Mynafee Gorse

Packet Spoonshine's page

260 posts. Alias of Fiasko.


Full Name

Packet "The Sphynx" Spoonshine

Race

| HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9

Classes/Levels

| Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Gender

CG Halfling Rogue/Sorcerer

About Packet Spoonshine

This curious halfling has dark black hair, muttonchops, and a crooked smile. He carries a dog-eared spell book in one hand and well carved pipe in the other. His keen eyes are always on the lookout for a clue. Or a snack.

Packet "The Sphynx" Spoonshine

Rogue 4
CG Small humanoid (Halfling)
Class DC 20 Senses: Perc +9, Keen Eyes +2 to seek

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Defense
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AC 21
HP 42
Fort +7, Ref +12, Will +9

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Offense:

Speed 30 ft.
Melee +1 Striking Short Sword +11 2d6+4
Ranged Sling +10 1d6+4
Sneak Attack 1d6
Spells
Cantrips Read Aura, Telekinetic Projectile
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 10, Dex 18, Con 12, Int 12, Wis 12, Cha 12
Base Atk +8
Feats Distracting Shadows, Nimble Dodge, Sorcerer Dedication, Fleet, Quiet Allies, Magical Trickster, Nimble Crawl,
Skill Feats Streetwise, Catfall, Dubious Knowledge
Traits Halfling, humanoid
Languages Halfling, Common, Elvish
SQ
Skills Acrobatics +10, Athletics +6, Deception +10, Diplomacy +7, Intimidate +7, Lore: Underworld +7, Nature: +7, Occultism: +7, Religion: +7, Society: +7, Stealth: +12, Survival: +7, Thievery: +12
Combat Gear Sling, +1 Short Sword, Leather Armor
Scrolls Invisible Item, Soothe (lvl 1)
Other Gear Adventurer's kit, Wayfinder, grappling hook, Infiltrator's thieve's tools, extra picks 2x, caltrops, leather armor, sling bullets (10)

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Special abilities

Nimble Dodge:
Requirements: You are not encumbered.
Trigger: A creature targets you with an attack and you can see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Sneak Attack:
When your enemy can’t properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the flat-footed condition (page 620) with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.

As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.

Surprise Attack:
You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

Keen Eyes:
Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Deny Advantage:

As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself.

You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.

Short Cuts:

[dice=Telekinetic Projectile]1d20+6[/dice]

[dice=Damage]1d6+1[/dice]

[dice=Short Sword]1d20+11+1[/dice]

[dice=damage]2d6+4+1[/dice]

[dice=Sneak Attack]1d6[/dice]