Demon, Vilsteth

Hexing Hexer of Hexs's page

2 posts (3 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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On one hand I like the unchained rogue as it gets boosted and the rogue also maintaining many if not all the archetypes. On the other hand, it also loses out on many talents.

On one hand I like the unchained monk as its more of a combat class than it was before. On the other hand, despite all of the unchained monk's bells/whistles/tassels, it also loses out on many of the archetypes as it basically is a class with no archetypes; even ninjas got more archetypes than the unchained monk when compared.

Barbarian is nice and is probably the best of the bunch although it does lose out on quiet a few rage powers and a few archetypes.

Summoner is just weak. I wouldn't touch it with a 1,000,000,000,000,000,000,000,000 foot pole that can reach across planes.


I always get annoyed when I get refereed to as just "Elf" or "Oracle" or or "Hey You" or "Healer" when playing as this character. His name can be a bit intimidating to say as his full name is fairly long (Thutmose Amenkno Sekehimb) yet you could just call him "Thutmose" or "Thut" or "Mose" or "Amenkno" or "Sekehimb" or "Seke" or "Himb" or even just "Tas" by using only his initials. I even bring a picture to better help better represent Thutmose.

I also enjoy playing my characters more on a story basis rather than a cookie cutter character like "Bob the Generic Fighter".

If your like me you spend hours upon hours, several books open at once, making sure not only is the character right from a mechanical and from a level progressional standpoint, but from an aesthetic view as well. Light or heavy backstory, a name that fits, abilities/items/spells/feats/traits/skills/attributes that all mesh well together to make the character. Even to go look for a picture on the internet that better displays the vision one might have for the character.

This character, Thutmose, is by definition a "Selfless guide with divine powers". As a Solar Oracle, he has several tricks, items and powers that benefit the party as a whole in regards to travel in addition to buffing party members and healing.

Like just a few quick examples...

Spoiler:
#1) He can as a level 5 character, speak eight different languages and can actually be the "Face" of the party if needed. Like for instance in one adventure we skipped 3/4ths of the fights because my character could talk to the enemy and be reasonable with the enemies.

#2) Needs zero food or water as long as he gets 4-hours of sunlight per day and is the least likely one to get afflicted by a disease unless its magical.

#3) He can as a SLA, use Astral Caravan aka Shadow Walk to transport himself and five others party members at a rate of 50miles per hour for at max 5 hours per day. In later levels he will be able to not only Shadow Walk as a SLA but Dimension Door as well.

#4) He can also, when the revelation is obtained he can as a SLA Scry for 10 minutes per day in 1-minute increments as long as the Sun is out.

#5) With cantrips he can: Purify Food and Drink, Create Water, Stabilize, Detect Poison, Read Magic, Mending.

#6) Three wands on hand (Cure Light Wounds, Keep Watch, Bed of Iron) that assist the party, 2/3 for traveling.