Mask of the Mantis

He Who Walks in Blood's page

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I´m probably blind but after skimming through the book I couldn´t find answers to these questions. I´d be thankful for help!

in the Pathfinder rules, is there an easy way to tell if a magic item is available in a community or not? So when my players ask (as they do all the time) "Can I get a dancing longsword +x in this city?" I roll some percentile dice (or whatever) and am able to answer afterwards?

If not, how do DMs handle this?

Also I´m wondering how much of their starting gold player characters should be allowed to invest in magic items. Are there rules for this? Or if not, how do people do it?

Blood


Looking for some nice short adventures for my group and stumbled upon the Pathfinder Society Scenarios. Problem is there are sooo many! Could anyone help me finding the coolest?


Has this ever truly worked?

Just looking for new ways to improve my gaming experience...


Hi,

our group recently played Tower of the last Baron converted to Pathfinder. It was our first Paizo Adventure and the players enjoyed it VERY much. Now I´m looking for other modules with an infiltration and/or assassination vibe. My players used to play a lot of Shadowrun so it´s not hard to tell where they got it from...

So my question is: Are there any other similar Pathfinder/Pathfinder Society/Gamemastery or AP modules around? Or maybe ones from the old Dungeon Mag?

Also, does anyone of you run or play games that resemble a mixture of Shadowrun and D&D, with adventures feeling more like runs?

Answers to this thread are very appreciated.

Cheers!

Blood.


The Thread about Castle Ravenloft got me thinking about this adventure concept:

The adventurers are summoned to an ancient graveyard. People have gone missing from the small village nearby. There are rumors that an ancient evil has emerged from one of the crypts. Just as the player characters walk down the stairs leading to the crypt, we

- CUT -

to the characters that awaken in their coffins. Warriors in mail, crusader types, open their coffins, eager to slay some vampire tonight. The characters have no clue how they got here.

So the main adventure would resolve around the characters having to find out what happened in the crypt dungeon, how they became vampires - playing out some of the dungeon in flashbacks - and how they can return to their mortal selves. (Since actual vampires are a little too powerful I´d probably use vampire spawn.)

So what do you think? Railroady as hell? :)


Hi there,

I want to run the "Expedition to Castle Ravenloft" adventure with Pathfinder. Has anyone tried this? And where should I place Strahd´s castle? My Golarion-Fu is very weak unfortunately...

I´m also very interested in your basic experiences with this module. :)

Blood


Almighty Paizo Community, I´m looking for some insights...

So far I´ve read the product descriptions for this AP but I´m still not sure if it´s for me or not. So my very basic question to those who have read it or even started playing:

How do you like it?

How does it compare to the other APs?

And what seems problematic?