Tsadok Goldtooth

Hedrak's page

426 posts. Alias of Edeldhur.


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Perception +12 (+9 for Raziel) <> HP: 42/42

I noticed ;)


Perception +12 (+9 for Raziel) <> HP: 42/42
GM Trifty wrote:
Fourth player:

Agreed we should get a fourth one - and I think a Recruitment thread should be opened. I will not recommend anyone because... I have done so in the past, and the results are not necessarily the best ones :P

GM Trifty wrote:
Continuity:

This is a tricky one... I am a huge fan of Magus, and could easily stick with Hedrak for the future. But I think dungeon delving implies further considerations like Norde pointed out - there are some roles which can make a big impact on the whole thing (and scouts are one of those). So there may be the need of a more balanced group. In that case I am available to reshuffle and create another character.

GM Trifty wrote:
Gameplay:

This one is even trickier, and will elicit also questions from my end :D

Will this be basically a staging ground to 'mechanically' test characters against certain encounters? Or will there be relevant story elements revolving around it?

I ask because, even though I am a HUGE fan of dungeon crawling, challenging encounters, along the lines of 'slogging through the Underdark' or braving Rappan Athuk, I usually do not find myself very motivated when the game turns into simply a series of mostly unrelated encounters. If that will be the case, I think I will step out, and leave room for another. No bad blood, no harm done, but I do know myself, and I don't think such game will grab me. Funny enough in the past I was happy even just participating in 'arena' like events, where you overcome one challenge, level up, have a next challenge and so forth. Nowadays... I need more :)


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Perception +12 (+9 for Raziel) <> HP: 42/42

Thank you all for the game.

Trifty, you have no idea how happy it made me to be part of a grim and dark game for once, instead of the usual ones riddled with comedic interludes. Thank you for your writeup - I think it exceled at conveying the emotions around it - fear, despair, sadness. I enjoyed immensely, just like I enjoyed the final writeup!

At the players - it has been a pleasure to see you guys in action, and playing with you. Would/Will not hesitate in joining you guys again, if/when the chance presents itself.


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak looked at himself, and those around him. He nodded at Will with the most subtle hint of a smile, and growled in satisfaction when he regarded his own bloody hands.

Yet... There was distant feel of loss... Of an opportunity? To know more about himself? His ancestry...? It did not matter anymore, the monster was gone, and all the possible deals he could ever offer.

Norde's words woke him from his ramblings, and made him chuckle - he looked at his brother Zordt - "Told you we would prevail"


Perception +12 (+9 for Raziel) <> HP: 42/42

"What could you possibly have to offer now?" - Hedrak snarled at the fallen creature, fleeting memories of his dead mother and unknown father fluttering around at the back of his mind - "You are broken"


Perception +12 (+9 for Raziel) <> HP: 42/42

Ok guys, thanks for the correction - then that means an extra +2 to attacks I believe?


Perception +12 (+9 for Raziel) <> HP: 42/42

I assume Heroism is unfortunately gone by now, right? :P

Thank you for the bot Trifty.

"We will give you a few more reasons not to forget us!" - Hedrak growled as he swung, stepping to flank with Norde.

Morningstar +2: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Damage if it hits: 1d8 + 17 ⇒ (4) + 17 = 21

Morningstar +2, is it a crit?: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Additional damage if it is: 2d8 + 17 + 17 ⇒ (6, 2) + 17 + 17 = 42

From the backpack, Raziel hisses!:

Bodyguard DC10: 1d20 + 9 + 22 ⇒ (19) + 9 + 22 = 50
Bodyguard DC10: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Bodyguard DC10: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

----------

AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Mirror Image (3 images).


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Perception +12 (+9 for Raziel) <> HP: 42/42
GItana Stormcroft wrote:
Has anyone played the latest edition of good old DnD?

Nope, have not tried it either. Is it supposed to be like the original D&D? Because some of those things are hard to go back to :D

GM Trifty wrote:
I've played 5e a bit with some people IRL and started a game on PbP as a player. To add on to what Zordt said, there are just fewer different things that contribute to statistics on your page. Because there are fewer choices and a simplified system, it's easier to pick up. But it also feels like there are fewer meaningful options for mechanical customization.

That is exactly why I will be trying 5e, the variety of PF mechanical customization is (I think) breaking the game (for me). Most characters I see created are nothing but a collage of traits and far-fetched abilities dug up from the most obscure sources, to create a sort of Frankenstein for which the 'character concept' is then itself stretched to fit the abovementioned selections. So you are forced to limit the 'available books' when people are creating their characters, or scrutinize and police their numbers after they are created. Of note, this issue is not very strong with my old tabletop gaming group, as only one or two are min-maxers, and not extreme ones. But here on the forums....

Another thing which I think is afforded by PF is what I call characters made out of loadouts - do a séance here, and a little dance there, and today you are better at social skills than the Bard. Tomorrow a different dance and thingamajig and now you hit harder than the Barbarian, or scout better than the rogue. I really have a pet peeve with such builds, even more so when the DM allows the requirements to be almost hand waived - so almost no 'disadvantage/requirement' + all the advantages = making other characters in the group almost obsolete.


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Perception +12 (+9 for Raziel) <> HP: 42/42

This is how Zordt's song sounds in Hedrak's ears :D

"We start hitting it from afar, and make him come to us?"

Hedrak will prepare by casting Shield, Monkey Fish from a scroll, and finally Mirror Image once the first arrow flies.

Mirror Image: 1d4 + 1 ⇒ (2) + 1 = 3 Images.


Perception +12 (+9 for Raziel) <> HP: 42/42

PF2, I have now participated in one game that did not last long, and two PFS2 scenarios.

I am very underwhelmed by it. I find the system overly complex, and terribly rocket tag right from level 1.


Perception +12 (+9 for Raziel) <> HP: 42/42

I would leave him at the church - he seems to be safe there at least?

Fortitude: 1d20 + 11 ⇒ (13) + 11 = 24

Shrugging the cold away, Hedrak follows after Zordt.

Climbing Take 10 also = total 17


Perception +12 (+9 for Raziel) <> HP: 42/42

I am sad to see you go Gitana - I think your character was the most flavorful of us all.

I have been trying to get into Starfinder but... The games I have tried did not really feel like a space adventure to me, for some reason.


Perception +12 (+9 for Raziel) <> HP: 42/42

Yeah, Hedrak's vote will be to go up also - I will post in the Gameplay soon about it.

--------------------

As for continuing play, I am in if you will have me :)

Adding to what Zordt has already pointed out, I must say this game has been one of the few in these forums for the past years in which at certain points I felt somewhat a measure of player agency and sandbox-y-ness. I find myself drawn less and less to games that are too scripted (I could go on about this forever but will not clog Discussion :D), so that is a good thing in my book.

I think you did a great job with the scenes and environment description, and I was happy for once not to find a game packed with comical interludes.

The PbP medium can be tricky to play in - I have never GMed for any decent amount of time in the forums, but I have played a lot. It is hard to keep everyone going, and managing availabilities and posting habits. It is hard to stay engaged, and contribute to keep others engaged - this group has a good dynamic, and I think the communication was very good with and from you Trifty, and that made a big difference.

So yeah, count me in if possible.


Perception +12 (+9 for Raziel) <> HP: 42/42

"For some reason, I get the sense that the path we need to follow is up" - Hedrak commented to the others - "Not sure how long we will last out there though, but staying here... I don't like these rumbling sounds when apparently now we are on the side of a mountain..." - he let the thought linger, while Raziel did not seem at all interested in leaving his backpack.

In the meantime the half-orc searched the hall they were in for other exits.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19


Perception +12 (+9 for Raziel) <> HP: 42/42

"What?!" - Hedrak growls at the offer to cannibalize the captives - "Get away from me" - and moves closer to his companions.

Gitana thx for the heals! Hedrak is at 29/42. Any chance for one or two more zaps?


Perception +12 (+9 for Raziel) <> HP: 42/42

Quick question for Trifty about the damage these guys are dishing out - is any of it elemental, or sneak attack, or..?

Hedrak spat blood and continued his assault.

Morningstar on Blue: 1d20 + 10 ⇒ (9) + 10 = 19
Damage if it hits: 1d8 + 15 + 1d6 + 4 ⇒ (8) + 15 + (2) + 4 = 29

If the attack hits:

The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)

From the backpack, Raziel whimpers:

Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
Bodyguard DC10: 1d20 + 9 ⇒ (16) + 9 = 25
Bodyguard DC10: 1d20 + 9 ⇒ (4) + 9 = 13

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AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 12/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 2 charges spent.


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak cannot believe how this creature continues evading his attacks.

Morningstar on Blue: 1d20 + 10 ⇒ (3) + 10 = 13
Damage if it hits: 1d8 + 15 + 1d6 + 4 ⇒ (1) + 15 + (2) + 4 = 22

Holy crap. Really?

If the attack hits:

The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)

From the backpack, Raziel meows:

Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
Bodyguard DC10: 1d20 + 9 ⇒ (17) + 9 = 26
Bodyguard DC10: 1d20 + 9 ⇒ (14) + 9 = 23

----------

AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 30/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 1 charge spent.


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak swings hard at the foe in front of him.

Morningstar on Blue: 1d20 + 12 ⇒ (5) + 12 = 17
Damage if it hits: 1d8 + 17 + 1d6 + 4 ⇒ (7) + 17 + (4) + 4 = 32

If the attack hits:

The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)

From the backpack, Raziel growls:

Bodyguard DC10: 1d20 + 9 ⇒ (6) + 9 = 15
Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
Bodyguard DC10: 1d20 + 9 ⇒ (18) + 9 = 27

----------

AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 34/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 1 charge spent.


Perception +12 (+9 for Raziel) <> HP: 42/42

In that case:

With a snarl, Hedrak lays into the enemy in front of him - "I will be right there Norde!"

Morningstar on Blue: 1d20 + 12 ⇒ (6) + 12 = 18
Damage if it hits: 1d8 + 17 + 1d6 + 4 ⇒ (3) + 17 + (1) + 4 = 25

Like before, if the attack hits:

The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)

From the backpack, Raziel hisses in the dark!:

Bodyguard DC10: 1d20 + 9 ⇒ (19) + 9 = 28
Bodyguard DC10: 1d20 + 9 ⇒ (9) + 9 = 18
Bodyguard DC10: 1d20 + 9 ⇒ (10) + 9 = 19

----------

AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism, Frostbite 1 charge spent.


Perception +12 (+9 for Raziel) <> HP: 42/42

Ok, but I think having Hedrak falling back from the front to grab the stone will be the worse option, but lets go with it.

Could Gitana step back, so I can step in her place and pocket the stone?


Perception +12 (+9 for Raziel) <> HP: 42/42

I should not drop away from the front, or Norde will be alone, and they will have a clear path to Gitana. Waiting on Zordt ;)


Perception +12 (+9 for Raziel) <> HP: 42/42
GItana Stormcroft wrote:
Hedrak wrote:
Sorry Gitana, but that position you placed Hedrak in is not where I want to be, as he would be too exposed to flanking. I had placed him next to the one I would like to attack. I have placed him back there.
Sorry. I can't see how he could attack the enemies to the west of Nordt from that position, unless he has 15 foot reach or is using a ranged attack. I have apparently missed something. Did the GM move one of the NPCs after your post?

Sorry Gitana, I am not sure what you mean by West :)

Hedrak moved ahead and attacked the pink one.
Now he attacked the pink one again, and shifted to the side to be in front of you.


Perception +12 (+9 for Raziel) <> HP: 42/42

"Damn it Zordt! We need light!" - Hedrak roared as he heard the arrows.

I know the Light spell probably does not work, but Hedrak does not :P

Understanding their predicament, the half-orc decided to risk all out, focusing on his martial and arcane training.

Spell Combat + Spellstrike for Frostbite and attack on the same target.

Concentration DC17: 1d20 + 7 ⇒ (20) + 7 = 27

Morningstar 1 on pink: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Damage if it hits: 1d8 + 13 + 1d6 + 4 ⇒ (8) + 13 + (4) + 4 = 29

Morningstar 2 on pink if alive, else on blue: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage if it hits: 1d8 + 13 + 1d6 + 4 ⇒ (4) + 13 + (3) + 4 = 24

Morningstar 2 is a CRIT?: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Additional damage if it is (not sure if spell damage crits): 1d8 + 1d8 + 13 + 13 + 1d6 + 1d6 + 4 + 4 ⇒ (1) + (5) + 13 + 13 + (5) + (2) + 4 + 4 = 47

If any of the attacks hit:
The 1d6+4 is Frost damage. If any of these hit, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.)

From his backpack, Raziel meows!:

Bodyguard DC10: 1d20 + 9 ⇒ (15) + 9 = 24
Bodyguard DC10: 1d20 + 9 ⇒ (16) + 9 = 25
Bodyguard DC10: 1d20 + 9 ⇒ (14) + 9 = 23

Hedrak then steps in front of Gitana.

----------

AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Strike, Arcane Pool +1, Shield, Inspire Courage, Heroism


Perception +12 (+9 for Raziel) <> HP: 42/42
Zordt Gnulm wrote:
Zed was clearly more than a little distracted by their surroundings...

'Who's Zed? Zed's dead, baby. Zed's dead'

So Trifty, did the wolf thing step back to cast? Because Norde has the feat Step-Up. That might make a BIG difference? :P


Perception +12 (+9 for Raziel) <> HP: 42/42

Sorry Gitana, but that position you placed Hedrak in is not where I want to be, as he would be too exposed to flanking. I had placed him next to the one I would like to attack. I have placed him back there.


Perception +12 (+9 for Raziel) <> HP: 42/42

Thanks Norde! Did not know.

With a grunt, his weapon brimming with Arcane power, Hedrak waded in on the their closest opponent.

Morningstar: 1d20 + 12 ⇒ (12) + 12 = 24
Damage if it hits: 1d8 + 16 ⇒ (3) + 16 = 19

From his backpack, Raziel hisses!:

Bodyguard DC10: 1d20 + 9 ⇒ (7) + 9 = 16
Bodyguard DC10: 1d20 + 9 ⇒ (1) + 9 = 10
Bodyguard DC10: 1d20 + 9 ⇒ (6) + 9 = 15

----------

AC: 22 (24 if/when Bodyguard applies from Raziel)
HP: 42/42
Effects: Arcane Pool +1, Shield, Inspire Courage, Heroism


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak will zap the wand of Shield before going inside.

Planning on protecting Norde's flank, but need to see the map first ;)


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak followed after the others in silence, weapon in hand. Raziel peered from his backpack.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Perception +12 (+9 for Raziel) <> HP: 42/42

"Ok, let us do this then" - Hedrak nods at his companions, as they venture into the land of the damned.


Perception +12 (+9 for Raziel) <> HP: 42/42

People, just to let you all know I am traveling from tonight until Saturday for a small vacation. Should have access to wifi and whatnot, but probably not much time to post. So if you need to press on, feel free to bot me.


Perception +12 (+9 for Raziel) <> HP: 42/42

Lesser Restoration STR: 1d4 ⇒ 2
Lesser Restoration STR: 1d4 ⇒ 4
Lesser Restoration INT: 1d4 ⇒ 2
Lesser Restoration INT: 1d4 ⇒ 4

Hedrak offers his thanks to the clerics - "I am not sure how I will replay you for this, but I will make sure to do so"


Perception +12 (+9 for Raziel) <> HP: 42/42

Lesser Restoration STR: 1d4 ⇒ 1

Sigh...

"Thank you brother, I can feel some of the strength retrunging to my limbs" - Hedrak turned to Zords after drinking the potion.

We are in a church, so I will have to ask around - perhaps one of the priests can lend a hand. Do we need to get into the portal right away?

"And thank you for the healing magic Gitana" - he nodded at his companion - "My wounds are fully recovered"


Perception +12 (+9 for Raziel) <> HP: 42/42

I think Hedrak has taken 10 hp of damage, but the worse is the stats:
STR 14/18
INT 12/16


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak's mind and body numb - he wavers but does not fall. Yet...

"Norde, how long do you think you need to get these off my back..?" - he growl at his companion.

Spellcraft: 1d20 + 11 + 2 - 2 ⇒ (10) + 11 + 2 - 2 = 21

Status:
STR 14/18
INT 12/16


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak continues focusing on the lance, despite the attacks that sap his vitality.

Spellcraft: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18


Perception +12 (+9 for Raziel) <> HP: 42/42

With a growl, Hedrak swings as hard as he can at the demon.

Attack if we can (morningstar): 1d20 + 12 ⇒ (1) + 12 = 13
Damage if it hits: 1d8 + 17 ⇒ (1) + 17 = 18


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Perception +12 (+9 for Raziel) <> HP: 42/42

Wow, that was a bit anticlimactic :P

I will wait for the others before my actions.


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak concentrated on commanding the lance again, trying to get things under control.

Spellcraft: 1d20 + 11 - 2 + 2 ⇒ (15) + 11 - 2 + 2 = 26

He remained focused, assaulting the demon and ignoring its minions - "Your lackeys will not be enough to stop us" - the half-orc growled.

Casting Searing Light, Ranged Touch Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage if it hits: 4d8 ⇒ (8, 8, 7, 2) = 25

Do these things crit? (Touch attack): 1d20 + 11 ⇒ (10) + 11 = 21
Additional damage if they do: 4d8 ⇒ (8, 5, 3, 2) = 18

I am not applying Inspire Courage to the damage. Not sure if I should?


Perception +12 (+9 for Raziel) <> HP: 42/42

"Be prepared friends!" - Hedrak roared, focusing his will on the lance again.

Spellcraft: 1d20 + 11 - 2 + 2 ⇒ (6) + 11 - 2 + 2 = 17

To no avail...


Perception +12 (+9 for Raziel) <> HP: 42/42

Fort Save: 1d20 + 13 ⇒ (17) + 13 = 30

Cold damage: 1d6 ⇒ 6

Shaken on a successful save? :/ Trifty, how long does the effect last?

"Bah, this cold breeze will not deter us" - Hedrak growled - "Nor will your trickery"

Spellcraft: 1d20 + 11 + 2 - 2 ⇒ (6) + 11 + 2 - 2 = 17

Had been forgetting Heroism applies to skill checks. Still not good enough though. When the lance is not activated, it means we cannot attack?

Attack if we can (morningstar: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage if it hits: 1d8 + 17 ⇒ (8) + 17 = 25


Perception +12 (+9 for Raziel) <> HP: 42/42

Allowing himself to be drawn by the spear's power, Hedrak's eyes glowed with a preternatural golden light, and the weapon assaulted the demon with a blast of searing light.

Casting Searing Light, Ranged Touch Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage if it hits: 4d8 ⇒ (3, 5, 5, 1) = 14


Perception +12 (+9 for Raziel) <> HP: 42/42

Trifty, the lance can also work as a conduit for Searing Light, Daylight, and Agonize right? Do we know the caster level for these? Also, do I need to roll anything in particular, besides what is requested by the spell itself?


Perception +12 (+9 for Raziel) <> HP: 42/42

Fort: 1d20 + 13 ⇒ (9) + 13 = 22

Damage: 1d6 ⇒ 4

Snarling the cold away, Hedrak focused on the spear again - "We are not done yet" - he growled at the demon - "Stop your ridiculous tricks. We are right here!"

Spellcraft: 1d20 + 11 ⇒ (15) + 11 = 26


Perception +12 (+9 for Raziel) <> HP: 42/42

Morningstar +1 (+2 on damage with Arcane Strike): 1d20 + 11 ⇒ (14) + 11 = 25
Damage if it hits: 1d8 + 16 ⇒ (8) + 16 = 24


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak harnessed the power of the Lance, and directed it at the beast, looking it straight in the eyes as it was pulled toward them - "Do you understand now?"

Does Hedrak also get to attack?: 1d20 + 10 ⇒ (15) + 10 = 25
Damage if it hits: 1d8 + 15 ⇒ (2) + 15 = 17

Not sure if the Lance itself has any bonuses or added damage?


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Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak would have cast Shield before - it lasts 4 minutes.

"You were saying..?" - Hedrak chuckled at the creature's frustration, his eyes and hands brimming with energy.

Swift Action = Arcane Strike.

"We did not call you to play games anyway. You were summoned here to be destroyed..." - his smile was now gone, and he focused on the spear.

Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30

Do I actually need an action to pierce through the barrier? Also, what happens with the lance? Does it glow or something? :D


Perception +12 (+9 for Raziel) <> HP: 42/42

"You will stay behind this time my friend" - the magus bid farewell to Dog, leaving him in care of the acolytes - "I will come back when I can" - he patted the loyal animal.

"But you, do not worry. You are coming with me" - he nodded at Raziel, who peeked at him from his backpack with a serious expression.

----------

Hedrak smiled when he was handed the Lance of Gwenevere - "It is perfectly balanced. An amazing weapon" - he deftly swirled it around in his hands, studying its runes, weight and equilibrium.

For a warrior, few things carried more weight than being able to wield a good blade in combat, let alone an exceptional one. Could this be... His fate?

"I am ready"

Think will only cast Shield before the ritual, and that's about the extent of my preparations :P


Perception +12 (+9 for Raziel) <> HP: 42/42

Yep, lets go with that ;)


Perception +12 (+9 for Raziel) <> HP: 42/42

Hedrak offers to assist.

Planes Aid: 1d20 + 7 ⇒ (12) + 7 = 19


Perception +12 (+9 for Raziel) <> HP: 42/42

Zordt:

"I acknowledge it - it is madness" - Hedrak grunted grimly - "But I intend to see us win" - he added, without skipping a beat - "And you will be bound to tell our story to all we meet" - in spite of the jest, he did not smile.

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