|Helio RPG Superstar 2015 Top 32|
Numeria. A strange, strange place filled with eccentric individuals trying to scrape out a living from beneath the heel of the Technic League.
Or at least, that's what you've always heard. You haven't been here all that long, and Torch doesn't have much of a League presence.
Or so you've been told.
Fortunately, the people of Torch are remarkably welcoming to strangers. Travelers often happened by the town, eager to use the namesake forge or pick up some wares made of various skymetals to bring south for trade. The fact that one of the great Sellen's tributaries runs nearly all the way to the foot of Torch's walls certainly made it a good place for merchants and prospective adventurers alike.
It was that latter occupation that drove you here, though you've only been in town a day. You've set up camp in the Evercandle Inn, on the eastern side of Torch. You could even look out your window and see the Torch... if it was lit.
Because as fate would have it, you've arrived at a 'perfect' time. The town's namesake torch, the mighty purple flame that burns at all hours through the clouds and into the sky... has gone out. Just about a week ago, too. The town's been up in arms, and you've just heard that one of the town's councilors has gone missing. No one seems sure what to do, and everyone's afraid that the town will collapse into ruin if the Torch isn't reignited. (No one knows how to do this, of course.) Worse, without a steady revenue from smithing skymetals, the Technic League really will crack down on the town - banning merchants and wanderers from the town as they claim all the strange technology of Numeria as their own.
The good news, though, is that you met a pair of like-minded souls last night in the common room. They seem like pretty good folks - and both the death of the Torch and further empowerment of the Technic League are bad news for all of you. You agreed to meet back in the common room and come up with a plan of action (however basic it might be) after a good night's rest. Maybe the other councilors might know where to start.
You wake to a cloudy and somewhat chilly Numerian day. You wonder if the weather ever really gets any better in this northern wasteland. You've always wanted to claim the title of adventurer... time to go out and get it.