Agathion-Blooded Aasimar

Nijena Tajar's page

265 posts. Organized Play character for Baerlie.


Full Name

Nijena Tajar

Race

Aasimar

Classes/Levels

Paladin 4 HP 40/40; AC 20; TCH 12; FF 18; F +8; R +7; W +9; CMB+6; CMD 18; Speed 30FT (20FT in armor); Init +2; Perception +5

Gender

Female

Size

5'

Age

60

Alignment

LG

About Nijena Tajar

Nijena Tajar
Female aasimar paladin 4
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
Aura courage (10 ft.)
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 40 (4d10+12)
Fort +8, Ref +7, Will +9
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gaff +6 (1d8+2) or
. . light flail +6 (1d8+2) or
. . longsword +6 (1d8+2/19-20)
Ranged longbow +6 (1d8/×3)
Special Attacks channel positive energy 2/day (DC 15, 2d6), smite evil 2/day (+3 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +4)
. . 1st—bless
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 15, Cha 16
Base Atk +4; CMB +6; CMD 18
Feats Blind-fight, Toughness
Traits deft dodger, sacred touch
Skills Acrobatics -4 (-8 to jump), Craft (bookbinding) +3, Diplomacy +9, Handle Animal +7, Heal +7, Knowledge (local) +2, Knowledge (planes) +2, Knowledge (religion) +5, Linguistics +2, Perception +5, Sense Motive +6, Spellcraft +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Elven, Sylvan
SQ lay on hands 5/day (2d6), mercy (sickened), variant channeling (luck variant channeling[UM])
Combat Gear oil of bless weapon (2), wand of cure light wounds, holy water (4), tanglefoot bag, weapon blanch (cold iron)[APG] (2), weapon blanch (silver)[APG] (2); Other Gear breastplate, heavy steel shield, arrows (20), gaff, light flail, longbow, longsword, bag of holding i, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], masterwork backpack[APG], mess kit[UE], pot, skeleton key[UE], soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, 3,265 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Luck Variant Channeling (±1 Sacred) Bonus to one roll/penalty on all rolls
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.