Farmer Grump

Hekran Mesra's page

81 posts. Organized Play character for Will Huston.


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Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Aw, jeez, I could have sworn I did that at the beginning of the adventure. Sorry about the wait

Player Name: Will H
Character: Hekran Mesra
PFS ID#: 171333-21
Faction: Grand Lodge
Day Job: Profession (farmer): 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Bless doesn't add to damage, so -2 damage from the total. Sorry!

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"I'ma get 'em!" Hekran shouts, running into position for a clear shot. He shoots another burst of positive energy at purple.

Ranged Touch, bless: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
damage: 1d6 ⇒ 4

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

The wizard exists again. "Whoa, nellie." Hekran creates a circle with his hands glowing, and lets loose a bit of positive energy.

Disrupt undead, dex, bless, vs touch: 1d20 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0
damage: 1d6 ⇒ 3

well it was fun existing.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Okay, I kind of forgot about this and got busy over the last two months. Is there any chance I can jump back in?

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran grabs some of the bones of the fallen red skeleton and says "I reckon we should put dese spirts t'rest.I propose we take 'em outside and bury them."

He looks at the skull, "Kinda reminds me of someone. Horatio?"

Hekran takes a total defense.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran dashes forward heedlessly and tries to get some acid on a skeleton.

ranged touch attack vs green: 1d20 + 2 ⇒ (18) + 2 = 20
Acid Splash dmg: 1d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"I agree with that orc fella."

currently mobile only. Please move me behind the Armenian man.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"A robit! You know, somethin' thats not made of meat and moves by itself. Fancy schooled wizards make 'em."

GM, is it that I missed with my acid splash or is it just immune?

if immune:
Hekran, realizing that the Armenian Man isn't getting up, moves to help his friend, trusting his mage armor to protect him from the construct's attack.

Hekran doubles moves to behind the armenian man, drawing an attack of the opportunity.

if I just missed or I can't tell:
Hekran steps to the side for a clear shot, and fire another splash of acid.

ranged touch attack: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Some kind of robit, I reckon," Hekran says, his homespun schooling not covering constructs.

Hekran moves up the stairs, says some arcane words and conjures a speck of acid at the wood robot .

Touch attack, into melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
dmg with acid arcane focus: 1d3 + 1 ⇒ (2) + 1 = 3

no spell resistance on acid splash, in case that matters with this thing

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

acrobatics dc 5: 1d20 + 2 ⇒ (16) + 2 = 18

"I also say head towards home" Hekran grumbles. "Lets move."

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Agreed, only thing is these stairs."

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran moves forward so not to lose his line of sight on the big guys.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Guldurn undead. Always getting into the carrot patch"

Hekran begins casting enlarge person. I will cast it on any of our big brawny types who wants it.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

am I here? Or is this just a dream?

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Well, sheeeet," Hekran says, "That damn hurt."

He takes his wand of mage armor and casts it on himself.

didn't buy a wand of CLW, apparently. Woops/

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

I've moved myself on the map. There's just not much Hekran can do with traps. :/

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran draws his acid vial, and uses it as a focus for his minor spell.

ranged touch: 1d20 + 2 ⇒ (7) + 2 = 9
dmg: 1d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Yeh, I reckon it ain't an issue." Hekran says and while he doesn't want to interfere with party's official door checking method, he does want to move on to the next room.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"I can make it so they can't just take pot shots on us from whereever."

If the two people in front of me, Neer and Armenian consent, I'll move forward and cast obscuring mist, so their crossbowman has 50% miss chance on the party.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Knowledge (local): 1d20 + 8 ⇒ (7) + 8 = 15

"The hells? Those damn bodies, they were friends of the mayor back in insert town's name here"

Hekran draws a acid flask and uses it as an arcane focus of his acid splash.

Ranged touch vs orange: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d3 + 1 ⇒ (1) + 1 = 2

I also took a 5 foot step

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Hold still there, big guy" Hekran says as he helps the Armenian Man.

Acrobatics : 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics : 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics : 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Knowledge (local): 1d20 + 8 ⇒ (10) + 8 = 18
Heal: 1d20 + 0 ⇒ (2) + 0 = 2

"Fancy pants here ain't local to Kassen, I know that," Hekran says, shaking head, "He ain't wash his clothes or tend 'em but them is city clothes."

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Have you tried speakin' to 'em?" Hekran says, "I know you gnome fellers can do that."

Hekran takes out his iron pot and starts hitting it with his club, hoping to scare them off, as thats how they do it on the farm.

Knowledge Nature: 1d20 + 8 ⇒ (5) + 8 = 13
Anything weird about wolf?

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

I'll be out of town at a wedding until next Tuesday. I don't know the wifi situation or my availability. Feel free to use my skills as needed, and acid splash or hindering muck as needed.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Got you, Roland.

knowledge local: 1d20 + 8 ⇒ (15) + 8 = 23

"Gods-be-damned orcs, a couple of them ran off with some of my sheep a season past."

Hekran moves forward and unleashes from his sleeve a wave of hindering muck.

those red squares show his hindering muck.

hindering muck:
Hindering Muck (Su): As a standard action, you can create a 15-foot cone of sticky mud. Any creature in the cone must succeed at a Reflex save (DC = 10 + half your wizard level + your Intelligence modifier =14) or become entangled for 1 round for every wizard level you have. An affected creature can take a standard action that provokes attacks of opportunity to wipe off enough of the mud to remove the entangled condition. Jumping into a large body of water or being subject to an effect that creates a substantial amount of water (such as a casting of create water) removes all the mud on a creature. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

DC 14 reflex save or be entangled. for a round.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Whoa, slow down there, little buddy." Hekran says, "Gartempe, if he's good, gets corn as a treat. He'd choke on bread."

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran's a human male of mainly Kelish descent. Leathery weather-beaten face which remarkable like Kevin Costner circa Bull Durham.

He also has a chicken familiar, named Gartempe.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

-mumbles something half-intelligible-

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Is the troglodyte holding anything, like a weapon or a spell component pouch or holy symbol? If so, read the following spoiler

Hekran takes a guarded step away from the troglodyte

yes, it is holding something:
"I don't like the look of dat!" Hekran shouts as he casts a spell. The object in the creature's hand suddenly becomes very slippery from Hekran's grease spell.

DC 16 Reflex save or it drops the item. The save happens every time it wields the item or picks it back up.

no, it is not holding anything:
"Take one of these, ye stinkin' beast! Hekran shouts as he launches another glob of acid at the creature.

ranged touch + inspire courage: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
dmg w/ alchemical focus: 1d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Confirming what Roland says, Hekran realizes that he really doesn't want to deal with a swarm if possible.

He casts acid splash.

Acid Splash attacks vs touch: 1d20 + 2 ⇒ (17) + 2 = 19
damage with acid focus: 1d3 + 1 ⇒ (1) + 1 = 2

trying to force him to make a concentration check

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran begins casting a spell.

casting enlarge person on Graktul. It'll take effect next round.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Well, I guess I gotta try something."

Hekran moves into position and draws a vial of acid.

move and a move

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Why would you want a lizard? They don't give milk and they don't lay edible eggs."

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran's not particularly interested in ancient mysteries or magical traditions. He's not a traditional wizard. Learned him his magick by a mentor, not one of them fancy wizard schools.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Looks like some sort of lizard, but I ain't seen anything like it before."

Sadly, Hekran doesn't have any ranks in Knowledge (arcana) yet.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"That ain't fair, Graktul," Hekran said, "I took my yearly bath no more than seven weeks ago. I'm as fresh as a daisy."

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Now let me take a look at what we found; maybe I can tell when this dang thing went down," Hekran says while taking a pinch of chewing tobacco.

Knowledge (local): 1d20 + 8 ⇒ (11) + 8 = 19

I always forget that my familiar can make skill checks
Gartempe's Knowledge local roll: 1d20 - 1 ⇒ (9) - 1 = 8

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Right now it lasts for one round, and I believe it only effects creatures in the area when I use the ability.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22
Knowledge (local): 1d20 + 8 ⇒ (17) + 8 = 25

Hekran moves in and lets loose a wave of hindering muck at the two troglodytes.

hindering muck (su) (Reflex DC 14):
As a standard action, Hekran can create a 15-foot cone of sticky mud. Any creature in the cone must succeed at a Reflex save (DC = 10 + half your wizard level + your Intelligence modifier=14) or become entangled for 1 round for every wizard level you have. An affected creature can take a standard action that provokes attacks of opportunity to wipe off enough of the mud to remove the entangled condition. Jumping into a large body of water or being subject to an effect that creates a substantial amount of water (such as a casting of create water) removes all the mud on a creature. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

the hindering muck is in the red boxes.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Gaw-durn, its dark in here." Hekran says. He says some funny words and casts light on his familiar, the chicken Gartempe. He darts in, knowing the spider might try to bite him.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Gnicky, stay back! Dogs love the taste of gnomes!"

Hekran says nonsense and moves his hands in a great circle. A small orb of green fluid appears and fires at the dog.

ranged touch attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
acid damage if need: 1d3 ⇒ 1

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"I ain't never met Agent Forsend," Hekran says, "Just to be sure, he's a human, half-elf? Taldan? And just so we know, is he the first to go to this fortress? Does it have a name?"

spells prepared:

1st- obscuring mist, enlarge person, grease
0- acid splash, open/close, light

Before we leave Absalom, Hekran will buy a wand of mage armor with 2 PP

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

  • Player Name Will H
  • Character Name Hekran Mesra
  • PFS # 171333-21
  • Faction Grand Lodge
  • Day Job roll or Faction sheet (please re-use your roll from the other thread; just post a link so I can verify it) Profession (Farmer): 1d20 + 4 ⇒ (17) + 4 = 21
  • Fast or slow progression Fast

    [list]

  • Who checks for traps? Not me. Though, if we want, I can prepare open-close, and do that on all doors and set that off from a distance.
  • Who searches the room? Not me.
  • Is anyone providing light?I can keep a light on my chicken for the duration, if need be.
  • Given multiple doors to go through, which door will the party choose by default? I vote the left door.

Sorry about the delay. Had real life flare up on me for a bit.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran goes back to Andoran and handles the barley harvest.

Profession (farmer): 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"Hey now, pardn'er, I'm still here! Hekran says.

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Swearing in Kellid about Gnickygnack's fire, he steps back and casts a defensive ward. To be safe, he also draws his club.

Move action Draw club, standard action cast mage armor,
free action 5 foot step

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

WOW I didn't realize how badly I mistyped that. That was my school ability, Hindering Muck. I'm going to blame the little bit bourbon I had yesterday and go feel bad about myself.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran moves forward and lets loose a wave of hindericking.

DC 14 Reflex or be entangled for one round, both those in yellow lines.

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Hekran moves forward and lets loose a wave of hindericking.

DC 14 Reflex or be entangled for one round

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Is our protectee wearing armor? If not, I'm willing to use my daily Mage armor on her instead of myself.

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