Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Indeed, no dj for Heveel. The chronicle's fine, thanks a lot. I wish you good holidays as well!
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Wow, finally! xD Pretty exhausted by the long fight, Heveel closes his eyes and mutters a prayer in druidic to Gozreh. Thank you all and thanks to you, GMG!
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 An eagle out of smoke appears at Jinny's side and lashes the rider from above. 5 feet above the ride and using a 2 DP to boost its talon attacks. Talon, flank, higher, DP: 1d20 + 3 + 2 + 1 + 1 ⇒ (5) + 3 + 2 + 1 + 1 = 12 for P,S: 1d4 ⇒ 2
Heveel taps once more Timmon with his wand. Saving Private Timmon because Jinny's too far: 1d8 + 1 ⇒ (3) + 1 = 4
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel begins to wave in the air, starting an incantation. Beginning to summon an eagle.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel, shaking a little bit after the awe-ful display, taps gently Timmon with his wand. Back to the heal game! CLW Wand on Timmon: 1d8 + 1 ⇒ (1) + 1 = 2 wow...
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel, noticing the raider rider, walks in his direction but forgets that he's up in the air. Instead of crashing on the ground, he just floats down unharmed.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Hi there! Just a heads-up to say that I'll in holidays in London this week-end, thus unavailable to post :) See you Monday!
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel quits the watering job and tries to heal Timmon the best he can. CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 aha! It seems the dice curse is equal for all ^^ "Kill them with rocks while I drench that barricade!" says the sylph elegantly dodging arrows and creating more water.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel tries to put out more fire below. Might as well not try to roll a d20
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Haha indeed! The lack of luck is disturbing! Heveel, having no real threat at range, conjures more water to try and put out the fire on the barricade below.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel tries to bring the tengu down once more. Same thing as before and I use a DP. FUS!: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Facepalm
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel doesn't care for the fire anymore and readies a little surprise for the blue-clad tengu when he'll arrive on top. READY: when the blue-clad tengu is on top of the barricade: Heveel shouts at the top of his lungs, letting out a powerful blast of wind. "FUS!" Wind Blast (Bull rush attempt): 1d20 + 6 ⇒ (9) + 6 = 15
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel tries the best he can to create water to drip on the fire with the intention to extinguish the fire. That's 4 gallons of water.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Ok for me :) I'll delay once more. I have only a CLW left that I'll convert as a Summon spell another time.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Ow. That's rude for a low-level caster... Heveel gets out a sling and tries to attack the mounted tengu. Sling: 1d20 + 4 ⇒ (13) + 4 = 17
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Did we manage to understand if there will be more than one wave? If no: Heevel begins another round of summoning.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel's eagle appears out of smoke and targets the purple-clad tengu! Talon, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 for P,S: 1d4 ⇒ 3
The sylph stands ready to repel any assailant with a wind blast. READY: Wind Blast (Bull rush attempt): 1d20 + 6 ⇒ (19) + 6 = 25
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Indeed, Heveel shall try combat training. Is there another way to do it than intimidate?
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel listens to what Jinny says and shrugs. "Well, at least we know where they will attack." Since we have nobody who can do this job, let's try to focus on the training, don't you think so?
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel will take ten on the scout for a 17 :)
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 I agree, let's put Timmon and Heveel to scout while the villagers work the barricades.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 "Two teams are enough." states the sylph at the end of the day. He begins the next day using the same tactic. Knowledge Nature: 1d20 + 7 ⇒ (12) + 7 = 19
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Fine by me. I think that's an interesting way to deal with the thing. Let's try this! Knowledge Nature: 1d20 + 7 ⇒ (5) + 7 = 12 well... too bad! ^^
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Just a little head's up to let you know that the next days (until Monday evening) will be hectic for me.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 I think that nobody has knowledge engineering. How can we help to do it in another way? If he can help, Heveel will help with the flooding.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 The harvest completed, Heveel will volunteer to go scouting as well, taking his time. Perception, take 10: 10 + 7 = 17
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel, satisfied of his good influence on the progress, continues to take care of the harvest with the farmers. "It's good to work with people that know what they are doing." Knowledge Nature: 1d20 + 7 ⇒ (17) + 7 = 24
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Nice! Heveel, satisfied of his work, goes to sleep quite happy. He volunteers for another day to work to harvest.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Very good panning, Timmon. Let's roll with it! Heveel looks at the things he can do to help. "My druidic knowledge might be of use to deal with the plantations, friends."
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel bows slowly to the woman and eventually speaks. "An honor to meet Li Yao's breath inheritor. My name is Heveel. I am sure we can help you. What will happen when the braid activates?"
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel looks around nervously, wondering if the party should talk about the braid. He waits until someone else speaks for the group.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel will tend to the harmed ones and then see if the tien are harmed. "Man... are you good? Need something?"
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel stays busy to keep his monky friend alive while the eagle provides flank. CLW on Timmon: 1d8 + 1 ⇒ (8) + 1 = 9 Talon, Smite, flank: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 for P,S: 1d4 + 1 ⇒ (4) + 1 = 5
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Sorry for my absence these days, I'm moving out and planning our wedding at the same time. I'll be back tomorrow.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 I'm back! It sure was quite enjoyable! :) An eagles comes out from aether and smoke and smites the riding tengu while Heveel goes back to heal duty. Talon, Smite, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 for P,S: 1d4 + 1 ⇒ (3) + 1 = 4
CLW wand on Timmon: 1d8 + 1 ⇒ (6) + 1 = 7
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 I will be at the GardenCon in Geneva from Thursday 11th to Sunday 14th August, with little time to post. Four days of PFS, yay!
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel begins to summon an eagle as usual. "παρ ισι!"
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel begins to chant arcane words. Soon, grass, weeds, and other plants begin to wrap around the tengus' legs! Casting Entangle! Ref DC 14.
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Haha I think it would rather difficult to bot you, GM ;)
Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
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Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6 Heveel looks arround, not fully understanding what happens.
"What does he mean? I don't understand how metal pieces can accelerate their departure?" No changes for Heveel either :)
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