Need help building a quest.


Advice


Alright so I'm new to this site, but I'm hoping some of you can help me out. I'm still a new GM with less than a year of experience but I have some experience with role playing via forums and such.

Now, the players decided they wanted to search for a friendly NPC of theirs since they lost him a while back in a previous session. So I'm working on finishing this quest for them.

Forgive for the read but I just feel the need to type it out to help me wrap my head around it completely.

Story stars with a were-wolf clan leader....

Grimclaw was the leader of the Kokutan Wolf Pack in Fangwood. He was a strong and respected leader, also a father of three boys; (eldest) Aghda, (2nd) Voghra, and Morgrym. Grimclaw was determined to make his clan expand and become part of society with trading in hope to make his people more civilized.

Little did he know that the Goddess Lamashtu, the mother of all beasts, did not like this as it took them away from their roots. She sent a fiend army to attack the wolf clan. Eventually in a large battle, Aghda witnessed his father and brother Voghra be killed in battle. After this battle, the attacks stopped...that was until Aghda became the new alpha and attempted to continue his father's legacy.

Making Lamashtu upset once again, she gave birth to a new beast. Though, it was more of a recreation as Voghra was now born as a White Wolf, along with all of the fallen wolves in the fiend attacks. Essentially a white wolf army. They came to Aghda telling him to change his ways as "their Mother was disgusted with the new life style he was implementing on their people." Aghda seeing his brother alive, believing it to be of dark rituals or magics cast his brother out. Thus the war began between the wolves.

The war wasn't getting anywhere, so Lamashtu personally took Morgrym as a vessel. When she would posses him he would take an appearance of a Kitsune/wolf hybrid. Morgrym would have no memory during this time. The Goddess then reached out to the players by acting as a friend and luring them into the war by searching for Morgrym.

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So that's where I'm at. I want it to where players have a tough choice of who is right and wrong in this. But I'm not exactly sure how to make it look like Aghda and Voghra are both good and bad guys at the same time. The players don't have any magic except for their one cleric of Sarenrae, and I feel he is the only one going to figure out that Lamashtu is apart of this because the wolves don't believe in her as a Goddess, but she is taking part in this quest. The players will more than likely see this quest as a type of civil war.

I have more information on characters and such, so unless you guys want me to post up, I can answer any questions you have.

Please by all means give critiques and tips, the works. I'm in need of some help >.<


Unless your players are method actors, making NPCs morally grey is about playing off the players sensibilities rather than their characters. If you have either side do "good", but also a measure of "bad" to a couple of players sensibilities, it should sow a "both sides have a point, but also suck" kind of seed. Morally reprehensible things, of course, can span from breaking your word, to child murder to rape - depends how thick your player's skin is. Once you get each NPC under their skins it will tend to come down to whichever NPC speaks or treats them more fairly one-on-one, or they will hate both (careful). That's my experience anyway, and it boils down to your knowledge of your peeps.

As for the story - it's good, but be careful of your assumption that the characters will even care and get as emotionally involved as you want them to be.

Tips:
Put an NPC from each faction into the party at different times. Have them adventure together and have the NPC help out in a substantial way. You want to sow a seed of allegiance to these NPCs as well as the story to double your chance of involvement in the story arcs.

Give the PCs a base of operations that is caught in the middle of the conflict; a castle, cave, manor - something like that.

Have the PCs save a village and have one of the faction destroy it for a unknown goo reason. That will make them mad but reveal that things aren't what they seem.

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