Uzbin Parault

Helio's page

RPG Superstar 2015 Top 32. RPG Superstar 8 Season Star Voter. Pathfinder Adventure, Adventure Path, Lost Omens Subscriber. Organized Play Member. 1,723 posts (2,676 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 13 aliases.



RPG Superstar 2015 Top 32

Numeria. A strange, strange place filled with eccentric individuals trying to scrape out a living from beneath the heel of the Technic League.

Or at least, that's what you've always heard. You haven't been here all that long, and Torch doesn't have much of a League presence.

Or so you've been told.

Fortunately, the people of Torch are remarkably welcoming to strangers. Travelers often happened by the town, eager to use the namesake forge or pick up some wares made of various skymetals to bring south for trade. The fact that one of the great Sellen's tributaries runs nearly all the way to the foot of Torch's walls certainly made it a good place for merchants and prospective adventurers alike.

It was that latter occupation that drove you here, though you've only been in town a day. You've set up camp in the Evercandle Inn, on the eastern side of Torch. You could even look out your window and see the Torch... if it was lit.

Because as fate would have it, you've arrived at a 'perfect' time. The town's namesake torch, the mighty purple flame that burns at all hours through the clouds and into the sky... has gone out. Just about a week ago, too. The town's been up in arms, and you've just heard that one of the town's councilors has gone missing. No one seems sure what to do, and everyone's afraid that the town will collapse into ruin if the Torch isn't reignited. (No one knows how to do this, of course.) Worse, without a steady revenue from smithing skymetals, the Technic League really will crack down on the town - banning merchants and wanderers from the town as they claim all the strange technology of Numeria as their own.

The good news, though, is that you met a pair of like-minded souls last night in the common room. They seem like pretty good folks - and both the death of the Torch and further empowerment of the Technic League are bad news for all of you. You agreed to meet back in the common room and come up with a plan of action (however basic it might be) after a good night's rest. Maybe the other councilors might know where to start.

You wake to a cloudy and somewhat chilly Numerian day. You wonder if the weather ever really gets any better in this northern wasteland. You've always wanted to claim the title of adventurer... time to go out and get it.

RPG Superstar 2015 Top 32

Greetings! Here's the discussion thread for our Iron Gods campaign. Larger out-of-character posts, tactical discussion, questions/comments/criticisms and all that jazz can go here.

Gameplay thread coming as soon as you guys decide how you all met up so I can give you a proper starting point!

RPG Superstar 2015 Top 32

This is the closed recruitment thread for an Iron Gods PBP I'm running for a group of friends from the other side of the planet. Sorry to any others who might want to play, but I'm full up on games!

Please check in with your characters here and I'll get the Gameplay and Discussion threads up as soon as I can.

RPG Superstar 2015 Top 32 , Star Voter Season 8 aka Helio

Needlecreek Chasm, The Sodden Lands

RPG Superstar 2015 Top 32

A calm breeze blows across the crystal clear skies, the taste of salt in the air a refreshing coolness to a warm summer's day. The weather is as beautiful and clear as one could hope for on a day of such grand celebration.

And grand it is - the sounds of festivities, already well underway at just before noon, dance out of Lilywhite and across the shores of Motaku Isle. The harbor is filled nearly to the brim with ships of all make and style, jamming the town's piers to the gills. The largest of the ocean-faring vessels anchor farther out in the deep water harbor, making any means of navigating the between them nearly impossible. It doesn't stop several skiffs of drunken sailors from trying, though, as they ride low in the water to and from their ships.

Across the piers and bridges of Lilywhite - the bizarre network of bridges and platforms that string the numerous islands of the town together - feathers, flowers, and garlands of every color are arranged in vaguely festive patterns. Any attempt to find rhyme or reason to them ends in disappointment. Revelers, masked and unmasked, clothed and mostly-clothed, dance and sing and drink their ways across the walkways in celebration. At least one of the revelers - willingly or unwilling, it is impossible to tell - makes the long dive from one of the suspended walkways into the harbor below. The crowd around him goes wild with excitement.

It is undoubtedly the Rum Punch Festival. And, if the commotion coming from the central isle was to be believed, the party was already starting.

Picking up from the recruitment thread, it is most likely that anyone meeting up or joining the festivities would meet at the central Founder's Square, where the life of the party truly is. You guys can re-do a quick introduction or meeting if so desired, or otherwise just meet and greet your fellow revelers ^_^ The adventure itself shall begin soon enough...

RPG Superstar 2015 Top 32

Hey guys!

Here's the discussion thread for our adventure, so feel free to talk about whatever whenever. I'm not opposed to [ooc] things in the gameplay thread, but longer talk and strategy and all that jazz can just go here instead.

There's probably some house rules or something I'm forgetting to mention, but those will come up when they come up.

I hope we can all have a great game!

RPG Superstar 2015 Top 32 , Star Voter Season 8 aka Helio

Rimewinder
Aura moderate evocation; CL 10th
Slot none; Price 18,302 gp; Weight 1 lb.
Description
Crafted from spiraling icicles tapered to a needle point, this +1 frost dagger has wispy swirls of frigid air surrounding it. When held, fragments of ice creep down the wielder's arm and grant him command over the relentless fury of winter. After a successful melee attack with the blade, the target must succeed at a DC 15 Fortitude save or be afflicted with a creeping chill, immediately affecting it as severe cold. This effect lasts for 10 minutes. Each successive strike during this period resets the duration and immediately forces a new saving throw with an increased DC of 1. The DC increases for each hit, even if the target succeeds on its saving throw.
In areas of precipitation, the rimewinder's wielder may channel its power into the storm as a full-round action that provokes attacks of opportunity. Rain turns to sleet, sleet turns to snow, and snow turns to heavy snow. These effects persist for 10 minutes and affect a 60 ft. radius centered on the wielder. Creatures within this storm, regardless of its severity, suffer a –2 penalty to their saves against the rimewinder's chilling attacks. Subsequent uses do not increase the severity of the storm, but reset the duration. The wielder of the rimewinder can see through any weather effects created by the weapon without penalty.
Construction
Requirements Craft Magic Arms and Armor, control weather, ice storm, unshakable chill; Cost 9,151 gp

RPG Superstar 2015 Top 32

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Ever wanted to taste the life of a pirate without that whole 'scurvy swab' experience when signing on as a fresh and prospective pirate? Then fret no longer, for Plunder and Peril has arrived to ease your piratical itch without driving you mad with the rigors of everyday sailing life. Nothing but guts, gold, and glory await thee on this adventure!

Then read on for Plunder and Peril!

It is the eve of the Rum Punch festival in the town of Lilywhite. A ceremony celebrating the Lucky Drunk in all of his typical festiveness, it attracts not only pirates from across the Shackles, but travelers from across the Inner Sea seeking a taste of the pirate lifestyle (or at least a good pirate party). Whether you are one of these travelers, or a native of Motaku Isle, or perhaps an out-of-work pirate who's found himself at Rum Punch, one thing is for certain: no festival of Cayden Cailean ever passes without great adventure and amusement... and who knows what kinds of treasures may turn up in a town full of drunks hoping to get lucky?

Character creation:
- 20 point buy, 4th level.
- Core Races preferred, but any race can be accepted. Just make sure you have a backstory to justify that half-tiefling half-tengu half-cat half-brick character!
- Any class except summoner is allowed (sorry guys, I hate summoners). I'm on the fence about allowing the Occult Playtest classes, so if you think you can convince me, go for it.
- 2 Traits. I'm willing to reflavor a campaign trait if there is one that fits your character concept, just ask. You can take an additional drawback+trait if desired.
- Given the context of the adventure, evil alignments will be considered – just don't play a total and complete jerk. Jerks are not accepted :)
- Appropriate starting wealth for 4th level PCs (6000 gp)
- Max HP at first, Average+1 on subsequent levels.
- Backstories are appreciated, but don't feel compelled to write a novel (unless you really want to). You can keep your background as brief as you like it, just be sure to have some reason to be in Lilywhite and have a general taste for adventure!

Other Stuff:
- Players should be able to post at least once a day on most days, and at least once on weekends. We all know life comes up and things happen, but if you disappear for multiple days at a time with no notice, that's a big no-no.
- Anything Paizo is good to go. 3rd Party content will be considered on a case by case basis.
- I prefer running cinematic combat, but if a grid is really needed I'll provide it. I find that using grids and maps slows down the game far more than necessary, so I'll try to avoid using them for combat as much as possible.
- Generally looking for flavor and RP over strategic genius. Minmaximus the Mighty may be a god in his own right, but he'll also pretty much be ignored if there's no flavor or background backing him up.

I'm looking to get 5-6 players together. I'll keep recruitment open for a week, closing on 12/15. Feel free to throw any questions my way!

RPG Superstar 2015 Top 32

October 9th, 2062.

It's starting to get cold on the streets of Berlin, and that's not even counting just how terrible the heating is in your building. It's gonna be a cold one this year. At least it hasn't started snowing.

It's another crappy night in the Verschissenstadt. The place lives up to its name. Peering out the window, you watch as someone gets mugged. Hard to tell if it was a ganger or a burnout. Whoever it was, they were probably dead now. Bleeding out on the street, the thief running off with a probably-empty credstick in hand.

Even if it weren't for the Flux-State, no cops would ever come to this part of town. The worst part of it was the dearth of jobs. Most runners in Berlin chose slightly more accommodating kiez. Not you guys. The building you've holed up in is cheap, out of the way, and has a hard-ass old ork running the show. As far as you can tell, Old Grell downstairs was a tough mother back in his prime. Probably one of the toughest in the kiez. Also probably the only reason the drug dealers stayed off his corner of the block. Whatever the reason, this little slice of hell was yours. Yours and your crew.

Aiyan, Billy, and Friedrich.

How you three ever met each other was a mystery. But somehow, after a small incident involving a group of Knight-Errant enforcers and a P-O'd flaming spirit. But that was then. This was now. And now had lots of bills that needed paying. You're just about to go waste away some time on the Matrix looking for a job when a message pops up on your - and your crew's - mail.

A job.

Greetings,
I must confess a lack of knowledge on how such affairs as these are conducted. I have secured this connection, so I will make this quick. I have a job. It needs doing tonight. The life of my daughter is at stake. I can offer you each 500 nuyen for a simple job, a milk run, as they say. A bonus can be negotiated upon completion.
Do not reply, this connection will be dismantled after sending this. Meet me at Cafe Schwarzoy. Immediately.
-Herr Schidt.

Well. It's a job offer, at least. Better than you'd expected from the Verschissenstadt.

RPG Superstar 2015 Top 32

Here's the discussion thread for the game. Out of character chat, gameplans, questions, comments, criticisms, and all that jazz can go here.

Since we're all kind of working out what we're doing, I imagine there will be a lot of finagling with the rules once we actually start doing things.

The one thing that kind of sucks is that the dice here are set for PF, which means they add instead of using SR's hit system. So when you roll for dice - [.dice]10d6[./dice] - you will need to preview the post first, then manually count the number of 5s and 6s you got.

Like this: 10d6 ⇒ (5, 1, 2, 2, 4, 4, 3, 4, 4, 4) = 33 2 hits.

Best solution I could find.

RPG Superstar 2015 Top 32

This is a closed recruitment thread for a Shadowrun 5th edition game amongst some friends.

RPG Superstar 2015 Top 32

"So, sonny, let me start all the way back at the beginning. The tale starts not in the lands we now live in, but to the north, in Brevoy. A little city named Restov - aye, that very same one.

Now these folks thought that the lands to the south were ripe for expansion. But none had ever tried to tame the wilderness. Until, one day in early spring, a group of six strange folks all put their names to this charter..."
---------------------------------------------------

It is late Calistril, and the winter's chill still nips at your back as you and the horses - well, mules at least - amongst you plod along the road. While the trails were somewhat more populated back near Restov, few passerby have graced you in a while. And you're still only a few hours out of Restov. The group has been remarkably, and perhaps uncharacteristically, quiet. Might be because of the cold, or because of the weight of the heavy charter that you all now bear. Signed with each of your names, it was a contract giving you all the authority of the Swordlords to venture out and map a hostile region.

With only a rather pitiful map of the southern Rostlands to guide you to your next destination, a small encampment so cleverly titled 'Oleg's Trading Post,' you've set out along the road. It is at least a day's journey, even if you were to rush. Probably no reason to rush, then. You look to your companions, knowing little more than their names.

An odd group, to say the least. Particularly the scaly fellow, who'd earned more than his fair share of stares along the streets of Restov. Then there was the simple-looking working man, holding himself high with the fortitude of a knight despite the hands of a workingman. The young woman - the only woman amongst them - had remarkable curiosity in her eyes but plain clothes. There was the tall elf, dressed in the drab green hues of the forest, along with what may well have been his distant cousin, the half-elf, bearing the symbol of Iomadae on his person. And to round out the group was the strange human looking fellow, tall and imposing, with his eyes seemingly glowing beneath the heavy winter cloak.

Perhaps it was time to break the contemplative silence that had fallen over the lot. After all, what better way to keep warm than talk amongst friends?

Essentially, this is your chance to introduce yourself to the group. Once everyone's got a vague-ish idea of who everyone is, we can jump on ahead to the good stuff.

RPG Superstar 2015 Top 32

And so the discussion thread is live!

Try to keep the majority of ooc chat in this thread, if only so the gameplay thread doesn't bog down with walls of blue text.

Also, if you're going to be away for a few days or a crisis comes up (as they always do), try and let us know! If you provide a basis of how your character would act in an average combat/noncombat scenario, I can always run their actions for you if you're not available.

There'll probably be other stuff I forgot, but that's good enough for now. Probably.

RPG Superstar 2015 Top 32

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"They say that once, the Stolen Lands were nothing more than wilderness - a region contested by many and yet held by none. But look at her now! A great kingdom, founded by the mightiest of heroes! Forged from the land herself, and carved into something that will stand the test of time.

How, you ask? Well, take a seat. Let me tell you a tale... and she's a doozy."

But just who were the heroes that wrote the legend? That, friends, is for you to determine!

Because of apparently overwhelming interest in Kingmaker games, I've elected to take the helm of a game of my own. Frequent posting is appreciated, with at least once a day on weekdays and once a weekend preferable, though the pace will pick up or slow down as life demands. Any players who go inactive for long periods will be either run as an NPC or removed from the game and replaced.

Character creation:

- 20 point buy.
- Core Races preferred, but any race is accepted. Just make sure you have a backstory to justify that half-tiefling half-tengu half-cat half-brick character!
- Any class except summoner is allowed (sorry, guys, I hate summoners). While I'd prefer not to have gunslingers, they are welcome.
- 2 Traits, one of which must be a KM campaign trait. I'm willing to reflavor a campaign trait if one doesn't fit your concept perfectly. 1 Drawback is allowed.
- Non-evil alignments please. If you really and truly believe you can play an evil character without being a jerk, I'll consider it.
- Average starting wealth.
- Max HP at first, Average+1 on subsequent levels.
- 3rd Party Content can be considered on a case by case basis. No psions, though.
- Backstories are appreciated, but don't feel compelled to write a novel. Unless you really want to.

I prefer running cinematic combat, but if a grid is really needed I'll provide it. Generally looking for flavor and RP over strategic genius, though. Minmaximus the Mighty will be pretty much ignored.

I'm looking to get 6 players together - and judging by the overwhelming interest for KM games of late, I don't imagine this will be a problem. Recruitment will be open for about a week, closing on Monday 9/29. If I get completely inundated with submissions I might close it earlier, but I'll let everyone know if this is the case. I'm pretty sure I forgot something in the above, so I'll be around to answer questions and stuff if they come up.

RPG Superstar 2015 Top 32

The Journey to the Jade Empire; or, Monster Girl Quest: Jade Regent Edition.

You be the judge.

Since it's been a while I'll be posting a recap post as soon as I actually have time to write one.

RPG Superstar 2015 Top 32

Apologies to others, this is a check-in thread for a table group switching to pbp for the time being.

I'll have the gameplay and discussion threads up as soon as possible, and forward everyone a link once their characters are converted to the forums and ready to go.

RPG Superstar 2015 Top 32

It is midsummer in Taldor, and the heat bears down on the small town of Belhaim relentlessly, even though it has yet to hit midday. It is a sleepy day in the town, with the usual bustle about the commons, talk in the streets, sweat wiped from the foreheads of the hard working farmers, and shopkeeps tending their wares. A caravan rolls in, coming north up the Verduran Highway and stopping just before The Wise Piper.

Pixis, Panros, and Kanade:

It's been an uneventful trip from Cassomir. Which is unfortunate, since the caravan's leader, Silas Grigs, had promised a bonus for fending off any banditry. Still, he'd offered a fair wage for the rather mundane work - and it wasn't as though you had anywhere better to be.

Silas hops down off the caravan and give the three of you a big grin.

"Ah, mates, a bit sorry - I'll need a few days to peddle these wares off before I can pay ya! Risks of the trade, you know how it is, I'm sure."

He gives half of a bow, then starts to untie the ropes binding down his wares.

"Don't suppose you lot would care to help me set up shop? I'll put it on the tab, so to speak?"

A few of the townsfolk take note of the caravan - apparently interested in whatever exotic goods Silas may have lugged into town. A few have already started to eyeball the items in the back of the cart.

Brok:

"Look, Brok, if I've told you once, I've told you twenty times. No advances. You pay up, you get the goods. Got it?"

Brok was standing in the back of Enrie Monette's storage shed. It was a small farm on the south side of Belhaim, and it specialized in growing tobacco. In fact, it grew some damn fine tobacco.

Brok was also privy to the little detail that Monette also had a small flayleaf business on the side. A detail he cared about very much. He didn't come to Belhaim often, but he'd gotten to know Monette fairly well.

Enrie shrugged. "No more favors. No more IOUs. Either get your fix somewhere else, or get some damn money. Maybe if you stopped sleeping in trees and got a real job you wouldn't have this problem. I'd take you on, but, well... have a look at yourself, man."

Monk:

You open your eyes with a sudden gasp of breath. The light, faint as it is, pains them as they adjust to the sudden wakefulness.

You right yourself, trying to take stock of the situation. Where were you? What happened? The room was dusty, old. Dry-rotten wood lay across the floor. A pair of stone slabs lay to your right - much like the one you are now sitting on. Cobwebs crisscrossed the ceiling, poking holes in the narrows wisps of light breaching through cracks in the woodwork.

Your memory is... foggy. You can remember the monks. You were one. Are one. Your masters, especially Kanjougas - the abbot of the Monastary. A vague prophecy... although you can not recall now what it was. The name Enari. A person? The town, too. Belhaim, was it? And two others, you're fairly certain. There were two others.

Two other what?

The shadowy basement - somehow you knew it was - was warm with the summer's heat. Yet, you are alone.

RPG Superstar 2015 Top 32

Hey guys.

As promised, here is the discussion thread. You can start to figure out how you came to be in the small Taldor town of Belhaim, how you guys might know each other, ask questions, or what have you.

I'll have more information on the town up later.

Town Map, with labels!

RPG Superstar 2015 Top 32

Apologies to others!

This thread is for a group of friends interested in beginning a PbP.

For those who are involved, please post here so that we can get everything organized. I will forward you the discussion thread link once it is up.

RPG Superstar 2015 Top 32

As the sun rises over the village of Kassen, the first frosts of winter glisten in the dawn's light. It is the fourth of Neth, the same day that the village's namesake went on his final journey all those years ago. Today is the festival of the Everflame, the annual journey to Kassen's resting place.

The sleepy silence of night still blankets the town as it slowly comes to life in the sunlight. At noon, the trials will begin in earnest as the chosen few reenact Ekat Kassen's final journey, and return with a piece of the Everflame to warm the village through the winter's cold. Typically, the journey would be undertaken by the mayor and other village elders. But this year, as is done every five years, the role of Kassen and his compatriots will be filled by new blood. These individuals will prove, through the trials in the Crypt of the Everflame, that they too can join the ranks of Kassen as the village's protectors and leaders.

The sleepy hamlet seems even sleepier this morning, as the normally bustling village remains remarkably still as the sun slowly ascends from the horizon. In keeping with thetradition of the ceremony, the townsfolk will truly begin their day at noon, after seeing off their heroes.

As the heroes chosen for the ceremony, Mayor Uptal has asked each of you to meet at the town square just before noon. This gives you a bit of time between now and then to speak to one another or otherwise prepare. When you have all assembled at the town square, the journey will begin.

RPG Superstar 2015 Top 32

As promised, here's the discussion thread for the Crypt of the Everflame adventure - and, assuming everything goes as planned, for the two modules to follow.

As I said in the recruitment thread, I figure I'll start the adventure on Tuesday night. I don't want to just start it up now, before people even get a chance to realize they're accepted and it's starting. This way people can get to know one another - out of character, at least - before the whole thing actually starts. Since everyone is from Kassen, they probably have at least a passing knowledge of each other, anyway.

So yeah - this is for most OOC discussion, questions, comments, criticisms, etc. (Seriously, please let me know if I'm screwing up, PBPs are new to me)