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                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		    - This is a glad situation. I promise that your sacrifice will be remember, as an example of the Humanity skill to learn form her own mistakes. You killed pathfinders but I dont feel that I was saying goodbye to an enemy, only a good person with wrong elections. 
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Use Magic Dev: 1d20 + 18 ⇒ (10) + 18 = 28 - You are overloading the Sky Key ... his energies made your harbingers crazy ... stop this nonsense ... this magic are going to kill your fellows and our pathfinders!  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		    - We have talk with your Heralds ... and they see that this is a tragis mistake Lady Arodeth ... your acts are going to killing us and I dont believe that Aroden had been plased with this bloodbath. 
 Diplo Aid: 1d20 + 6 ⇒ (11) + 6 = 17  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		    - Think, Vagarti. Sky is falling doing. Gold is useless if we are dead. Do you want treasure? I give you gold.
 Hassari gives a bag with 500 pieces of gold. Partners, May I use my bluff +9 (+11 for heroism) or Aid anyone else?  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   - You have the power! Vagarti, show us how can use this gift to help others! +4 +2 heroism. Raver, Have you only 20 hp? Aid Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		    GM we have Haste 
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   The air elemental slams the (red) ooze and goes up (5 foot step) slam 1: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 4 ⇒ (1) + 4 = 5 
 [ooc] http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/eleme ntal-air/large-air-elemental [ooc]  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   How do you know that we are Pathfinders? You came from Taldor! How can a real azlanti know about Pathfinder Society? You came from the same time that us! Travelling planes and time! Don you remember the spells to activate Sky Key? Come on! Think about it!  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   aid diplo: 1d20 + 3 ⇒ (16) + 3 = 19 K planes or Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28 Hassari seems very concentrated. [/b] How do you know that we are Pathfinders? You came from Taldor! How can a real azlanti know about Pathfinder Society? You came from the same time that us! Travelling planes and time! Don you remember the spells to activate Sky Key? Come on! Think about it! [/b]  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Hassari casts haste and retreats afraid to be attack by this monsters.  I hope they are flat footed without any feat ... 
 concentration cast DEF / Acrobatics?: 1d20 + 13 ⇒ (17) + 13 = 301d20 + 3 ⇒ (20) + 3 = 23  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Hassari smiles gently. - Aroden, the Great God may help us and solves this magical trouble ... Diplomacy, aid: 1d20 + 4 ⇒ (10) + 4 = 14  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Hassari moves and casts one more spell. - Die b*#@#, die!!! scorching ray, touch, (applying -4 for melee) vs SR: 1d20 + 13 ⇒ (2) + 13 = 15
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Hassari cries.  Garam! I am not capable of stop it! Are you allright?? 
 S*!+!! I am thinking ... I could use my wand of prot vs evil...  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   - Garam! You are the one that she wants! Garam! Raven! Stop me! Noooo! I put near them ... I am not casting defensely ... if you want make AdO and try to stop me, you are welcome. I take Garam -sorry for the mistake with Golsam- and de the red outsider, nobody else vs SR -Garam - Red Out / Damage (Reflex 20); concentration if it is need it; again : 1d20 + 11 ⇒ (4) + 11 = 151d20 + 11 ⇒ (19) + 11 = 3011d6 ⇒ (6, 6, 4, 4, 1, 1, 3, 3, 3, 4, 6) = 411d20 + 13 ⇒ (20) + 13 = 331d4 ⇒ 4  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Spellcraft: 1d20 + 14 ⇒ (19) + 14 = 33
 I can believe it!! This round I must wait...  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Hassari moves. Suddenly, for a few seconds his skin seems blue and scaled.
 Dragons Breath (Blue Dragon, 60 feet line, -DC 20 reflex-. I think I can affect white, large serpent and blue vs SR White / Large / Blue : 1d20 + 11 ⇒ (18) + 11 = 291d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (16) + 11 = 27 Damage: 11d6 ⇒ (2, 5, 6, 1, 3, 3, 6, 1, 2, 5, 1) = 35 Again: 1d4 ⇒ 1  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Hassari moves and prepares action, casting scroching ray if he see (blue) serpentflok cast an spell. Wednesday I said I cast mirror image If I can before ... in this case ends this turn SR: 1d20 + 12 ⇒ (9) + 12 = 21 Sorry, vs SR +13 (level 9) + 1 sylph + 1 spell specilization + varisian tatoo + gifted adept = 22 ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (14) + 8 = 224d6 ⇒ (2, 3, 3, 3) = 111d3 ⇒ 3
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Will: 1d20 + 8 ⇒ (3) + 8 = 11 Hassari uses a scroll of glitterdust against the winged serpent and the (white) serpent. DC 13? 10 + level 2 +1WIS at east?  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		    - Be careful! This is a his is a Couatl a twisted evil outsider. Can use magic and teleportation and know alignments
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   Fort: 1d20 + 5 ⇒ (9) + 5 = 14 I want to use a image mirror before, and in my turn, haste -I think Aru would be affected Hassari cast a spell. Planes1: 1d20 + 14 ⇒ (11) + 14 = 25 Planes2: 1d20 + 14 ⇒ (17) + 14 = 31  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   I will carry: 
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		   - Well, I want to take one wand of magic missile. We have to move on, but you have to heal you, Aru. One of this potions of healing will help you. Spellcraft if we still need it: 1d20 + 14 ⇒ (16) + 14 = 301d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (3) + 14 = 17  I use one charge of mage armor from this wands
  
 
            
              
                 Sylph Sorcerer (Bloodline Elemmental Air) #9  / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8  http://goo.gl/yWkcd0 
              
              
                
                   
	
		    * I think I had moved Hassari last turn inside the room. I want to shoot with the xbow, but if I am not inside the room before, I am not sure   I can do it or at least without another -4 
 Cheetah attacks the (blue) serpentfolk and Hassari uses his crossbow on him *
 bite - dmg - trip: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (3) + 3 = 61d20 + 5 ⇒ (6) + 5 = 111d3 ⇒ 1
 xbow - dmg - trip: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 141d8 ⇒ 81d3 ⇒ 3 
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