Div, Pairaka

H'ecks-pha-czu'whaugh's page

24 posts. Alias of Tacticslion.


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John Kretzer wrote:
Freehold DM wrote:

Calistria.

One day, vengeance.
Until then, lust.

Let me guess Wheddon? For the first part that is....all though the second could lead to the first... ;)

... or vice verse! You know how hot passions can run over their respective boundaries!


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: ////////]
Duration (Shield): 20 rnds [remaining: ////////]
Duration (Ironbeard): 20 rnds [remaining: /////////]
Duration (Expeditious Retreat): 20 rnds [remaining: //////////]
Duration (Bless): 20 rnds [remaining: ///////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

GM Rednal wrote:
What's your MP like, anyway? Inflict Light Wounds might be a good choice, here.

One. And sure, I'm out of ideas, as evidenced by the fact that this has sat until today. QUASI-EDIT: urg, the forums are down. I'll try again later.

"Ee-toh-frae-ta'gh-nosh..." she begins intoning, gathering negative energy into her touch.

Concentration to Cast Defensively: 1d20 + 7 ⇒ (15) + 7 = 22

Touch Attack: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Potentially +2 to both, if this thing is an evil outsider!


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: /////////]
Duration (Shield): 20 rnds [remaining: /////////]
Duration (Ironbeard): 20 rnds [remaining: //////////]
Duration (Expeditious Retreat): 20 rnds [remaining: ///////////]
Duration (Bless): 20 rnds [remaining: ////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

Updated three rounds of reduction on the above for the previous two rounds and this one.

Hey, I just realized: if this is an evil outsider, it should have been taking two additional damage from... *checks* the one time I've hit it so far...

Drawing out her bow, she aims and looses, quickly.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15 +2 for evil outsider? Damage: 1d6 ⇒ 2 +2 for evil outsider?

EDIT: Yep. I'm a mythical being!


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |
GM Rednal wrote:
The insect let out a screech as it threw off the spell through sheer willpower.

I'm a mythical Power, everybody! :D ... :/ ... :(

"Il'surrish." she whispers, accepting Il'surrish's offer as well.

Temptation, taking Il'surrish up on his offer of Elemental Aura (fire) for a +C/-L effect. DC 17 reflex for half (3rd level, +4 ability modifier = 10+3+4=17).
Concentration: 1d20 + 7 ⇒ (8) + 7 = 15 v. DC 13+?? Concentration check (10 + spell level [4] + (CMB)?

EDIT: I'M A MYTHICAL POWER. SO. VERY. MYTHICAL. >:I


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

It kind of sucks, because it fits her character concept more, buuuu~t, I don't think it works very well, mechanically. I might be retraining a lot more than just that, though, as I made a number of decisions that all link together. I'm not entirely sure I like how she plays at present, or how the mechanical flavor really comes off. I'll have to think about it. Not sure how much "retraining" covers, actually, either, so... Blarg. We've allowed it to work for so long in our games... sigh. Anyway.

"That'd be nice, Vic." she agrees.

CMB: 1d20 + 5 ⇒ (7) + 5 = 12

"... but nope." She growls for a moment, then, "Abadar." she says, as the power of Slow attempts to move forth from her and over the creature.

Temptation, taking Abadar up on his offer of Slow for a +L/-C effect. EDIT: DC 18 will negates (4th level, +4 ability modifier = 10+4+4=18).
Concentration: 1d20 + 7 ⇒ (17) + 7 = 24 v. DC 14+?? Concentration check (10 + spell level [4] + (CMB)? EDIT: I hope its CMB isn't higher than +10.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Attack (blade boot): 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Sneak Attack: 1d6 ⇒ 4

Is Sneak Attack applied, as it's grappling me? EDIT: It doesn't look like it. By this point, I've become not only convinced that this is a trap option, I'm gravely regretting having it as a character at all. It's extra dice roll to code for zero bonus to combat ability. It looks like I've gravely overestimated her ability to do this on her own.

"Vic! Someone's being a baaaa~ad boy!" she grunts in the excitement of it all. "Let's show him how to be really naughty!"


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: ////////////]
Duration (Shield): 20 rnds [remaining: ////////////]
Duration (Ironbeard): 20 rnds [remaining: /////////////]
Duration (Expeditious Retreat): 20 rnds [remaining: //////////////]
Duration (Bless): 20 rnds [remaining: ///////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

"Worthless religion. Birth in this fashion is nothing to celebrate." she spits. "You should never kill your mother, child. That is an unforgivable offense for such an ungrateful worthless ****** ***** ** ****." she explains to the thing.

"Abadar, look at this worthless thing in hatred."

She accepts Abadar's "no change" quickened slow-spell effect. According to my understanding, her alignment and the demeanor of deities in general does not change with this effect in place, which is why I'm accepting it. Please let me know if this is incorrect, and presume that she does not take this action if it is.

With a divine curse, she swings at the monstrosity.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d12 + 4 ⇒ (7) + 4 = 11
Don't know what this is, but if it has DR, this bypasses DR/magic as it's magical, currently, with bless. It doesn't bypass material or alignment, though. She'll pay attention to see if it has that and possibly do something about it next round.

"Vic, ignore the rabble - we've got bigger flies to swat!" she calls out to her current-ally.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: /////////////]
Duration (Shield): 20 rnds [remaining: /////////////]
Duration (Ironbeard): 20 rnds [remaining: //////////////]
Duration (Expeditious Retreat): 20 rnds [remaining: ///////////////]
Duration (Bless): 20 rnds [remaining: ////////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

"You are an imbecile entirely unworthy of your followers. Your religion is a sham, and the purpose of your faith is proven worthless by your complete disinterest in those who follow it. Pathetic." she says, disgustedly, as she steps forward and again swings Lucy.

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14 or +10... also, should this be Intimidate/an untrained Charisma check?
Perception: 1d20 + 7 ⇒ (5) + 7 = 12 combined with...
-> Heal: 1d20 + 5 ⇒ (2) + 5 = 7 ... to see how he's doing?

Finally, as the crowd seems to be all kamikaze, can I tell if they're being mentally controlled, just fanatics, or what?
Sense Motive: 1d20 + 5 ⇒ (12) + 5 = 17

EDIT: Ack! I forgot to make an attack roll!
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d12 + 4 ⇒ (8) + 4 = 12

EDIT: Ack 2! The confirmationing?!
Attack: 1d20 + 6 ⇒ (15) + 6 = 21


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: //////////////]
Duration (Shield): 20 rnds [remaining: //////////////]
Duration (Ironbeard): 20 rnds [remaining: ///////////////]
Duration (Expeditious Retreat): 20 rnds [remaining: ////////////////]
Duration (Bless): 20 rnds [remaining: /////////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

Surrounded, she moves forward and continues to focus on the hitting the mayor as hard as she can, ignoring his summoned pest and the maddened community.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d12 + 4 ⇒ (9) + 4 = 13

Did he step out of range via 5-ft. step? If not, she gets the attack, below, but if so, that's fine. She moves forward to attack him, regardless.

If leaving allows her an attack:
Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d12 + 4 ⇒ (7) + 4 = 11


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: ///////////////]
Duration (Shield): 20 rnds [remaining: ///////////////]
Duration (Ironbeard): 20 rnds [remaining: ////////////////]
Duration (Expeditious Retreat): 20 rnds [remaining: /////////////////]
Duration (Bless): 20 rnds [remaining: //////////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

Unable to hit as hard without surprise, she swings as hard as she can at the mayor, ignoring his summoned pest for now.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d12 + 4 ⇒ (4) + 4 = 8

Dang, Vic, ignore the rubes! I beat the DC 15 to convey the message! SIGH. NPCs... amirite? Blarg. Lousy combat stats awaaaaayyyyy...


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: ////////////////]
Duration (Shield): 20 rnds [remaining: ////////////////]
Duration (Ironbeard): 20 rnds [remaining: /////////////////]
Duration (Expeditious Retreat): 20 rnds [remaining: //////////////////]
Duration (Bless): 20 rnds [remaining: ///////////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

H'ecks-pha-czu'waugh nods to herself, as much as the mayor, and lifts her mask, and loosens her robe a bit, walking towards him.

Bluff: 1d20 + 7 ⇒ (9) + 7 = 16 to note any ambushes along the way
Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14 or +10, if attracted...
Bluff: 1d20 + 9 ⇒ (18) + 9 = 27 to convince mayor ugly this is true, while pointing behind her back toward other cultists to Vic

"Mm, yes." she breathes, huskily, walking... impressively. "Throwing aside false beliefs does sound like a good idea." she nods, relaxing her hand behind her, and subtly pointing Vic to assault the mayor in three..., two..., one... now.

As she gets close to the mayor, nearly exuding need for release, her loose grip on Lucy shifts, suddenly, swinging the hammer up from below, to slam into the mayor's chin and flesh, and then again - too quickly to be real.

Attack twice, once maybe against FF AC as a standard, if he bought my previous bluff, and once guaranteed against FF AC as a swift from mythic that bypasses any DR as well.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 Sneak Attack: 1d6 ⇒ 4

Attack: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 Sneak Attack: 1d6 ⇒ 2

EDIT: Well, at least I can rest assured that I hit him. Unless he's somehow wearing weird armor and shields under those cultist robes - which I should have noticed - he shouldn't be able to have an AC all that high to begin this combat with at this level, even with a mythic boost. Blarg - here I go into combat once more with little in the way of combat abilitiiiiieeeeesssss~!

EDIT 2: Totally expecting to get creamed by the other cultists, but I at least want to take smarmy-pants mayor down first. Action economy might not be my friend, but striking the head off this serpent should, hopefully, help the village, eventually...

"You should worship me instead, you miserable cretinous pile of worthless flesh!"

EDIT 3: BLARG. My damage is about half a typical boss-monster's CR. Oof. Not a super-damage dealer, my girl. Here's hoping that's enough to let Vic take him down... >:/


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20
Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23Or +10, if attracted...
Bluff: 1d20 + 9 ⇒ (16) + 9 = 25

The woman reborn strides confidently into the clearing, as if she belonged there, as if she owned the place.

She smiles at those gathered, mask and robe doing little to nothing to hide her altered features.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Mutagen (Strength): 200 rnds [remaining: ////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////]

Duration (Shield of Faith): 20 rnds [remaining: ////////////////]
Duration (Shield): 20 rnds [remaining: /////////////////]
Duration (Ironbeard): 20 rnds [remaining: //////////////////]
Duration (Expeditious Retreat): 20 rnds [remaining: ///////////////////]
Duration (Bless): 20 rnds [remaining: ////////////////////]

She drinks her mutagen (STR), then she casts (herself) Shield of Faith, Shield, and (with mythic power) adds Bless, Expeditious Retreat, Ironbeard nets +2+1+4 = +7 to AC, +30 ft. speed, +1 attack, and +1 saves v. fear.

Current Stats: (Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 36 | AC: 25, T: 17, FF: 23 | Fort: 9, Reflex: 7, Will: 7 or 8 v. fear | CMB: +7, CMD: 27 | Init: +0, Perception: +7 | Spd 60 ft.

Nodding, Hexy does as he says, taking out a flask and taking a good, long, hard drink. As she begins to undergo the transformation beginning her partial returning to that state that she remembered, the state that once felt oh so good, even as it was so wrong, she grinned, muttering the words, and tapping into that ancient portion of her that was once nearly a demon lord, pulling up that old power to enhance her. In that brief moment, she recalled just how pathetic she'd become. Well. She would fix that. And screw whoever got in her way. Perhaps literally, perhaps figuratively. Either way, nothing would stop her.

She hefts Lucy, tenderly, almost like a lover. She turns her hard gaze at the one who seems unaffected...


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

The correct answer is to kill it, to **** it, or to do both. Either order, really. Thus sayith I.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

H'ecks-pha-czu'whaugh blinks. "****." she explains.

"**** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****in' **** **** **** **** **** **** **** **** **** ****." she continues, just make sure her point was clear - she didn't want any mistakes made in translation, you see.

She proceeds to pace that way in the confines for the next ten minutes, describing, in detail, exactly what she wants and how she wants it.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

"H'ecks-pha-czu'whaugh never said she was divine anymore..." she says, "-nor that she was out of control." her smile grows. "But... she likes being dominated..." she adds, evenly.

"Do it. Make her yours. Take her here, now, and don't ever stop." she asks, arching toward the Countess.

She stands and bites her own hand enough to bring a welt of her blackened blood. "**** her."

Will: 1d20 + 5 ⇒ (2) + 5 = 7 EDIT: WELP.
EDIT 2: for clarity. EDIT 3: for better in-character-voice


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

The Countess beholds a striking creature with smoldering eyes and clearly other-worldly features, from the burning shifting red-to-pink-to-blue hair, the strange Abyssal writings inscribed and moving across her flesh, and the shifting skin tone changing from blue to green to gold to copper to red to purple and back to blue over the course of minutes. Dangerous, terrible, yet horribly seductive in her own strange way, and aggressively "friendly".

H'ecks-pha-czu'whaugh casually tosses her armor and other accouterments aside, to the floor.

"H'ecks-pha-czu'whaugh imagines you've seen similar in the past." H'ecks-pha-czu'whaugh notes, idly. "She imagines you've been wanted badly in the past."

She breathes, heavily, stripped, now, to the waist.

She prowls around, padding, like a hunter.

"This one wants you to bite her." she says, purringly, alluringly. "Come... she is willing. Know the truth in her blood." H'ecks-pha-czu'whaugh goads, baring her neck, leaning close to the Countess' face.

"Learn how much desire is held for you. How much this one once was. Taste of one who was once almost a god, and almost one of the enemy you face - and let her taste you." she says, as she places herself against the Countess.

Charisma: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Because she wants the Countess.
CHA/Intimidate: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Nonstandard use of the skill: she's not trying to scare the Countess into doing her bidding or give her the Shaken condition, but just to be generally impressive.
Diplomacy: 1d20 + 10 + 2 + 2 + 2 ⇒ (17) + 10 + 2 + 2 + 2 = 33
Because she wants to do well.

So, here's hoping no accidental death - again, brought about by her own actions knowing the danger - due to negative levels or CON loss or anything. But... oh well. We'll see!
Images! The internet has them. EDIT: safe for work!
EDIT 2: Okay! Well, Hexy sure can be convincing about the darnedest things... Hm. Blast it, Social Buffing! Blast it to dark fade aways!


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Note to self: I disapprove of my passive mien.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

I forgot to mention, my attack in my last post bypasses any DR the creature might have.

EDIT: Also, despite Hexy's general frustration, I'm just letting you know that, ultimately, I'm fine. :D I could do with a bit of re-tooling of the dice roller, mind, but other than that... :)

Attacks of the Beast:

Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 2 of 100 rnds
Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 3 of 100 rnds
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 4 of 100 rnds
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 5 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 6 of 100 rnds
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 7 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (11) + 4 = 15 8 of 100 rnds
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 9 of 100 rnds
Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 10 of 100 rnds
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 11 of 100 rnds
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d12 + 4 ⇒ (2) + 4 = 6 12 of 100 rnds
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 4 ⇒ (6) + 4 = 10 13 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 14 of 100 rnds
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 15 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 16 of 100 rnds
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 17 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 18 of 100 rnds
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 19 of 100 rnds
Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 20 of 100 rnds
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 21 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (6) + 4 = 10 22 of 100 rnds
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 23 of 100 rnds
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 24 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 25 of 100 rnds
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 26 of 100 rnds
Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 27 of 100 rnds
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 28 of 100 rnds
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 29 of 100 rnds
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 30 of 100 rnds
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 4 ⇒ (11) + 4 = 15 31 of 100 rnds
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 32 of 100 rnds
Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 33 of 100 rnds
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 34 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 35 of 100 rnds
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 4 ⇒ (11) + 4 = 15 36 of 100 rnds
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 37 of 100 rnds
Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 38 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (2) + 4 = 6 39 of 100 rnds
Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 40 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 41 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 42 of 100 rnds
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (2) + 4 = 6 43 of 100 rnds
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 44 of 100 rnds
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 45 of 100 rnds
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 46 of 100 rnds
Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d12 + 4 ⇒ (11) + 4 = 15 47 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 48 of 100 rnds
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 49 of 100 rnds
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 50 of 100 rnds
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 51 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 52 of 100 rnds
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 53 of 100 rnds
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 4 ⇒ (6) + 4 = 10 54 of 100 rnds
Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 55 of 100 rnds
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 56 of 100 rnds
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 57 of 100 rnds
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 4 ⇒ (2) + 4 = 6 58 of 100 rnds
Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 59 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 60 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (6) + 4 = 10 61 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 62 of 100 rnds
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 63 of 100 rnds
Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d12 + 4 ⇒ (11) + 4 = 15 64 of 100 rnds
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 65 of 100 rnds
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d12 + 4 ⇒ (1) + 4 = 5 66 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 67 of 100 rnds
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 68 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 69 of 100 rnds
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 70 of 100 rnds
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 71 of 100 rnds
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d12 + 4 ⇒ (6) + 4 = 10 72 of 100 rnds
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 73 of 100 rnds
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 74 of 100 rnds
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (11) + 4 = 15 75 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 76 of 100 rnds
Attack: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d12 + 4 ⇒ (4) + 4 = 8 77 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 78 of 100 rnds
Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 79 of 100 rnds
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 80 of 100 rnds
Attack: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 81 of 100 rnds
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 82 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (2) + 4 = 6 83 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 84 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (6) + 4 = 10 85 of 100 rnds
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 86 of 100 rnds
Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 4 ⇒ (5) + 4 = 9 87 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (7) + 4 = 11 88 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 89 of 100 rnds
Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 90 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (2) + 4 = 6 91 of 100 rnds
Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 92 of 100 rnds
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 93 of 100 rnds
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d12 + 4 ⇒ (10) + 4 = 14 94 of 100 rnds
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 95 of 100 rnds
Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 96 of 100 rnds
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d12 + 4 ⇒ (9) + 4 = 13 97 of 100 rnds
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d12 + 4 ⇒ (12) + 4 = 16 98 of 100 rnds
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 99 of 100 rnds
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d12 + 4 ⇒ (8) + 4 = 12 100 of 100 rnds

Welp, 10 minutes of combat should either see Hexy dead, or the creature dead. Either way, this form ends at that time. She takes 5 ft. steps each round to keep using her lucerne hammer.

Her Current Stats:

Strength Mutagen
Str 18, Dex 10, Con 14, Int 14, Wis 10, Cha 18
AC 25, touch 18, flat-footed 18 (+4 armor, +4 Dex Cha, +2 shield, +2 divine, +2 nAC)
HP 18
Fort +8, Ref +6, Will +6
Defensive Abilities Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Knife, Switchblade +5 (1d4+4/19-20 P or S <can look like something else>); Blade Boot +5 (1d4+4 P); Tonfa +5 (1d4+4 B, blocking); Flail +5 (1d8+4 B, disarm, trip); Hammer, Lucerne +5 (1d12+4 B or P, brace, reach, +2 sunder medium or heavy armor)
Ranged Knife, Switchblade (thrown, 10 ft.) +1 (1d4+4/19-20 P)
CMB +5; CMD 19

Let's see how this thing susses out! :D


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

- have I gotta deal for you!

Muwahahahahah!


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

H'ecks-pha-czu'whaugh wishes to inform you that you are her OTP. She will expect results from this, natch'.

You may show your happiness later, Dear Hearts. Right now, you have nasty ol' Rovy-poo (emphasis on the poo) to deal with. Silly child, is he, always going on about ending everything. I wonder if he finally realized he was part of everything?

Regardless, you have my (dubious) blessings. I command it.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

H'ecks-pha-czu'whaugh wishes to inform you that you are her dream-boat (see what I did there?).

You, of course, may refer to her as Fae, Hefz, Hex, Jya, Xya, Heksfazia, Exfeyzua, or "oh wow", depending on your culture/language/accent/preferences.

You may show your gratitude later, Sleepy-Head. Right now, you have froggie things. So cute they are, with all that slime, and fat, and bloat, and warts, and tongues! Simply adorable... and delicious. I recommend the legs. Dipped in batter and fried. Or raw with the extra slime. Mmmmmmmmmmm.

(I'll be watching you, Harath. Aaaaaaaaaaaaaalways watching...)


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

H'ecks-pha-czu'whaugh wishes to inform you that you are now her second besty forever, until someone replaces you.

EDIT: You may thank her, at your leisure, Sweety.


(Fe)male Mutagenically altered half-elf (for now) Alchemist (Vivisectionist) 2 / Oracle 2 / Ranger 2 | HP: 21 | AC: 18/20/18, T: 12/14/12, FF: 18/18/18 | Fort: 9/9/11, Reflex: 7/9/7, Will: 7/5/7 | CMB: +6/+4/+4, CMD: 20/20/18 | Init: +0/+2/+0, Perception: +7/5/7 |

Thing two.