Perception +12 (+9 for Raziel) <> HP: 42/42
GM Trifty wrote: Fourth player: Agreed we should get a fourth one - and I think a Recruitment thread should be opened. I will not recommend anyone because... I have done so in the past, and the results are not necessarily the best ones :P GM Trifty wrote: Continuity: This is a tricky one... I am a huge fan of Magus, and could easily stick with Hedrak for the future. But I think dungeon delving implies further considerations like Norde pointed out - there are some roles which can make a big impact on the whole thing (and scouts are one of those). So there may be the need of a more balanced group. In that case I am available to reshuffle and create another character. GM Trifty wrote: Gameplay: This one is even trickier, and will elicit also questions from my end :D Will this be basically a staging ground to 'mechanically' test characters against certain encounters? Or will there be relevant story elements revolving around it? I ask because, even though I am a HUGE fan of dungeon crawling, challenging encounters, along the lines of 'slogging through the Underdark' or braving Rappan Athuk, I usually do not find myself very motivated when the game turns into simply a series of mostly unrelated encounters. If that will be the case, I think I will step out, and leave room for another. No bad blood, no harm done, but I do know myself, and I don't think such game will grab me. Funny enough in the past I was happy even just participating in 'arena' like events, where you overcome one challenge, level up, have a next challenge and so forth. Nowadays... I need more :)
Perception +12 (+9 for Raziel) <> HP: 42/42
Thank you all for the game. Trifty, you have no idea how happy it made me to be part of a grim and dark game for once, instead of the usual ones riddled with comedic interludes. Thank you for your writeup - I think it exceled at conveying the emotions around it - fear, despair, sadness. I enjoyed immensely, just like I enjoyed the final writeup! At the players - it has been a pleasure to see you guys in action, and playing with you. Would/Will not hesitate in joining you guys again, if/when the chance presents itself.
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak looked at himself, and those around him. He nodded at Will with the most subtle hint of a smile, and growled in satisfaction when he regarded his own bloody hands. Yet... There was distant feel of loss... Of an opportunity? To know more about himself? His ancestry...? It did not matter anymore, the monster was gone, and all the possible deals he could ever offer. Norde's words woke him from his ramblings, and made him chuckle - he looked at his brother Zordt - "Told you we would prevail"
Perception +12 (+9 for Raziel) <> HP: 42/42
I assume Heroism is unfortunately gone by now, right? :P Thank you for the bot Trifty. "We will give you a few more reasons not to forget us!" - Hedrak growled as he swung, stepping to flank with Norde. Morningstar +2: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Morningstar +2, is it a crit?: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
From the backpack, Raziel hisses!:
Bodyguard DC10: 1d20 + 9 + 22 ⇒ (19) + 9 + 22 = 50 Bodyguard DC10: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Bodyguard DC10: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 ----------
Perception +12 (+9 for Raziel) <> HP: 42/42
GItana Stormcroft wrote: Has anyone played the latest edition of good old DnD? Nope, have not tried it either. Is it supposed to be like the original D&D? Because some of those things are hard to go back to :D GM Trifty wrote: I've played 5e a bit with some people IRL and started a game on PbP as a player. To add on to what Zordt said, there are just fewer different things that contribute to statistics on your page. Because there are fewer choices and a simplified system, it's easier to pick up. But it also feels like there are fewer meaningful options for mechanical customization. That is exactly why I will be trying 5e, the variety of PF mechanical customization is (I think) breaking the game (for me). Most characters I see created are nothing but a collage of traits and far-fetched abilities dug up from the most obscure sources, to create a sort of Frankenstein for which the 'character concept' is then itself stretched to fit the abovementioned selections. So you are forced to limit the 'available books' when people are creating their characters, or scrutinize and police their numbers after they are created. Of note, this issue is not very strong with my old tabletop gaming group, as only one or two are min-maxers, and not extreme ones. But here on the forums.... Another thing which I think is afforded by PF is what I call characters made out of loadouts - do a séance here, and a little dance there, and today you are better at social skills than the Bard. Tomorrow a different dance and thingamajig and now you hit harder than the Barbarian, or scout better than the rogue. I really have a pet peeve with such builds, even more so when the DM allows the requirements to be almost hand waived - so almost no 'disadvantage/requirement' + all the advantages = making other characters in the group almost obsolete.
Perception +12 (+9 for Raziel) <> HP: 42/42
This is how Zordt's song sounds in Hedrak's ears :D "We start hitting it from afar, and make him come to us?" Hedrak will prepare by casting Shield, Monkey Fish from a scroll, and finally Mirror Image once the first arrow flies. Mirror Image: 1d4 + 1 ⇒ (2) + 1 = 3 Images.
Perception +12 (+9 for Raziel) <> HP: 42/42
Yeah, Hedrak's vote will be to go up also - I will post in the Gameplay soon about it. -------------------- As for continuing play, I am in if you will have me :) Adding to what Zordt has already pointed out, I must say this game has been one of the few in these forums for the past years in which at certain points I felt somewhat a measure of player agency and sandbox-y-ness. I find myself drawn less and less to games that are too scripted (I could go on about this forever but will not clog Discussion :D), so that is a good thing in my book. I think you did a great job with the scenes and environment description, and I was happy for once not to find a game packed with comical interludes. The PbP medium can be tricky to play in - I have never GMed for any decent amount of time in the forums, but I have played a lot. It is hard to keep everyone going, and managing availabilities and posting habits. It is hard to stay engaged, and contribute to keep others engaged - this group has a good dynamic, and I think the communication was very good with and from you Trifty, and that made a big difference. So yeah, count me in if possible.
Perception +12 (+9 for Raziel) <> HP: 42/42
"For some reason, I get the sense that the path we need to follow is up" - Hedrak commented to the others - "Not sure how long we will last out there though, but staying here... I don't like these rumbling sounds when apparently now we are on the side of a mountain..." - he let the thought linger, while Raziel did not seem at all interested in leaving his backpack. In the meantime the half-orc searched the hall they were in for other exits. Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Perception +12 (+9 for Raziel) <> HP: 42/42
Quick question for Trifty about the damage these guys are dishing out - is any of it elemental, or sneak attack, or..? Hedrak spat blood and continued his assault. Morningstar on Blue: 1d20 + 10 ⇒ (9) + 10 = 19
If the attack hits:
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.) From the backpack, Raziel whimpers:
Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21
----------
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak cannot believe how this creature continues evading his attacks. Morningstar on Blue: 1d20 + 10 ⇒ (3) + 10 = 13
Holy crap. Really? If the attack hits:
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.) From the backpack, Raziel meows:
Bodyguard DC10: 1d20 + 9 ⇒ (12) + 9 = 21 Bodyguard DC10: 1d20 + 9 ⇒ (17) + 9 = 26 Bodyguard DC10: 1d20 + 9 ⇒ (14) + 9 = 23 ----------
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak swings hard at the foe in front of him. Morningstar on Blue: 1d20 + 12 ⇒ (5) + 12 = 17
If the attack hits:
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.) From the backpack, Raziel growls:
Bodyguard DC10: 1d20 + 9 ⇒ (6) + 9 = 15
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Perception +12 (+9 for Raziel) <> HP: 42/42
In that case: With a snarl, Hedrak lays into the enemy in front of him - "I will be right there Norde!" Morningstar on Blue: 1d20 + 12 ⇒ (6) + 12 = 18
Like before, if the attack hits:
The 1d6+4 is Frost damage. If it hits, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.) From the backpack, Raziel hisses in the dark!:
Bodyguard DC10: 1d20 + 9 ⇒ (19) + 9 = 28 Bodyguard DC10: 1d20 + 9 ⇒ (9) + 9 = 18 Bodyguard DC10: 1d20 + 9 ⇒ (10) + 9 = 19 ---------- AC: 22 (24 if/when Bodyguard applies from Raziel)
Perception +12 (+9 for Raziel) <> HP: 42/42
GItana Stormcroft wrote:
Sorry Gitana, I am not sure what you mean by West :) Hedrak moved ahead and attacked the pink one.
Perception +12 (+9 for Raziel) <> HP: 42/42
"Damn it Zordt! We need light!" - Hedrak roared as he heard the arrows. I know the Light spell probably does not work, but Hedrak does not :P Understanding their predicament, the half-orc decided to risk all out, focusing on his martial and arcane training. Spell Combat + Spellstrike for Frostbite and attack on the same target. Concentration DC17: 1d20 + 7 ⇒ (20) + 7 = 27 Morningstar 1 on pink: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Morningstar 2 on pink if alive, else on blue: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Morningstar 2 is a CRIT?: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
If any of the attacks hit:
The 1d6+4 is Frost damage. If any of these hit, creature is Fatigued (A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued) and Entangled due to the Rime Spell feat (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.) From his backpack, Raziel meows!:
Bodyguard DC10: 1d20 + 9 ⇒ (15) + 9 = 24 Bodyguard DC10: 1d20 + 9 ⇒ (16) + 9 = 25 Bodyguard DC10: 1d20 + 9 ⇒ (14) + 9 = 23 Hedrak then steps in front of Gitana. ----------
Perception +12 (+9 for Raziel) <> HP: 42/42
Thanks Norde! Did not know. With a grunt, his weapon brimming with Arcane power, Hedrak waded in on the their closest opponent. Morningstar: 1d20 + 12 ⇒ (12) + 12 = 24
From his backpack, Raziel hisses!:
Bodyguard DC10: 1d20 + 9 ⇒ (7) + 9 = 16
----------
Perception +12 (+9 for Raziel) <> HP: 42/42
Lesser Restoration STR: 1d4 ⇒ 1 Sigh... "Thank you brother, I can feel some of the strength retrunging to my limbs" - Hedrak turned to Zords after drinking the potion. We are in a church, so I will have to ask around - perhaps one of the priests can lend a hand. Do we need to get into the portal right away? "And thank you for the healing magic Gitana" - he nodded at his companion - "My wounds are fully recovered"
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak concentrated on commanding the lance again, trying to get things under control. Spellcraft: 1d20 + 11 - 2 + 2 ⇒ (15) + 11 - 2 + 2 = 26 He remained focused, assaulting the demon and ignoring its minions - "Your lackeys will not be enough to stop us" - the half-orc growled. Casting Searing Light, Ranged Touch Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Do these things crit? (Touch attack): 1d20 + 11 ⇒ (10) + 11 = 21
I am not applying Inspire Courage to the damage. Not sure if I should?
Perception +12 (+9 for Raziel) <> HP: 42/42
Fort Save: 1d20 + 13 ⇒ (17) + 13 = 30 Cold damage: 1d6 ⇒ 6 Shaken on a successful save? :/ Trifty, how long does the effect last? "Bah, this cold breeze will not deter us" - Hedrak growled - "Nor will your trickery" Spellcraft: 1d20 + 11 + 2 - 2 ⇒ (6) + 11 + 2 - 2 = 17 Had been forgetting Heroism applies to skill checks. Still not good enough though. When the lance is not activated, it means we cannot attack? Attack if we can (morningstar: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Perception +12 (+9 for Raziel) <> HP: 42/42
Allowing himself to be drawn by the spear's power, Hedrak's eyes glowed with a preternatural golden light, and the weapon assaulted the demon with a blast of searing light. Casting Searing Light, Ranged Touch Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak harnessed the power of the Lance, and directed it at the beast, looking it straight in the eyes as it was pulled toward them - "Do you understand now?" Does Hedrak also get to attack?: 1d20 + 10 ⇒ (15) + 10 = 25
Not sure if the Lance itself has any bonuses or added damage?
Perception +12 (+9 for Raziel) <> HP: 42/42
Hedrak would have cast Shield before - it lasts 4 minutes. "You were saying..?" - Hedrak chuckled at the creature's frustration, his eyes and hands brimming with energy. Swift Action = Arcane Strike. "We did not call you to play games anyway. You were summoned here to be destroyed..." - his smile was now gone, and he focused on the spear. Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30 Do I actually need an action to pierce through the barrier? Also, what happens with the lance? Does it glow or something? :D
Perception +12 (+9 for Raziel) <> HP: 42/42
"You will stay behind this time my friend" - the magus bid farewell to Dog, leaving him in care of the acolytes - "I will come back when I can" - he patted the loyal animal. "But you, do not worry. You are coming with me" - he nodded at Raziel, who peeked at him from his backpack with a serious expression. ---------- Hedrak smiled when he was handed the Lance of Gwenevere - "It is perfectly balanced. An amazing weapon" - he deftly swirled it around in his hands, studying its runes, weight and equilibrium. For a warrior, few things carried more weight than being able to wield a good blade in combat, let alone an exceptional one. Could this be... His fate? "I am ready" Think will only cast Shield before the ritual, and that's about the extent of my preparations :P
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