Sorcerer

Hassari Ehnieh's page

111 posts. Organized Play character for Ethelnir..


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Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

:D

I have seen the link right now.

Thanks people, see you in the next ;) !!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

boon: 1d20 ⇒ 131d6 ⇒ 1

No boon!! :(

XDDD

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Thanks pals! Great GM & great partners!
Sorry for my grammatical mistakes! :D

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- This is a glad situation. I promise that your sacrifice will be remember, as an example of the Humanity skill to learn form her own mistakes. You killed pathfinders but I dont feel that I was saying goodbye to an enemy, only a good person with wrong elections.
I hope you may find Aroden in the next step of the voyage of your soul, Lady Arodeth.
Maybe, under antoher circumstances, we could be friends. Good luck.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Use Magic Dev: 1d20 + 18 ⇒ (10) + 18 = 28

- You are overloading the Sky Key ... his energies made your harbingers crazy ... stop this nonsense ... this magic are going to kill your fellows and our pathfinders!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- We have talk with your Heralds ... and they see that this is a tragis mistake Lady Arodeth ... your acts are going to killing us and I dont believe that Aroden had been plased with this bloodbath.
Please, stop this madness.

Diplo Aid: 1d20 + 6 ⇒ (11) + 6 = 17

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

2nd Aid Diplo: 1d20 + 6 ⇒ (1) + 6 = 7

Oooops!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- Think, Vagarti. Sky is falling doing. Gold is useless if we are dead. Do you want treasure? I give you gold.
What can I do with the gold if we are trapped here?
If you use your huge magical power, we are going to be dead.

Hassari gives a bag with 500 pieces of gold.

Partners, May I use my bluff +9 (+11 for heroism) or Aid anyone else?

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- You have the power! Vagarti, show us how can use this gift to help others!

+4 +2 heroism. Raver, Have you only 20 hp?

Aid Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I think we have to try it

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Yes please, Garam give us some help :D

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari sits in front of the gambler.

- Lets play your game

Bluff: 1d20 + 9 ⇒ (17) + 9 = 26

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- This awful green dome don`t fall!! Bloody hell!!

More Heralds!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

GM we have Haste
Initiative Order - Bolded Characters May Post Their Turn
Lightfoot Raven (-23) - Enlarge Person, Hype, Mage Armor - DC 22 Reflex save for 39 or no damage
Green Mage (-0) - Fly, Other Mystery Spells?
Garam (-18) - Mirror Image (2), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Hassari (-2) - Mage Armor
Golsan (-57) - Freedom of Movement
Aru (-2)
Pink Ooze (-0) - Misfortuned
Blue Ooze (-102)
Red Ooze (-15)
Yellow Kreighton Shaine (-0) - Delayed

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

The air elemental slams the (red) ooze and goes up (5 foot step)

slam 1: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 4 ⇒ (1) + 4 = 5
slam 2: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 4 ⇒ (6) + 4 = 10

[ooc] http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/eleme ntal-air/large-air-elemental [ooc]

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

The sorcerer throws a gem that explotes in the ground.

Elemental gem (air), at "Air" in the map. 5 foot step back

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari casts haste.

you only want me for my spells

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Saturday I am also in a Con.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari casts another haste.

My name is Hassteri XDDD
For me ok looking for the vault

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

How do you know that we are Pathfinders? You came from Taldor! How can a real azlanti know about Pathfinder Society? You came from the same time that us! Travelling planes and time! Don you remember the spells to activate Sky Key? Come on! Think about it!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

aid diplo: 1d20 + 3 ⇒ (16) + 3 = 19

K planes or Spellcraft: 1d20 + 14 ⇒ (14) + 14 = 28

Hassari seems very concentrated.

[/b] How do you know that we are Pathfinders? You came from Taldor! How can a real azlanti know about Pathfinder Society? You came from the same time that us! Travelling planes and time! Don you remember the spells to activate Sky Key? Come on! Think about it! [/b]

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I am sorry to hear that, Andrew. I hope she will fine soon and without pain.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Healing before this :D

Wand used by Garam: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari casts one spell over the last dinosaur.

- Feel the fear!!

Phantasmal Killer -DC 20-

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I recover 4 3rd spells and 3 2nd spells

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari casts haste and retreats afraid to be attack by this monsters.

I hope they are flat footed without any feat ...
May we heal before? :D

concentration cast DEF / Acrobatics?: 1d20 + 13 ⇒ (17) + 13 = 301d20 + 3 ⇒ (20) + 3 = 23

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Are you Gmed online or offline?

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari smiles gently.

- Aroden, the Great God may help us and solves this magical trouble ...

Diplomacy, aid: 1d20 + 4 ⇒ (10) + 4 = 14

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

May i aid to anyone? Intimidate+9 Diplo +4

??: 1d20 ⇒ 8

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Perfect

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Have we got interaction with azlanti general or we finish with Act 3?

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I forget to add HASTE AND INSPIRE COURAGE +4 attack ... but even with that ...

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari moves and casts one more spell.

- Die b*#@#, die!!!

scorching ray, touch, (applying -4 for melee)

vs SR: 1d20 + 13 ⇒ (2) + 13 = 15
ray: 1d20 + 3 ⇒ (4) + 3 = 74d6 ⇒ (4, 2, 1, 5) = 12
ray: 1d20 + 3 ⇒ (1) + 3 = 44d6 ⇒ (4, 5, 3, 5) = 17
ray: 1d20 + 3 ⇒ (20) + 3 = 234d6 ⇒ (4, 6, 1, 5) = 16

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari cries.

Garam! I am not capable of stop it! Are you allright??
You! Daughter of a b+#$!!! I am goint to kill you for this!!

S*!+!! I am thinking ... I could use my wand of prot vs evil...

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- Garam! You are the one that she wants! Garam! Raven! Stop me! Noooo!

I put near them ... I am not casting defensely ... if you want make AdO and try to stop me, you are welcome. I take Garam -sorry for the mistake with Golsam- and de the red outsider, nobody else

vs SR -Garam - Red Out / Damage (Reflex 20); concentration if it is need it; again : 1d20 + 11 ⇒ (4) + 11 = 151d20 + 11 ⇒ (19) + 11 = 3011d6 ⇒ (6, 6, 4, 4, 1, 1, 3, 3, 3, 4, 6) = 411d20 + 13 ⇒ (20) + 13 = 331d4 ⇒ 4

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- S$$%! Golsam I am losing control of my mind ... Go out! Or I am going to blast you!

Has anyone a protection from evil, please? XDDD

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari takes his head between both hands like it is hurting him.

Only a word sounds out of his lips.

- ¡Golsam!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Spellcraft: 1d20 + 14 ⇒ (19) + 14 = 33
Will: 1d20 + 8 ⇒ (2) + 8 = 10
Reroll -TShirt + 4 stars: 1d20 + 12 ⇒ (3) + 12 = 15

I can believe it!! This round I must wait...

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari moves.

Suddenly, for a few seconds his skin seems blue and scaled.
He opens his mouth and a long ray of electricity blasts some enemies.

Dragons Breath (Blue Dragon, 60 feet line, -DC 20 reflex-. I think I can affect white, large serpent and blue

vs SR White / Large / Blue : 1d20 + 11 ⇒ (18) + 11 = 291d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (16) + 11 = 27

Damage: 11d6 ⇒ (2, 5, 6, 1, 3, 3, 6, 1, 2, 5, 1) = 35

Again: 1d4 ⇒ 1

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari moves and prepares action, casting scroching ray if he see (blue) serpentflok cast an spell.

Wednesday I said I cast mirror image If I can before ... in this case ends this turn

SR: 1d20 + 12 ⇒ (9) + 12 = 21

Sorry, vs SR +13 (level 9) + 1 sylph + 1 spell specilization + varisian tatoo + gifted adept = 22

ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (14) + 8 = 224d6 ⇒ (2, 3, 3, 3) = 111d3 ⇒ 3
ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (19) + 8 = 274d6 ⇒ (4, 1, 3, 1) = 91d3 ⇒ 2
ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (3) + 8 = 114d6 ⇒ (6, 5, 6, 1) = 181d3 ⇒ 1

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Nobody bold-ed :D
Serpent has no throw salv for Glitterdust, has not?

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Will: 1d20 + 8 ⇒ (3) + 8 = 11

Hassari uses a scroll of glitterdust against the winged serpent and the (white) serpent.

DC 13? 10 + level 2 +1WIS at east?

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- Be careful! This is a his is a Couatl a twisted evil outsider. Can use magic and teleportation and know alignments
And these ... these are not just Serpentfolk... they ara fiendish serpentfolk. Resist all elements to some degree, magic, amd the are immune to mind-affecting effects, paralysis, and poison.
The can use their powers against Good and have some spell-like abilities.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Fort: 1d20 + 5 ⇒ (9) + 5 = 14

I want to use a image mirror before, and in my turn, haste -I think Aru would be affected

Hassari cast a spell.

Planes1: 1d20 + 14 ⇒ (11) + 14 = 25

Planes2: 1d20 + 14 ⇒ (17) + 14 = 31

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I will carry:
scrolls of blur (x4)
scrolls of daze monster (x4)
scrolls of hideous laughter (x4)
scrolls of hold person (x2)
scrolls of mirror image (x2)
scrolls of touch of idiocy (x4)
wand of mage armor (19 charges) (x1) (18?)
masterwork dagger (x2)

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I just carry the leftovers, with some scrolls and a magic missile wand I am happy

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- Well, I want to take one wand of magic missile. We have to move on, but you have to heal you, Aru. One of this potions of healing will help you.

Spellcraft if we still need it: 1d20 + 14 ⇒ (16) + 14 = 301d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (3) + 14 = 17

I use one charge of mage armor from this wands
I will carry:
scrolls of blur (x4)
scrolls of daze monster (x4)
scrolls of hideous laughter (x4)
scrolls of hold person (x2)
scrolls of mirror image (x2)
scrolls of touch of idiocy (x4)
wand of mage armor (19 charges) (x1) (18?)
masterwork dagger (x2)
amulet of natural armor +1 (x2)
ring of protection +1 (x2)

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

I think I moved the token .. but I am not very skilled with GDrive

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

* I think I had moved Hassari last turn inside the room. I want to shoot with the xbow, but if I am not inside the room before, I am not sure I can do it or at least without another -4
Sorry I did not apply -2 to rolls (attacks and dmg of both) (Sickened)

Cheetah attacks the (blue) serpentfolk and Hassari uses his crossbow on him *
One of the claws hurts the serpentfolk.

bite - dmg - trip: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (3) + 3 = 61d20 + 5 ⇒ (6) + 5 = 111d3 ⇒ 1
2 claws: 1d20 + 6 ⇒ (19) + 6 = 251d3 + 3 ⇒ (3) + 3 = 61d3 ⇒ 11d20 + 6 ⇒ (9) + 6 = 151d3 + 3 ⇒ (2) + 3 = 51d3 ⇒ 1

xbow - dmg - trip: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 141d8 ⇒ 81d3 ⇒ 3

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Fort cheetah: 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (19) + 5 = 24
Fort Hassari: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (16) + 5 = 21

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