Seoni

Hestia123's page

11 posts. No reviews. No lists. No wishlists.


RSS


Okay, great. All of your responses have helped end a day-long argument. I'm glad to hear the choice between the various Mysteries and their "associated" deities seems to be more a matter of preference when it comes to actual worship. I'd hate to have him be "stuck" with worshiping a set of deities he doesn't particularly feel passionate about just for the sake of taking up a preferred Mystery (although I could understand why that could be the case, too).

Also, I like David knott's idea of perhaps enjoying the powers of the deities listed, but not necessarily "supporting" said deities; maybe even being antagonistic towards them. I'll suggest that as a possible alternative to the player, too.

Thank you!


Hi everyone,

Very new to the game, so bear with me if the answer to these questions are "hidden in plain sight." :)

I'm in the process of helping someone create a character with the Oracle class. A couple questions have come up:

1. As we're going through the different Mysteries, we were wondering if it was okay to alter the patron deities for certain Mysteries to fit in with that character's personality and back story? For instance, can we choose the Heaven mystery, but add/remove a deity to fit in with that character's dislikes/likes (i.e. add Shelyn to the list of deities for the Heaven Mystery)?

2. Additionally, how do the chosen deities for said Mystery actually impact the game, or are they more utilized as plot tools for the GM?

3. Does the PC get the benefits from said deities, listed in the "Gods and Magic" booklet?

Thank you!


Quick update: Looks like there is going to be at least 4 of us now, with myself GM-ing [VERY new at this, so patience is necessary :)].


Hi everyone!

My fiance and I, along with a close friend of ours, are interested in starting up a weekly Pathfinder game in the Iowa City/Coralville area. Both of us have never played any tabletop RPGs [not sure if the PF Adventure Card Game counts :)], but our close friend has some experience with D&D (not sure what edition).

We're really looking for someone with experience, either as a PC or as a GM. But, if you're new and looking to get into the game with us, that's fine too!

If you're interested, let me know and we can talk more about it via PM or over the phone. Feel free to post here or shoot me a site PM. Thanks!


Zentaur wrote:
I actually house rule that if another character is at the same location, we get to choose which character closes the location, which is what happens if a temporary closing situation comes up. More importantly there is currently very little incentive for characters to stay in the same location beyond healing and specific powers yet there are MANY location cards that interacts with multiple character per location. I personally belief it was meant to be a push your luck mechanism, stay together and risk AOE or seperate and avoid that. However it doesn't work if there are so little reasons to stay togther.

I agree with you on the lack of incentive. Ruling on this in our own personal games may help generate more of a "tactical risk" then what is currently present in the game. I may just house rule this way myself.


Gotcha! Thank you so much for the prompt response.


Hi everyone,

A couple clarifications are needed...

1. If Character A defeats a Henchman, and is then able to try and close the location the Henchman was in, can that player choose to wait for Character B's turn to come to that location and attempt to close it, without having to go through the entire deck?

2. Also, same question, but instead, assume Character A and B are at the same location when Character A defeats the henchman; can Character B then attempt to close on that same turn?

3. Last one; does the discard pile need to remain face-down, or can we cycle through it at our leisure, just to see what we've lost?

Thanks!


Gotcha - thanks!


Just started paging through the guide you linked, and I can tell this is already incredibly useful (since we started playing only about a week ago or so). Thanks again.

Since you brought it up, there is a random question I have about one of the loot items we picked up. The Impaler of Thorns states "If you aren't proficient with weapons, the difficulty of this check is increased by 4." Normally, I'd attribute that to a check to acquire; however, since there is no check to acquire for loot cards, does that sentence mean that anytime a non-proficient player uses this card to attack, the difficulty of the attack is then increased by 4?


Thank you! My friends and I have been arguing about this since we first picked up this game; glad to finally have it clarified.


Hello!

First off, I'm sorry if this question has been answered before. I have found many similar threads that "almost" directly answer this question, but nothing that made me feel 100% confident about it's answer.

When a player other then myself encounters something at a different location, can I use an item to help them out with the check, as long as the item doesn't specify "your check" or "your location?" Basically, use an item just like you would a blessing? Or, does the item need to specifically say "at another location" or "any character?"

Thanks in advance!