Kazim

HealBot4600's page

14 posts. Alias of drbuzzard.


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F Human Cleric 8/Hierophant 1

Seeing Tanrov bleeding all over the place, Healbot channels.

6d6 ⇒ (6, 1, 5, 4, 3, 5) = 24 excluding the baddies


F Human Cleric 8/Hierophant 1

reflex: 1d20 + 2 ⇒ (3) + 2 = 5
reflex: 1d20 + 2 ⇒ (3) + 2 = 5

Ow.

Channel to heal.

1d6d6 ⇒ (1, 2, 2, 1, 5) = 11 Nice roll

HP 60-39+11= 32


F Human Cleric 8/Hierophant 1

Healbot will also channel, excluding the foe.

6d6 ⇒ (1, 4, 6, 5, 6, 5) = 27


F Human Cleric 8/Hierophant 1

"I am also depleted of powerful healing, so if we continue on, I can't do much more than channel. "


F Human Cleric 8/Hierophant 1

Healbot will top him off some more.

healing: 6d6 ⇒ (3, 3, 6, 4, 3, 3) = 22
healing: 6d6 ⇒ (2, 5, 3, 6, 1, 3) = 20

you can assume these before you cast if it saves you spells.


F Human Cleric 8/Hierophant 1

"I am close to tapped out for healing at this point, all I have left is lower level spells. "

cure moderate: 2d8 + 7 ⇒ (8, 2) + 7 = 17 +50%= 25


F Human Cleric 8/Hierophant 1

Another cure serious on Tanrov.

healing: 3d8 + 7 ⇒ (3, 7, 2) + 7 = 19 +50%=28


F Human Cleric 8/Hierophant 1

fort save: 1d20 + 6 ⇒ (7) + 6 = 13 derp


F Human Cleric 8/Hierophant 1

Healbot will drop a cure serious on Tanrov since he seems to be donating quite a bit of blood right now.

cure serious: 3d8 + 7 ⇒ (8, 7, 6) + 7 = 28 +50% = 42


F Human Cleric 8/Hierophant 1

init: 1d20 + 2 ⇒ (11) + 2 = 13

Uelarik and Tanrov are up.


F Human Cleric 8/Hierophant 1

Healbot will channel and exclude the gargoyles.

healing: 6d6 ⇒ (6, 5, 5, 4, 4, 5) = 29 Well hell, guess I don't need to quick channel as well.


F Human Cleric 8/Hierophant 1

healbot perception: 1d20 + 5 ⇒ (14) + 5 = 19


F Human Cleric 8/Hierophant 1

Healbot again acts to prop Tanrov up.

cure mod: 2d8 + 7 ⇒ (1, 7) + 7 = 15 +50%=22


F Human Cleric 8/Hierophant 1

OK, Xan has been replaced by Healbot4600. Optimized mythic healer and channeler.

I'm not the biggest fan of GM NPCs, but this one will only be buffing and healing (and channeling for damage sometimes).

init: 1d20 + 0 ⇒ (11) + 0 = 11