F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Fort: 1d20 + 4 ⇒ (1) + 4 = 5 Helle steps back behind Odorn to be part of the ranged attack. She gives another of the zombies the Evil Eye. Evil Eye: 1d20 + 1 ⇒ (18) + 1 = 19
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle takes a step back, and gives the zombie the evil eye. Ranged Touch: 1d20 + 1 ⇒ (15) + 1 = 16
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle fires off a stone with her sling. Sling: 1d20 + 1 ⇒ (16) + 1 = 17
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
I'm sorry. I thought we were waiting for you. Just let me know if you want to switch in the future. I'm happy to keep going as a player.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
I just had a thought. Set would you be interested in playing instead of Gming? I could GM, and let you switch to player. I happen to have the Northlands book.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Congratulations on the birth of your first child. They take a lot of time and effort. If you are up to this, please continue. As Dvallar said don't do something that isn't fun for you.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
I'm down. I don't know about the rest of the team.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"Not something I want to speak with. Should we return them to death?" Helle is ready to use her evil eye on the zombies.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle follows along at the back of the group carefully. She has her sling out, and loaded. "Walking dead? They should be put to rest."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
What do the humanoids look like? Helle studies the humanoids from a distance trying to determine if they are friend or foe. Perception: 1d20 + 1 ⇒ (16) + 1 = 17
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle follows whomever takes the lead. "Let's take a look."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle follows carefully.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle follows Adalbjorn with the torch held aloft.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle listens in the direction from which the group came. She shrugs as she doesn't notice anything. "Which way?" Perception: 1d20 + 1 ⇒ (6) + 1 = 7
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"I suggest everyone get on the far side of the gate quickly, and then we can see if the lever does anything if we want to. Otherwise pick a direction to follow." Halle moves forward quickly.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"It worked. Let's get inside before it closes again." Helle will follow an armored companion through the door.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle takes cover away from the levers. Just in case.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
I'm here.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"Does there seem to be a time indicated in the murals. Such as howling at the moon or entering the cave during the late day?" She looks closely. Perception: 1d20 + 1 ⇒ (13) + 1 = 14
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle carefully studies the first mural. She looks a little upset at the gory scene depicted."Saw this just yesterday I think."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle looks at the gate and turns to Dvaller. "Dvaller is this your area of expertise? It's mechanical."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
That's awesome GM.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
As she walks along near the back of the group Helle holds the torch aloft to try to make sense of the carvings. Know Arcana: 1d20 + 5 ⇒ (10) + 5 = 15
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"I'll take one. I'm not much good with marital weapons. It makes sense that I carry it." Helle takes the torch from Dvallar. Next on the list learn the light spell. Especially if we're going to go into caves a lot.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle casts light on a small rock, and follows the fighters into the cave. "If you would prefer a sword or shield to be lit just let me know, and I can put my spell there."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle stands and dusts herself off. She nods as she takes her place toward the back of the group. "A puzzle? Ok lets see what we can figure out."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle carefully tries to climb down to the cave. She uses the rope that Dvallar was so kind to send back up the hill for them. She still tumbles down and lands at Dvallar's feet. "Oof that wasn't fun." Acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Congrats. What an exciting time for you and your family.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle doesn't look convinced that the cakes are a great idea. "I'll give them a try. Rust flavor? That's a new one for me."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle glances at Dvallar quizzically. "Are they called Iron Cakes because the dough is so old they are like sheets of iron?"
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle nods in agreement as she packs up her bedroll, and prepares to eat breakfast. "I'm ready. Let's see whats in this cave."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle picks at dinner trying not to insult the dwarf by not eating. She tries to pull a few herbs out of her pouch without anyone noticing to adjust the flavor of the food. "Night all. Wake me for second watch then."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle begins to make camp. She gathers wood to make a fire, and sets about making a stew. "Who wants the first watch?"
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"Yes let's go." Helle keeps glancing back at the goblins as if expecting more to be coming out of the woods at any moment.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle gives one of the remaining goblins the Evil Eye. Ranged Touch: 1d20 + 1 ⇒ (7) + 1 = 8
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle glares at the goblin that hit Dvallar. She gives it the Evil Eye. Ranged Touch: 1d20 + 1 ⇒ (14) + 1 = 15
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle glares at the nearest goblin, and casts Evil Eye on it. Ranged Touch: 1d20 + 1 ⇒ (19) + 1 = 20
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle follows the group. She tries her best to keep up since she's not much of a rider. She wants to look back, but is too afraid of falling off the horse to try that. Perception: 1d20 + 1 ⇒ (1) + 1 = 2
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"I'm not without ways to defend myself." She taps the spear that she's using as a walking stick. "I have both mundane and magical defenses."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"I can make someone large when the battle starts. A shield wall I'll be no good at." she points to her regular clothing. "Oh and I can summon things." she whispers knowing full well that summoners are frowned upon in this part of the world.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
When Helle see's Ulf's smile she is taken aback, and studies him closely to get a sense of whether he's threatening us, the Jarl or his daughter in some way. Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle shivers at the words Dire Wolf. "The first clue you said? Does that mean this Varskul isn't the final destination? Is it just a place to get the next clue? Who are your people?" Loot Sheet I'll get it updated and in my stat block in the next day or two. Everyone should be able to edit it.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle hurries up trying to straighten her hair as she rushes. He pack is packed haphazardly. "I hope I'm not late. Last minute discussions on how to handle some of the village illnesses while I'm away.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Game pace is fine. I"m enjoying it. I do hare Dvallar's concerns about too slow.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Helle heads to her home outside the village walls. "Odi? I have news, and some questions. The Jarl has asked that I do something for him tomorrow morning. I will be away for a while. I'm not sure how long. Please have someone tend the herb garden. Now to my questions. Do you know anything about spirit wolves, and do you have any ideas about who or what a young man wearing wolf pelts might be? The Jarl is sending me and a few others with him in the morning." She packs her bag and gets ready for the journey.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"I will ask the Odi if she knows anything about our visitor, the talisman or spirit wolves."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"I am honored to help Jarl. Do you have any information about the artifact or where it might be located? Will we be traveling far? I need to let the Odi know I'll be away for a while."
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
Sorry. I don't need much right now so I'm good. Magic gear is expensive.
F Human Sorcerer (Cunning Woman) 1 | HP: 9/12 | AC: 11 / T: 11 / FF: 10 / | Fort: +2, Ref: +1, Will: +2 | M. Atk: +0, R. Atk: +1, M. Touch: +0, R. Touch: +1 | CMB: +0, CMD: 11 | Init: +1, Perception: +1 Campaign Sheet
"If you want to keep them working hard, it's probably a good idea. Do they make much? "
|