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Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. * Starfinder Society GM. 109 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.




Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It’s probably something obvious I’ve missed after reading through the scenario but.....

Plot Spoiler (a):

Is there any relevance regarding the track list that is provided as Handout 1? I can’t find any further mention of it in the scenario.

Plot Spoiler (b):

Is the conspiracy you investigate in data breach, sugar star heartlove etc resolved in this scenario? I can’t find any mention of that organisation in the scenario so was wondering if that conspiracy is still afoot and the events here are separate to that investigation.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Tried searching but I couldn’t find anything. Apologies if this has already been answered.

Does Debris Field last for the shorter of 1round or until you leave graviton mode, or the longer?

The rules text is:

This ability functions for 1 round or until you leave graviton mode.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm thinking of making a minor change to the skill focus feat. I don't think it would cause problems elsewhere but thought it might be worthwhile checking.

Firstly I apologise if this has come up before, I’ve had a look using search and not found anything but if I’ve missed it please feel free to ignore me.

One of the problems we have been having with Starfinder characters is the difference in effectiveness between a character with a class bonus to a skill (Mystic’s Channel Skill ability for their two connection skills, Technomancer’s Techlore with Computers and Mysticism) and one that does not have a class bonus.

This has hindered players who have wanted to have their characters be highly skilled in something that isn’t already part of their class (For example having a charming Technomancer, an Ace Pilot Envoy, or Soldiers with any skill). At lower levels this can be worked around with the Skill Focus Feat, which allows a character without a skill bonus from their class to keep up because it grants an insight bonus which duplicates the insight bonus from the class abilities. However, at the higher levels they start to lag behind as this bonus never increases beyond +3.

In order to allow characters without a class bonus to keep up even at higher levels I am considering changing the Skill Focus Feat to instead read (The bold sentence is the change):
------
Skill Focus
Choose a skill. You gain +3 insight bonus to checks involving the chosen skill. This bonus increases to +4 at 11th level and by a further +1 every 4 levels thereafter.
You can take this feat multiple times, its effects don’t stack. Each time you take this feat, it applies to a new skill.
------
I have considered allowing the feat exactly as it stands in the current Pathfinder rules (which provides a +6 bonus once you have ten ranks in a skill) but felt that that allows characters to have a skill higher at certain levels than currently possible within the game which may well create other difficulties. I also thought about an Improved Skill Focus feat to provide a larger boost but felt that two feats were unfairly expensive for the benefits gained.

Anyway. As far as I can tell this doesn’t create any potential problems further down the line but I was interested to see if there is something that I’ve not taken into account. Hence posting it here.

Many Thanks.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hello,

I submited an email last week to cancel my Starfinder Accessories Subscription (All other subsriptions remaining) but have not received a reply.

Many Thanks

Simon


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm a little confused over the disguise skill and the rules for perception. Although the general state when someone is merely disguised but not as a specific individual is explained (opposed roll) when it comes to modifiers etc there is a different emphasis.

The disguise skill states you cannot disguise yourself as a specific individual. However under the rules for using perception to pierce a disguise the modifiers are all based upon how well the individual knows the person that you are trying to disguise yourself as.

From Disguise
"Disguises are general - you cannot disguise yourself as a specific person"

From Perception (pierce disguise)

"If the disguised creature is impersonating a particular individual that you know, the GM may grant you a bonus to your perception check"

"The DC for perception checks to pierce a disguise are adjusted according to how familiar the observer is with the particular individual the disguised creature is masquerading as,"

The only interpretation I can come up with is that the section on pierce disguise is written for when a character has an ability that specifically lets them disguise themselves as an individua, although I'm struggling to find such an ability.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

One of my players as asked me to come up with a polearm wielding swashbuckler, and wanting the polearm to be used two handed. Specifically, they want their character to be a swashbuckling worshipper of Shelyn and thus use the Glaive.

The approach below would appear to work as far as I can tell however I would certainly find it helpful if anyone can spot obvious errors or problems with it to let me know.

Clearly even if this works, it is not an optimum build especially for a Glaive with its low threat. Although elements of it can obviously be improved using Fighter Advanced Weapon Training (Trained Grace springs to mind, as can choosing a different weapon for example a Nodachi, the player concerned is more than happy with it if it complies with the rules.

Apologies if this has been covered elsewhere but I couldn’t find anything in my message board search that didn’t pre-date the changes to Kata Master as part of the 2nd printing.

Anyhow:

Feats and class taken:

Level 1 Swashbuckler
Level 1 Feat: Weapon Focus (Glaive)
Level 2 Monk: Kata Master/Master of Many Styles (Master of Many Styles not strictly necessary but it brings the whole package into play by level 3)
Monk Bonus Feat: Spear Dancing Style (Glaive)
Level 3 Fighter (Can be other classes but this brings it into play at level 3 for all races not just human)
Level 3 Feat: Two Weapon Fighting
Fighter Bonus Feat: Spear Dancing Spiral (Glaive)

Relevant Abilities and Logic

Kata Master (ACG):

Panache: At 1st level, a kata master gains the swashbuckler's panache class feature. At the start of each day, a kata master gains a number of panache points equal to his Charisma bonus (minimum 1). His panache goes up or down throughout the day, but usually cannot exceed his Charisma bonus (minimum 1). A kata master gains the swashbuckler's derring-do and dodging panache deeds. A kata master can use an unarmed strike or a monk special weapon in place of a light or one-handed piercing melee weapon for the purpose of swashbuckler class features and deeds. This ability replaces stunning fist.
This was changed in the 2nd printing to remove the opportunity parry and reposte. However, the changed wording in both the PRD and the 2nd printing also removed the old qualification that the monk weapon only qualified as a light or one handed piercing weapon for the purpose of deeds gained through the archetype.

Spear Dancing Spiral (WMH):

While using Spear Dancing Style, you gain the benefit of Weapon Finesse with the chosen weapon if it is appropriately sized for a creature of your size category. In addition, you can use any feat or ability that functions with a quarterstaff with your chosen weapon.

Logic

The quarterstaff is a monk weapon and therefore qualifies as a light or one-handed piercing melee weapon for swashbuckler deeds and class features, as per the kata master description.
You can use your chosen weapon from spear dancing spiral as a quarterstaff for any feat or ability that functions with a quarterstaff.
Therefore, whichever spear or polearm you take as your spear dancing style chosen weapon can be used with swashbuckler class features and deeds. Thereby allowing you to regain panache while wielding the weapon (In this case a glaive) two handed and use it for any deed that doesn’t have additional exclusions (Precise Strike for example also requires you to have nothing in your offhand so would still be disallowed).