Nazard |
No response to Calatin from inside?
Seeing the gathering crowd, Heward motions for Awgin to stop.
He steps closer to the door and announces. "Sir. It is the Watch! Are you all right? Please come to the door!"
No replies, other than to go away and that everything is fine here. The man's voice has been getting more and more desperate as Awgin continues his assault on the door.
The two men with swords stop and look uncertain as Heward identifies himself to the residents as a member of the Watch. But they don't leave...
Laya |
Laya moves towards the gathering crowd, and, in particular, the two men with swords. She rummages through her pack, pulls out her MSI badge, and holds it up to be seen. "I know this may look a little odd, but there are important reasons for what we are doing. For your own safety, I urge you to back away. We don't want any innocents hurt."
Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Nazard |
Okay, I'm back and ready to continue. Thanks all for your patience. Megan, I'm about as refreshed as it is possible to be after spending a week at a choir camp with 99 8-13 year olds in a musty uninsulated cabin during a week of 90% humidity, 6 hours of rehearsal each day, and no alcohol.
It was a blast.
The door is too high quality for Awgin to jimmy open with a dagger, so he returns to bashing it in. While the door is well made, it is no match for a determined half-orc, and he eventually bashes it open. Awgin and Heward have 6 rounds remaining on their remove fear spells.
The main foyer is a grand affair with a marble staircase ascending to a marble-railed mezzanine on the second level. Two marble statues flank the passage on the ground, and one guards the top of the stairs. Two large arches lead into formal rooms, and doors behind the stairs lead into others, with a double set at the north end. A small lamp on a table beside the staircase provides a bit of illumination to this room, and light in the room to your right flickers like fire light. The fire, combined with unseasonably-warm late Rova weather, causes the townhouse to feel like an inferno.
Standing fifteen feet from the ruined doors stands a man in rumpled clothes. He grips a bastard sword in both hands high above his head, and with a single glance into the room with the light, lets out a terrified, wordless yell and charges you. A woman's despairing voice calls out, "No!!" from the room with the light.
Initiative:
Calatin Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Laya Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Awgin Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Heward Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Man's Initiative: 1d20 - 1 ⇒ (19) - 1 = 18
Round 1
The man charges Awgin, swinging his sword clumsily.
Attack: 1d20 - 6 + 2 ⇒ (6) - 6 + 2 = 2
Initiative:
Man
Heward
Awgin
Calatin
Laya
HP: 6
AC/Touch/FF: 9/9/9 (7 due to charging)
F/R/W: 0/-1/2
Heward Wallas |
Completely lost the dot. Thanks for the PM Nazard!
Perception 1d20 + 6 ⇒ (14) + 6 = 20 Sense Motive 1d20 + 7 ⇒ (4) + 7 = 11
"I am a Watchman! Put down that sword." Heward doesn't wait for compliance. He tries to help the fellow comply by snaking Brienne between the fellow's legs and tripping him.
CMB for trip attempt 1d20 + 5 ⇒ (7) + 5 = 12
That roll probably won't work, but can you throw CMD into opponent's stats, Nazard?
Nazard |
A woman, also in rumpled clothes and with a smooth, bald scalp, comes running out into the foyer from the firelit room. She drops to her knees and drapes her body across the man.
"Please, don't hurt him. He was only trying to save me."
For his part, the man makes no effort to get up or retrieve his weapon.
combat over, and folks were worried this group was ineffective in battle. You just took down that first level commoner like it was nothing.
Laya |
"Our apologies for frightening you," Laya says, moving over to the woman. "Although we could have been more tactful..." Her eyes wander to Awgin before returning to the woman. ...we did announce ourselves, and he attacked us anyway. But don't worry. We have no intention of harming you. We are here, however, in search of something else that may have every intention of harming you if it hasn't already. Given your fearful response to our presence, I suspect you know already what we seek."
Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19
Nazard |
The woman's eyes, swimming with controlled fear, quickly glance inside the house and back. "Please, he ...did something to me. At first, it was just threats to me, and my husband did whatever he said, but then my hair fell out, and we believed him. He told us he'd undo it if we got him diamonds. 25,000 gold worth. Please, we'll pay them back. Some how."
Calatin ab'Halla |
Calatin waddles over to the distraught woman.
"Never you mind, now. We will help sort everything out. Did it kiss both of you? As for the diamonds, where did you get them from? They'll have to go back, of course, but I see no reason why you should get into trouble, you were acting under duress, and clearly out of character."
Nazard |
"I don't know. Just upstairs. No, it didn't kiss Farron, just me. It used Farron to get the diamonds."
Awgin and Heward head in and for the stairs. Looking left and right, you see formal reception rooms.
To the left: This formal room is empty of many furnishings, save for a few small tables and an ornately-carved fireplace.
To the right: This formal room is empty save for a pair of well-stocked bookcases, and an ornately-carved fireplace.
Awgin Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Heward Perception: 1d20 + 5 ⇒ (19) + 5 = 24
As you start your ascent, Heward notices some movement behind the statue that "guards" the top of the stairs. That's all the warning he has, however, before said statue tips over and comes crashing down the stairs at the pair of you!!
Damage: 2d6 ⇒ (6, 2) = 8 Reflex save DC 17 for half damage or take full damage and be knocked prone at the bottom of the stairs. Heward, you can have a single surprise round action, but keep in mind that if you try running up the stairs, you'll still have to deal with the statue, and possibly take extra damage from tumbling down to the bottom of the staircase.
Calatin Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Laya Initiative: 1d20 + 0 ⇒ (16) + 0 = 16
Awgin Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Heward Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Sir Mital Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Round 1
Awgin
Calatin
Laya
Sir Mital
Heward (waiting on surprise round action)
Map Updated
At the moment, you can all view this one, since none of you can see anything different of interest. Sir Mital is in F59, but up on the second floor mezzanine.
Heward Wallas |
Refelx save? This is going to hurt.
Reflex 1d20 + 1 ⇒ (1) + 1 = 2
"Look out!" Heward tries push Awgin against the wall and out of the way of the tumbling statue. The heavy stone hits him and he crashes down the stairs.
My action will be Aid another for Awgin's save. 1d20 + 1 ⇒ (17) + 1 = 18
Get him Dax
Awgin |
Thanks, Heward
Ref 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
In his haste to take down the monster, Awgin doesn't react to the statue bowling down the stairs, but Heward shoves him into the wall. Awgin manages to scramble along the wall for several feet on all fours using his claws to good effect. He continues up the stairway roaring as he goes.
Move action up the stairs, attack if I can.
Flail:
to hit 1d20 + 5 ⇒ (5) + 5 = 10 damage 1d8 + 4 ⇒ (5) + 4 = 9
Nazard |
HP 51
AC/Touch/FF: 15/12/14
F/R/W: +8/+5/+5
CMD: 16
Awgin's flail misses, bouncing off the pedestal that used to hold the statue. Awgin sees how the vargouille must have prepared the statue in advance for just such a use.
Awgin Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Never mind. :)
Up next: Calatin, then Laya
Nazard |
Sir Mital withdraws from Awgin, flying out into the middle of the open area. I've added him to the lower map, but he's fifteen feet up from there (five feet up from the same position on the second floor map with Awgin).
Round 1
Awgin
Calatin
Laya
Sir Mital
Heward (I know he said he'd be out of commission for a bit, but I'll give him a bit of time to see if he's around to post. Did he ever get around to equipping himself with a crossbow like he's berated himself for not going the last two encounters?;))
Maps Updated
Heward map is downstairs for Heward, Laya, and Calatin. Awgin map is for, well, Awgin.
Calatin ab'Halla |
Calatin, who likes such things, does his trig regarding range of a burning hands spell, then beckons the vargouille... a couple of feet lower will do nicely... his grin widens as he makes a 'come on' gesture with one hand, the other close enough to form the correct gesture for the spell (thumbs together and fingers outspread towards the target) instantaneously.
Held action, loose the spell as soon as the vargouille is in range...