Kazim

HealBot4600's page

14 posts. Alias of drbuzzard.


Full Name

Healbot4600

Race

Human

Classes/Levels

Cleric 8/Hierophant 1

Gender

F

About HealBot4600

HealBot4600
Aasimar cleric (blossoming light) of Pharasma 8/Hierophant 2 (Pathfinder RPG Adventurer's Guide 112, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
Aura body of ice (5 ft.)
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Defense
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AC 12, touch 11, flat-footed 12 (+1 deflection, +1 natural)
hp 60 (8d8+17)
Fort +7, Ref +2, Will +9
Defensive Abilities hard to kill; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft., fly 20 ft. (poor)
Melee +1 holy reliquary silversheen dagger +8/+3 (1d4+2/19-20)
Special Attacks channel positive energy 14/day (DC 22, 6d6), faith's reach[MA], mythic power (7/day, surge +1d6)
Domain Spell-Like Abilities (CL 8th; concentration +11)
. . 6/day—icicle (1d6+4 cold), rebuke death (1d4+4)
Cleric (Blossoming Light) Spells Prepared (CL 8th; concentration +11)
. . 4th—anti-incorporeal shell[ACG], dimensional anchor
. . 3rd—invisibility purge, remove curse, remove disease, communal resist energy[UC]
. . 2nd—false life, resist energy, lesser restoration, silence (DC 15)
. . 1st—bless, comprehend languages, deathwatch, diagnose disease[UM], obscuring mist, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, read magic, stabilize
. . Domains Healing, Water (Ice[APG] subdomain)
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Statistics
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Str 12, Dex 11, Con 12, Int 12, Wis 17, Cha 20
Base Atk +6; CMB +7; CMD 18
Feats Improved Channel[M], Quick Channel[UM], Reactive Healing[ACG], Selective Channeling
Traits sacred conduit, touched by divinity
Skills Appraise +5, Craft (jewelry) +3, Diplomacy +12 (+16 vs. good creatures, +16 to convince evil creatures to act against its nature), Disable Device -1, Fly +6, Heal +14, Knowledge (planes) +5, Knowledge (religion) +12, Linguistics +5, Perception +5, Sense Motive +14, Spellcraft +12, Use Magic Device +6; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Infernal
SQ amazing initiative, healer's blessing, luminous font, recalled blessing[MA], relentless healing[MA]
Other Gear +1 holy reliquary silversheen dagger, amulet of natural armor +1, first aid gloves, phylactery of positive channeling, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Pharasma)[UE], mess kit[UE], pot, silver holy symbol of Pharasma, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Pharasma, 982 gp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Body of Ice (8 rounds/day) (Su) Ice form grants DR 5/-, Immunity to Cold, double damage from Fire.
Cleric (Blossoming Light) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric (Blossoming Light) Domain (Ice)
Cleric Channel Positive Energy 6d6 (14/day, DC 22) (Su) Positive energy heals the living and harms undead, chaotic evil outsiders, and light sensitive evil creatures. Extra use fills area with bright light as well.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Faith's Reach (Su) Your touch divine spells have a range of 30 ft.
Fly (20 feet, Poor) You can fly!
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Healer's Blessing (Su) Your cure spells are empowered for free.
Icicle 1d6+4 cold (6/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.
Improved Channel [Mythic] Non-mythic foes damaged by channeled energy must save twice (take lower).
Luminous Font (Su) Increased channel energy and bonus on Diplomacy.
Promise of Faith Cannot use spellcasting or class abilities while wearing (and 1 min after removing) armor or shield
Promise of Purity Lose all class features if you have commited an evil act.
Quick Channel Channel energy faster by expending more uses
Reactive Healing When dmg would reduce you to 0 or fewer hit points, expend channel or lay on hands as imm act to heal yourself.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+4 dam to negative HP target.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Relentless Healing (Su) Spend 1 power to apply a healing spell or ability to a creature that has died within 1 round.
Selective Channeling Exclude targets from the area of your Channel Energy.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.