Headmutant |
I play in a 2 player Mummy Mask and 4 player Wrath of Righteous game. I can empathize with the experiences of KoalaMonk. The outcomes of the game always just feel... inevitable. This is especially prevalent once we close 3 locations in WotR, allowing us to block locations. Our group (smartly) has loaded up on blessings in WotR, and very often, there is no single check that cannot be overcame with the cumulative effect of multiple blessings. I would change the following:
1) Blessings. Change all basic blessings from "add to any check" to "add to your check". Non-basic, upgraded blessings could have power of "add to any check" with bury card (and XXX check to discard instead). All blessings add d8 instead of variable number based on skill being used. More powerful blessings take best result of two d8 dice on specific checks aligned with spheres of influence of deity.
2) Cure spell. d4+1 is too powerful, especially if you have 2 cure spells in deck. With good strategy (and some luck), you can be an unending battery. Have Cure spell recharge top 2 cards on discard pile (instead of shuffle). Make a upgrade Cure that recharges more discards and possibly a second upgrade that recharges ALL discard.
3) Additional effects for taking more damage than what is in your hand. Instead of ignoring the additional damage, maybe bury top card of deck or discard top of blessing deck?
More changes in mind but post getting too long.