![]()
![]()
![]() Heward frowns. The halforc was right. It took some of the sheen off last night. He nods grudgingly. "You're right of course. We bungled the fight. We didn't have weapons for a flying enemy. We have to do better there. But we did the ground work. We got ourselves where we needed to be. We did that right." He shakes his head and catches up to Awgin's last comment. "You really are right. We have to do better. A mage. We need to be able to hit him if he flies, turns invisible, enchants us. Calatin and Laya are going to have to protect us there. We'll get their advice on gear or counter charms. If we find him. We don't have a lot to go on yet. I wish Wizzo would be more forthcoming. How do we find this joker?" ![]()
![]() Heward wakes at Mrs. Brigglespan's call. After thanking her, he washes and shaves. He ponders the day past and the day to come. We need to find out how many Mital infected. The cryptmistress may be of help. Drying his face he walks across the room to his desk and starts his report. Commendations for Awgin, Laya, and Calatin for bravery in the face of an unusual and deadly foe. No recommendation for the fate of the Tarrigans, although their cooperation once entry had been forced was noted. He ends it with recommendations for 1. expert interrogation of Mital Cobbers to determine the number of his victims and 2. the continuation of squad-sized nighttime patrols in neighborhoods where vargouilles were. He stares at the report and wonders briefly if the recommendations overstep his bounds. Then he signs it and runs it down to Mrs. B's desk. " Seen any of the others yet, Mrs. Brigglespan?" ![]()
![]() Calatin ab'Halla wrote:
Oh now that was a comforting bit of understatement! Priorities whirl through Heward's head. Sleep, paperwork, go out and get drunk, visit his parents, fish. The mage case tips the scales. Sleep it is. Before turning in he leaves a note for Mrs Brigglespan to wake him at dawn and walks to the cells for a last look at their captive. ![]()
![]() Awgin wrote:
"Good idea." On the way back Heward wonders how the rest of the watch has done. Were there any more vargouilles out there? Maybe he should have brought Tarrigan in for interrogation right now. Maybe he was just too tired to think straight. He shakes his head and asks, "Calatin, do you think we got them all?" **** Once back at MSI headquarters, Heward sends runners to let the other precincts know Mital's been captured. He looks at the mound of paperwork on his desk and sighs. Tomorrow, we're back on the mage case. ![]()
![]() Not sure how much of that scene Heward is party to since he stayed outside with Awgin and the Head. Heward wants to get the head in a cage ASAP. He's amenable to Laya taking custody of Tarrigan while she stays at the temple. "Calatin, Awgin, let's get this head into a cell and catch some sleep." Is there a precinct office nearby where we could drop the head off? ![]()
![]() Worried about complications with the Cryptmistress, Heward will wait outside with the head. (And hopefully Awgin) If Awgin stays, Heward grins, "You were either brave or crazy grabbing the head like that. You are not short of cajones, friend. Don't think I ever would have tried a stunt like that." "I think Captain Percival will be pleased." ![]()
![]() Heward watches with some admiration as Awgin readies his impromptu restraint. "Before you do that, break his wings and jaw, just in case. We can't have him screaming or flying away if those don't hold." He turns to Laya and Calatin, "See to the Tarrigans. We'll need to get them to the temple and then get a statement." ![]()
![]() Seeing Awgin's advantage, Heward spins away from the door and hurries over to help. He draws his dagger on the way. Reaching Awgin, he grabs a hank of tentacles to pull Mital's face upwared and tries to drive the dagger into its eye. The dagger slices along Cobber's cheek leaving a line of blood. Dagger 1d20 + 5 ⇒ (8) + 5 = 13 ... 1d4 + 3 ⇒ (1) + 3 = 4 Mital's denied dex bonus in the grapple I think, so that ought to hit. Since the damage was low I described the effect as incidental. Looks like my other idea, letting Awgin grapple it to death may come into play. ![]()
![]() Improvised javelin AoO 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 ... damage 1d6 + 3 ⇒ (5) + 3 = 8 Heward jabs at the varguoille as it swoops. The tip of his javelin opens a small tear in its thin outer wing. I guess I didn't get a javelin to Awgin yet, nor recover the previously thrown one? "Give it up, Mital!" ![]()
![]() You've got a sling! Heward clutches his lantern and javelin and follows in the varguoille's wake, waiting for Mital to make his move. If Heward come across Awgin before Mital, he will call to the halforc and toss him a javelin if he wants it. If Heward reaches the javelin he's already thrown and it's easily retrievable he will slip it back into his quiver. ![]()
![]() Heward takes a couple steps toward the room with the fighting and sees that the action is taking place in darkness. Thinking quickly*, he returns to the hall to retrieve the lantern and circles back to the left hand room. Dance around the map, ending at K59. Assuming that picking up the lantern is a free action while on the move. ![]()
![]() Refelx save? This is going to hurt. Reflex 1d20 + 1 ⇒ (1) + 1 = 2 "Look out!" Heward tries push Awgin against the wall and out of the way of the tumbling statue. The heavy stone hits him and he crashes down the stairs. My action will be Aid another for Awgin's save. 1d20 + 1 ⇒ (17) + 1 = 18 Get him Dax ![]()
![]() Completely lost the dot. Thanks for the PM Nazard! Perception 1d20 + 6 ⇒ (14) + 6 = 20 Sense Motive 1d20 + 7 ⇒ (4) + 7 = 11 "I am a Watchman! Put down that sword." Heward doesn't wait for compliance. He tries to help the fellow comply by snaking Brienne between the fellow's legs and tripping him. CMB for trip attempt 1d20 + 5 ⇒ (7) + 5 = 12 That roll probably won't work, but can you throw CMD into opponent's stats, Nazard? ![]()
![]() "Wait, Awgin! We should make sure the windows and other doors are closed first!" Just occurred to me that vargie might just fly away if we corner him. We should make sure he's trapped inside before going after him. If he's there at all. By this post I assert my desire to continue playing with you guys. Glad to be back too. ![]()
![]() The sergeant looks at the rest of the team. Joana seems set that Khismia's not with us. Phil's +8 is pretty good, but with +4 more he'd be almost a lock to act. Calatin's burning hands could come in handy, if he prepped it. Heward's javelins were unimpressive last time. I nominate Awgin, Phil and either Calatin or Heward. ![]()
![]() Heward ponders the question. Cover the weakest saves or ironclad the strongest? Buffing Phillip, Laya and Calatin would almost guarantee they could act. I'd like Awgin buffed though because he could one-shot one of these things. As an aside, I can't believe I forgot to requisition a crossbow. Heward could forego the buff.
|