoning her away. Before she could find her mother, Goodwin found her and whisked her away before she could resist. Before she could complete herself she was almost torn apart and it was only with Goodwin's skill that she managed to shut out the voice and hold herself together. Eventually she was thankful for Goodwin setting her on a different path for herself. He told her she would be able to go her own way one day without worrying about her mother looking for her. She didn't get the chance to, one morning she was woken up and evacuated so fast she had no idea what was happening. When she finally had a chance to breath again, her mentor was gone and she was not under the protection of his demiplane anymore. Fortunately she couldn't hear the voice anymore, likely her mother was dead after 10,000 years. But she did have some problems still. She wasn't finished her training with Goodwin and was now on her own. She didn't know how to control her magic properly. She didn't know it but she was daughter to one of the most powerful hags of recent times and she had inherited much of her power and she wasn't yet strong enough and in danger of losing control one day. She hopes she can find Goodwin before then. She doesn't think she can become strong enough on her own but time will tell.
Appearance: Blaire is a very magically charged person and this energy constantly stored and flowing in her has altered her in different ways to be not quite your normal happy young woman. Despite her changeling appeareance and lineage Goodwin helped her manage her different turbulent heritages but now that Goodwin is gone cracks are showing themselves and she comes off at times as strange, creepy or a little weird over and above her usual changeling features. Since being freed her usual friendly self under the guidance of Goodwin sometimes gives way to that that she was just before he found her.
Update on my Changeling character. Not sure if this is the right way to stat block it or a specific format is needed. I Think I will get Monk with the first cheese dip next level, huge boost to AC there. Second cheese possible crossblooded sorcerer. Fitting given the fountain of magic that this character would be spewing. Anyways the background is forthcoming. Theme of being weird, scary and off putting, not evil but definitely a bit creepy. Lots of debuffing enemies and enchantment. Character Sheet:
Blaire Female Changeling(Night Hag) Witch(Dreamweaver) 3/Oracle 3/Druid(Storm Druid) 3 TN Medium Humanoid(Changeling) Init +10; Senses Darkvision 120ft, Low-Light Vision, Carrion Sense; Perception +13 ------------------------------------------ DEFENSE ------------------------------------------ AC 19, touch 14, flatfooted 15 (+4 dex, +5 natural) HP 30 (3d8+6) Fort +3, Ref +6, Will +8 ------------------------------------------ OFFENSE ------------------------------------------ Speed 30ft. Melee 2 Claws +2 (1d4) Special Attacks Hexes(Slumber[30ft., DC 16, 3 rounds]), Storm Burst(8/day), Brain Drain(1/day, DC 16), Gift of Madness(8/day, DC 16), Thunderstaff(1 round) Witch Spells Prepared (CL 3th; concentration +12) 2nd - glitterdust(DC 17), Web(DC 17)
Patron Portents Druid Spells Prepared (CL 3th; concentration +12) 2nd - fog cloud(d), bark skin, frost fall(DC 18)
Domain Storm(weather) Oracle Spells Known (CL 3th; concentration +12) 1st(7/day) - entropic shield, cure light wounds, endure elements, bless, protection from evil
Curse Tongues(Aklo)
Thrush Familiar:
Warble the Thrush TN Diminutive Magical Beast(Familiar) Init +2; Senses low-light vision; Perception +11 ------------------------------------------ DEFENSE ------------------------------------------ AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size, +2 natural armour) hp 15 (half master's; 3HD) Fort +1, Ref +4, Will +5 ------------------------------------------ OFFENSE ------------------------------------------ Speed 10 ft., fly 40 ft. (average) Melee bite +8 (1d2–5) Space 1 ft.; Reach[/b] 0 ft. ------------------------------------------ STATISTICS ------------------------------------------ Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6 Base Atk +2; CMB +0; CMD 5 Feats Skill Focus(Perception) Skills 3 Diplomacy +1, 3 Disguise +1, 1 Fly +12, 3 Intimidate +1, 1 Knowledge(arcana) -1, 1 Knowledge(geography) -1, 1 Knowledge(nature) -1, 1 Knowledge(planes) -1, 1 Knowledge(religion) -1, 3 Perception +11, 3 Sense Motive +6, 3 Spellcraft +1, 3 Stealth +20, 1 Survival +3, 3 Use Magic Device +1 ------------------------------------------ FAMILIAR ABILITIES ------------------------------------------ Improved Evasion(Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Deliver Touch Spells(Su) If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability. Signature Item: Item Name Blaire's Headband Description This item is a masterfully crafted interwoven headband. Slot Headband. 2nd level Feat Uncanny Concentration. 3rd level feat Spell Focus(Evocation). Magic Creation Pool 3,000 unspent Flexible Power Pool 0
Well that was a ton to read but I think I understand all of it and unless I missed anything limiting the amount of full caster classes this character is going to be crazy magic focused. When twin mind comes around even more so with a psionic class or 3. No idea what I want to cheese dip though. 5d6 - 7 ⇒ (5, 6, 4, 3, 5) - 7 = 16
16,16,14,13,12,10 Changeling(8RP), Advanced Intelligence(4RP), Advanced Dexterity(4RP) Flexible Bonus Featx2(8RP), Darkvision 120 Feet(1RP), Low-Light Vision(1 RP), Improved Natural Armor +3(6RP), Carrion Sense(1RP) Changeling(night hag) Witch(Dreamweaver)/Druid(Storm Druid)/Oracle rolls+bonus+race+level
Oracle Mystery = Dark Tapestry
Alignment = True Neutral
GM Archlich wrote:
Is that a houserule or have I been reading adaptive the wrong way all this time? Because adaptive says, "acting as a bow with a strength rating equal to its wielder's Strength bonus". I thought adaptive changed the strength rating to whatever the user has not whatever the user has within the limits of the base bow.
Would the Emerald Scorpion have low level people as 'debt collectors'? I am thinking this is how a not so powerful apprentice might start off once joining. Still working on my wizard/fighter/unchained rogue. He will have low strength and charisma(12 each as the lowest stats) but high dex and int, average wis and con. As an elf he will use the elven curve blade for dex to damage. With rogue and high int he will have boatloads of skills and literally every skill as a class skill except for heal. The only problem I see is if strength is needed, but hopefully he can have a spell that will fill in. With ABP would you let armour attunement work with a bracer of armour? Or is there a better way I can keep AC good? Or just ignore it and go for displacement/mirror image etc. Are you seeing any problems with this character? EDIT: I am also wondering what you would think about reflavouring the swordlord fighter archetype from aldori swordlord to elven swordlord, and using a curve blade instead of a dueling sword (basically an elven version of dueling sword).
Ok so my paladin/bard/oracle idea is probably going to go the marshal route and take eldritch heritage(arcane) and mythic eldritch heritage and improved familiar for a Harbinger Archon to prove his elevated status and favour from Iomedae. Backstory that I have for now is that he has become the leader of a branch of the church of Iomedae after the world wound was defeated (or whatever happens at the end of WotR because I have not played or read it). He has defeated many demons and the like. If Leadership is allowed then my followers would be Iomedaens and church agents spread across Golarion with a focus around the worldwound.
Sethirom is all ready and hoping for a second chance at Talinguarde. Rise and Fall of Sethirom: As a boy Sethirom never knew the blood that ran through his veins was different. Neither did anyone else around him, there was but one tell-tale sign which was taken to be a simple birthmark. A strange hardened patch of skin. A single scale. It was only after he matured and his body changed that the dormant traits in his DNA forced their way out. Their corrupted bloodline decided to rear it's ugly head in him. As a result he was ostracised and to save their own reputation his parents sent him away. He lived on almost nothing, homeless on the edge of the village. His transformation kept progressing, his skin becoming scaly on his back, the outside of his arms and his thighs. His skin also blackened, nails growing thick and sharp. Wherever he was found the people chased him away until he had nowhere else to go but into the wilderness. It was then that his outward transformation stopped and his inner transformation began. He hated this thing that he was and and began to hate those that had chased him away also. He stumbled across an ancient alter, unkept, overgrown and crumbling. Curious, he approached it and discovered strange characters inscribed upon it. They seemed familiar and as he ran his fingers around the edge of the altar a rat scurried out from a crack on its surface. Its beady eyes looked at him for a moment and then spoke rather matter-of-factly, "You are a child of the Abyss." He was so surprised he fell over backwards in shock. "Strange that I would be shackled to one of your heritage. No matter. You freed me and now I must serve you." Sethirom did not know what had happened or if he was losing him faculties. The rat transformed a small hellish fiend. "What is happening to me?" he said as he pushed himself back until his head hit a large piece of broken stone. The female voice replied, "Whatever you wish to happen. You have been granted a divine boon. But it cannot fill you until you take it with both hands." He looked at his claw covered hands. "If you send me away I am free to do as I please. But... if you don't, I shall show you a new path." Pushing himself up to standing again he realised what he wanted now. "I don't want to run. I want to make them pay for sending me away." His eyes glowed red with anger and the Imp smiled then she flew over to sit on his left shoulder. "Together we shall unlock your might." With the aid of his new imp follower, Sethirom grew in his power. His first acts were to visit vengeance upon the small village of his youth. In the dark of night he came and slew them to a man in their sleep. With the final family tied up, crying for mercy, he prepared an alter and sacrifice. Naamah oversaw the ritual as she had once seen it. The markings on the ground. Anointing Sethirom in the living blood as it exited his victims living bodies. The final victim was his sister, one who had always looked after him as a child. She didn't deserve this. Everyone else did but she was innocent he knew. So he cut her bonds and let her go. Without a thought she ran and ran and didn't stop. When he finished the ritual on his knees his chest felt like it was on fire. The pain was too great and he passed out with his faithful Imp standing nearby, watching and guarding him as he slept. Days later he rose, slightly taller, tougher. The fiend inside him was now the dominant part. His village on fire. Fires started by Naanah while he recovered. By the end of the day the entire place would be in ashes. "They are always a step or two behind us. They are only this close because you were too weak to kill your sister," Naamah berated him for his failure. A thing that she often brought up, even though she was the minion. For several years they were able to remain safe as he kept moving. Hiding in the wildernesses and forest and mountains as he planned to inflict Talinguarde with what he suffered. He would bring them war and Asmodeus reknown once again. His favourite targets were Mitran priests. Ambushing them from the shadows, leaving their blood pooling in their own sanctuaries and desecrating their places of worship. At the same time he was hunted by a group of holy Mitrans led by one who he believed to be Sir Balin of Karfeld. He had never seen his sister again but thought it probable that she had told whoever she found about what happened that night several years ago. She wasn't his target and trying to find her now would not help him. She was probably under protection or as far away from him as possible. Sir Balin finally cornered him in a monastery in Matharyn as he summoned evil creatures and created undead from the dead priests to terrorise the city. All his creatures were cut down except for Naamah who hid and followed him as he was knocked down and taken away. Fighting alone as he had, it was inevitable that he fall against the combined righteous might of Talinguarde.
GM Infernal Mistress wrote: Stat upgrades and their caps: Characters with the normal maximum in a class stat, such as d12 HD, full BAB, a good save, 8+INT skills, ect, cannot use an upgrade on that particular stat. Every class that is on the SRD can still make use of both upgrades, even the Monk, as each class has at least 2 'imperfections' regarding statistics. From a post she made in her hell's rebels recruitment.
You didn't miss me but I have a character WIP to update my submission. Sethirom the Half-Fiend Tiefling Fiendish Vessel Cleric 10// Infiltrator Inquisitor 8 Character idea is to smite/bane the BBGG and take the focus of that and generally be a main front liner otherwise.
I have slightly changed my mind and am instead interested in being a half fiend.
Name Alexander Torov the Wanderer
Might just get a portable hole as it can be folded into a handkerchief. And both glove and 'extra-dimensional-space-item' will have their aura's masked by magic aura so I think I'm good on the not being detected front. The gloves(yes it's one glove but there will be a look-alike non magical duplicate to complete the illusion) will be fashioned as old looking and fingerless, the type you might see on a old traveler or homeless person trying to keep warm. He is(or was?) venerable before he got level 20 and discovered the secret to immortality(wizard arcane discovery). Not sure if Immortality brings back youthful looks or if it just stops aging from then on.
Alexander is being fluffed out as being 'the wanderer'. It's his way of hiding his huge power as he searches for items of power and more power itself. Disguising himself and magic aura hiding his things from scans and the sort. He tries to show as little of his potential as possible appearing as a harmless wanderer for the most part and dressed in simple clothes. Can a handy haversack be stored in a glove of storing?
Got most of the character sheet done. Just need skills and items... Then to finish up the story of Viktor the paladin and his path to graveknighthood.
Nice, didn't know of the monster codex update. I think it would be the silliest thing to not let rage rounds be the only thing in the ability that doesn't switch to cha. Either way I have been considering going Cleric/Oracle/Antipaladin instead. And him working on behalf of Asmodeus' interests in the planescape as his new lease on life after being freed from his last master overlord.
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