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Hehaku Tokuo |
![Rogue](http://cdn.paizo.com/image/avatar/PZO1118-Rogue_90.jpeg)
Yes one of my starting flaws was building the story fairly linear, however a lot of my flaws I've caught and worked to fix. My plot writing is a lot more open and I roll with the punches the best I can with what the players decide to do. I've watched Matthew Colville and Geek/Sundry for a majority of tips to aid me. I appreciate all of the input you've given me though =) I haven't taken any of this negatively, just constructively.
Yeah, it's sounding like this will just have to be my go-to regarding the dragonborn.
I mean I caught myself in our last session worrying if he was having fun/approving of how everything was going. In sense more focused on his fun/approval, rather than everyone else and even my own fun. (though I'm with Colville in 'I have fun if my players are having fun')
I don't think any of my players are actually this way. My dragonborn may not feel anything towards the main campaign, but he is interested in the world itself. Hell his character wants to fight a northern country to save the people simply because he sees the leader as an a*$%#~@. That's it. Like, that guy is an a~#!%+! to his country. He cares about this. But the main villain has a massive army, powerful ancient magic, has already killed a diety, and obviously planning to do more with his power. The dragonborn doesn't care in the slightest. I'm just dumb founded by what is driving him lol Tis' why it sounds like I just need another talk with him to help solve the issue.
NOW! Back to what my other issue is if you guys are sticking around and wanting to help =)
What are somethings I can create/use/put in my sessions to help characters build bonds? I felt giving them a location they can all work together on was a good step towards this. Any other ideas or things you guys have done/seen that could help with this?