
Heward Wallas |

Heward nods once somberly. "Bad news. Did anyone check out his old house or his family? The high priestess said these things don't usually remember their old life, but if it's not in the area then we need someplace, any place to start the search."
Heward turns to the team. "Do you guys have any ideas?"

Grigor Minescu |

Wizzo shakes his head. "From what you had told me about these creatures, I thought it the smarter play to stick to the graveyard and surrounding areas. If you're looking to try its old home, we'll hold the fort here and keep looking."

Heward Wallas |

Does anybody have any ideas?
"OK. I guess we'll move on, Sergeant." Heward nods to the others, then turns back to Wizzo. "Mig froze two of us with his scream, and the first vargouille froze all four in Robal's gang. Now I think three isn't a big enough patrol to be totally safe. That's why we're sticking together. If you took my first advice about three in a group you might want to recall and reorganize your men."
Ideas guys?

Laya |

Laya frowns and paces a little. "I'm afraid we don't have many clues of where to start. His old home is as good as any, I suppose. We'll have to pray for luck, because otherwise, we're going to end up with a bunch more of these things spreading about the city." She pauses in her pacing. "Do we even know where his old home is?"

Nazard |

In the interest of time, it's a pretty safe bet that others will also support that plan.
You arrive at the Cathedral, to find it far busier and noisier than normal. Several clerics, along with the Cryptmistress herself, are scattered about the grand narthex, offering comfort to the sobbing victims of the vargouille Mig. Cryptmistress Pierce tries to get up as you come in, but the young woman sobbing into her lap clings to her even more tightly, hauling the older woman back down onto the bench. Pierce waves you over.
"We have successfully removed the taint from all of them, with no turnings. Restoring their mental faculties will take another day - to prepare the required spells - and as you can see, they are all very childlike in their current states. Poor dears. Have you found more victims for us to tend to?"

Awgin |

Before going into the cathedral, Awgin tries to make himself presentable. He runs his fingers through his hair and straightens his clothes. Inside he walks as quietly as he can and speaks respectfully in whispers. Awgin gives a donation, then after seeing the work being done, gives a larger donation. He also stops at the shrine to offer prayers to the Reaper of the Dead. He is as timid as Heward or Laya has ever seen him be.

Laya |

"We're unsure where Sir Mital might have gone," Laya says to the Cryptmistress. "We've had people searching the entire graveyard and the surrounding vicinity, but there's no sign of him. We know vargouilles don't usually remember much of their previous lives, but with nothing else to go on, we wondered if maybe he might have gone back to his previous home or a place special to him in life. Would you know of any such location, or anywhere else he might have gone?"

Nazard |

She lowers her voice. "With the repose ritual I used on him at the moment of his death, I fear it may br possible that he remembers everything. If that is the case, he was very attached to his family home in Vista."
She gives you the address.
"I'd come with you, but..." she gestures helplessly at the sobbing woman and the other victims.

Heward Wallas |

Heward ponders the question.
Cover the weakest saves or ironclad the strongest? Buffing Phillip, Laya and Calatin would almost guarantee they could act. I'd like Awgin buffed though because he could one-shot one of these things. As an aside, I can't believe I forgot to requisition a crossbow. Heward could forego the buff.

Heward Wallas |

The sergeant looks at the rest of the team.
Joana seems set that Khismia's not with us. Phil's +8 is pretty good, but with +4 more he'd be almost a lock to act. Calatin's burning hands could come in handy, if he prepped it. Heward's javelins were unimpressive last time. I nominate Awgin, Phil and either Calatin or Heward.

Nazard |

So shall we say those three, then? Calatin seems to think there's no point in putting it on himself, so Awgin, Phillip, and Heward. The three come over to the Cryptmistress, and she quickly lays her hand on each of you in quick succession, then dismisses you with a super-quick blessing, so you can get the most out of the ten minutes of buff you just received.
You bolt for your carriage (maybe giving Calatin and Laya a head start), and drive quickly to the given address. You'll arrive with just under three minutes of time on the buff to spare. I'll describe the scene for you, but feel free to discuss strategies/plans/tactics en route.
The Cobbers townhouse (now the Tarrigan townhouse according to the name plate at the front gate) is the fourth of a row of five two-storey, marble units. The sloped roof is tiled in slate, and seven chimneys poke towards the sky. Tall graceful windows would let plenty of light into the interior, if it were day time and the thick curtains were not all drawn. A light flickers in the downstairs right window. A marble staircase leads up to elegant double doors in the front.
remove fear - 26 rounds remaining
I'm trying something new with the maps. This link will take you to the Battle Map page on the website. Listed are maps for each PC present, showing their individual view points. They pretty much look the same at this point, as you're all standing together, but please only look at your own. As the party moves about, they may end up seeing different things.

Laya |

"Well, the place is definitely occupied," Laya says, indicating the light from the window. As Awgin heads for the door, she adds, "Of course, a vargouille doesn't have need of light. Presumably his family still reside here, so we shouldn't go barging in, Awgin. The vargouille may not even be here."

Heward Wallas |

"Wait, Awgin! We should make sure the windows and other doors are closed first!"
Just occurred to me that vargie might just fly away if we corner him. We should make sure he's trapped inside before going after him. If he's there at all.
By this post I assert my desire to continue playing with you guys. Glad to be back too.

Nazard |

We really do need a skills guy in this group...you know, someone with a lock pick.
Awgin gives a mighty swing at the door, but in his efforts to smash it hard, mgsses completely.
In a face to face game, I'd let you continue to flail (literally) at the door, but here I don't mind letting you know the break DC is only 20, and two of you can work together to break it down.