Granny Nan

Hazel the Unbathed's page

61 posts. Alias of redward.


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Female Human Witch/2

*plink*

1d20 + 5 ⇒ (3) + 5 = 8
1d4 + 1 ⇒ (1) + 1 = 2


Female Human Witch/2

Hazel scurries next to Jareth to get a clear shot and also to cop a feel.

She launches a sling bullet at the (blue) elemental

1d20 + 5 ⇒ (12) + 5 = 17
1d4 + 1 ⇒ (1) + 1 = 2


Female Human Witch/2

Look for cat!


Female Human Witch/2

Diplomacy aid to look for cat: 1d20 - 2 ⇒ (13) - 2 = 11

Diplomacy to get Cat Man to marry Hazel: 1d20 - 2 ⇒ (15) - 2 = 13


Female Human Witch/2

"I'm sure we can set you up with a private corner where you won't have to deal with everyone else. Set up some curtains and such."

"It could be...very private."


Female Human Witch/2

Hazel casts Read Magic to decipher the scrolls and takes 10 for 18 Spellcraft on everything else.


Female Human Witch/2

Hazel points a crooked at the troll and mutters an incantation.

Ray of sickening: 1d20 + 5 ⇒ (19) + 5 = 24

Fort save, DC 14(?) if that touches. Hazel has PBS and precise shot.


Female Human Witch/2

Hazel fixes her wonky eye on the troll again. This time penalizing his Saves (DC 15).


Female Human Witch/2

Hazel fixes the Troll with another stare, this time targeting his Attacks.

"Hey, not the face! I need these boys pretty."


Female Human Witch/2

Then she gives him the ol' hairy eyeball.

-2 AC, DC 15 Will


Female Human Witch/2

Hazel checks for a ring.


Female Human Witch/2

Hazel has...none of those skills. But she could spend 10 minutes to perform an Augury by consulting her Harrow deck and try to determine where their efforts will be best focused.

Otherwise:
Intelligence check to logic the peoples into order: 1d20 + 4 ⇒ (8) + 4 = 12

Dexterity check to toss supplies around: 1d20 + 3 ⇒ (4) + 3 = 7

Hazel spends the rest of the time thinking of ways to abuse her newfound power.


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Female Human Witch/2

"The tater tot bodies had bolts from the militia crossbows, but someone...or something...stuck them in post mortem. It was a frame job, and a clumsy one at that. My...friend...has run dozens of insurance scams, so I know what I'm talking about."

...

...

...

"The friend is me."


Female Human Witch/2

Hazel takes 10 on Kn: Nature for 18.


Female Human Witch/2

But first we'll explore the last room.

"Wait here, tater tot. We'll take you home once we've cleared out the fort. Your place or ours?" Hazel winks, and her eyelid sticks closed. She decides to roll with it.


Female Human Witch/2

So we can take him north to his village or return back to the settlement to report in, right? Could take him back with us, but not sure he'd want to go.

Hazel would also be happy to have a halfling companion, provided he's willing to wear a monkey mask and fake wings.


Female Human Witch/2

Hazel grabs the dagger and keys, leaving the monies and armor for the rest.

She shouts up to the halfling in Polyglot

"We're here to check on the fort. What happened? Who did this? I am considered beautiful by human standards."


Female Human Witch/2

Hazel will finish searching the room while the polyglots glot poly.


Female Human Witch/2

Hazel draws her trusty dagger, 'Boil Lancer' and moves into the room.


Female Human Witch/2

Hazel reaches into her brassiere and pulls out an alchemist's fire, lobbing it at the spiders.

damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female Human Witch/2

Have any of the bodies matched any descriptions of the people we're supposed to find here?


Female Human Witch/2

Heal: 1d20 ⇒ 12

Hazel dangles the other CLW bottle over her head like it's mistletoe.


Female Human Witch/2

Can we identify the gods?


Female Human Witch/2

Hazel examines the bodies and the smears of blood.


Female Human Witch/2

Hazel makes like a bath and delays.


Female Human Witch/2
Quote:
"No wife or girlfriend," the smith says, falling into the trap. "But if you're going to Fort Breakthrough, I can make it worth your while. I sent a shipment to the fort, but haven't got my pay for it. Check on the shipment and either bring back what's owed to me or bring back my shipment and I'll give you a standing discount on any purchases at my shop. Deal?"

"My new boyfriend will need his wares back. Then he can wear ME on HIS back."


Female Human Witch/2

Heal 1: 1d20 ⇒ 13
Heal 2: 1d20 ⇒ 10
Heal 4: 1d20 ⇒ 20

Hazel also attempts to identify the clear vial with a red liquid and
dark vial with a dark green liquid, taking 10 for 18 for both (using Spellcraft, assuming they're magic).


Female Human Witch/2

Hazel attempts First Aid on the dying Grippli.
Heal, DC 15: 1d20 ⇒ 10

Then she searches this room, as well as the ones she's already passed through.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Perception: 1d20 + 1 ⇒ (17) + 1 = 18


Female Human Witch/2

Hazel gathers up her skirts and hustles up the ladder (not sure how far up it is; she had a full move starting next to it).


Female Human Witch/2

Hazel yells, "Hey Dweve Dwynwood, move over!"

She readies an action to shoot any centipede when she's got a clear shot.

Sling!: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 ⇒ 1


Female Human Witch/2

Hazel gives the green centipede the ol' hairy eyeball (literal, in her case). Evil Eye, -2 AC

Hazel draws her sling and loads it.

Her sling looks suspiciously like a soiled pair of granny panties.


Female Human Witch/2

Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20

Oh wait, total defense. She fine.


Female Human Witch/2

Hazel windmills her arms around, going Total Defense as she leaves the room, presumably provoking from all three centipedes.


Female Human Witch/2

Fort Save: 1d20 + 1 ⇒ (16) + 1 = 17

Hazel, seeing no room to maneuver, adopts a defensive stance.

"Ohhhh, the cards said I would go like this! Jareth, hold me! I don't want to die alone!"


Female Human Witch/2

Hazel moves into the room and readies an action to Evil Eye anyone that attacks (-2 attack).


Female Human Witch/2

Hazel points two figures at her eyes, then points them at Jareth, SWAT team style. Then she puts them up to her mouth and sticks out her tongue. Hazel is gross.

She gathers her skirts and waddles into the room, up to the next door. She readies an action to open the door once someone else is in front of it.


Female Human Witch/2

Hazel makes a tactical advance, crop dusting all in her path.


Female Human Witch/2

"Yesssss...Give in to your anger."


Female Human Witch/2

Hazel shrugs and turns her Just Misunderstood Eye to the last lizard.


Female Human Witch/2

Evil eye on blue (-2 AC)


Female Human Witch/2

(the green lizard will still have -2 AC for 1 round)


Female Human Witch/2

Hazel attempts to identify the wizards. Kn: Knature: 1d20 + 8 ⇒ (6) + 8 = 14

Then she looks at the green lizard with her EVIL EYE (DC 14 Will, -2 AC).


Female Human Witch/2

"Could be trouble boys. Stick close to me."

"Close."

"Closer."

"Closer."

"Cloooooserrrrrrr."

Hazel mutters some words and waves her hands. A scrap of leather disintegrates in her hand.

Hazel casts Mage Armor


Female Human Witch/2

Second.


Female Human Witch/2

"We're going to Fort Breakthrough. I assume you need us to check on something or someone. Maybe your wife...or girlfriend...?"

"..."

"..."

"..."


Female Human Witch/2

"Anything you want to."


Female Human Witch/2

Do we need to stock up on alchemist's fires in case of swarms?


Female Human Witch/2

"We're going to Fort Breakthrough. Who do you need us to bring back with us?"

An egg drops out from under Hazel's skirts. It lands with a heavy thud and rolls until it hits the counter. Some kind of reptile starts poking its way out from the shell.


Female Human Witch/2

"A... detailed description."

Hazel waggles her eyebrows.


Female Human Witch/2

Hazel puts the dead bird back in her hair.

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