Shoanti Tribesman

Hawkeye Talquimm's page

109 posts. Alias of Olondir.


About Hawkeye Talquimm

HAWKEYE
Male Human (Shoanti) Ranger (Falconer) 1
NG Medium Humanoid (Human)
Age 18
Init +6; Senses Perception +5

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APPEARANCE
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Spoiler:

Hawkeye is a tall, lightly tan skinned man with short black hair and carries a stern, serious look on his face. His leather armor is adorned on the shoulders with different feathers: Black ones, blue ones, white ones, red ones, and everything in between. He carries a walking stick, etched with Shoanti symbols and decorated with a few beads, a leather grip, and some feathers as well. His other meager possessions are in his backpack.

On his back is a very nice looking longbow. Its name in the common tongue would be "WhisperTalon". Hawkeye would eye you down if he thinks you are appraising it.


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BACKSTORY
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Spoiler:

Under a fullmoon, one full moon cycle since they found the Roc eggs, at almost exactly at what the civilized world would call midnight, Hawkeye was born.

Only one of the eggs survived to this point and on this night the egg hatched. Mirrah, the Shaman's predictions came true but this omen was of good and bad for all. For on this night Hawkeye was destined to be born heralds a new, rising age of darkness. "He who hunts for pleasure without mercy", the monster of a myth passed down for ages and ages, is said to stir from his slumber and awake during this peak of this darkness. It is said he will kill or enslave every living thing on Golarion and turn the mountains into sand.

Raised to respect the wilds, but also a keen hunter, Hawkeye was known for his affinity for the symbol of his people, his sense of perception, instinct, and wisdom. He excelled at archery and the druidic secrets so well he was gifted on his 18th name day with a majestic longbow.

It is custom that during one's 18th nameday, you may venture forth with the blessing of your tribe, to adventure and see the world and the gifts the great feathered one gives to all.

Hawkeye arrived at Sandpoint with a caravan heading towards the Swallowtail Festival and took room in the Rusty Dragon Inn.

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DEFENSE
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AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 13 (1d10+2)
Fort +4, Ref +6, Will +1
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OFFENSE
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Spd 30 ft.
Melee Quarterstaff +3 (1d6+3/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Whisper Talon (Str +2) +5 (1d8+2/20/x3)
Ranger (Falconer) Spells Known (CL 0, 3 melee touch, 5 ranged touch):
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STATISTICS
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot
Traits Reactionary, Savannah Child: Handle Animal
Skills Acrobatics +3, Climb +1, Craft: Bows +4, Escape Artist +3, Fly +3, Handle Animal +4, Knowledge: Nature +4, Perception +5, Ride +3, Stealth +7, Survival +5, Swim +1
Languages Common, Shoanti
SQ Animal Companion Link (Ex), Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex), Heart of the Wilderness +0, Share Spells with Companion (Ex), Track +1
Combat Gear Arrows (20), Quarterstaff, Studded Leather, Whisper Talon (Str +2); Other Gear Artisan's tools: Craft: Bows, Backpack (empty), Bedroll, Blanket, Flint and steel, Torch
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Goblinoid).
Heart of the Wilderness +0 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Track +1 +1 to survival checks to track.

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NAKIMI
Male Baby Roc Eagle
NN Small Animal
Init +2; Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 14, touch 13, flat-footed 12. . (+2 Dex, +1 size, +1 natural)
hp 7 (+2)
Fort +4, Ref +5, Will +2
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OFFENSE
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Spd 10 ft., Flight (80 feet, Average)
Melee Bite (Eagle) +2 (1d4/20/x2) and
. . Talon x2 (Eagle) +2 x2 (1d4/20/x2) and
. . Unarmed Strike +2 (1d2/20/x2)
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STATISTICS
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Skill Focus: Perception
Tricks Attack [Trick], Come [Trick], Defend [Trick], Defend [Trick], Distract [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Guarding [Trick], Roam [Trick]
Skills Fly +8, Perception +9, Stealth +6
Languages
SQ Come [Trick], Defend [Trick], Distract [Trick], Fetch [Trick], Guarding [Trick], Roam [Trick]

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SPECIAL ABILITIES
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Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.