#7-00: Sky Key Solution [Tier 10-11] (GM Andrew) (Inactive)

Game Master Yiroep

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Initiative:

[dice=Aru]1d20+9[/dice]
[dice=Garam]1d20+13[/dice] (+17 - Heightened Awareness)
[dice=Golsan]1d20+0[/dice]
[dice=Hassari]1d20+9[/dice]
[dice=Lightfoot Raven]1d20+9[/dice]


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Ack. Sorry Hassari. Didn't see you were getting both.
Will Save: 1d20 + 16 ⇒ (1) + 16 = 17 ....LOL
It is also blind!

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Garam tries to encase the winged serpent in ice.
Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18
It is encased in ice, and it falls to the ground.
Fall Damage (to both tomb and couatl): 2d6 ⇒ (1, 1) = 2

As it begins to crack, the blue Serpentfolk says something.

Draconic:
"Attack the tomb and free our holy gift from Ydersius! And kill that witch!"

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Orange's Turn
It charges the ice tomb.
Bite Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Bite Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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Yellow's Turn
It also charges the ice tomb.
Bite Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Bite Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Perception: 1d20 + 12 ⇒ (1) + 12 = 13
It does not see Aru hiding there.

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Red's Turn
It remains encased in ice.

Will Save vs. Glitterdust: 1d20 + 16 ⇒ (19) + 16 = 35

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Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-0) - Mirror Image (4), Blind, Other Mystery Spells?
Hassari (-9) - Mage Armor
Aru (-2)
Blue Serpentfolk (-0) - Mirror Image (3), Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (3), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (2), Other Mystery Spells?
Yellow Mutated Serpentfolk(-6) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-12) - Encased in Ice (8 HP left), Mystery Spells?
Lightfoot Raven (-7) - Blind, Hype, Mage Armor
Golsan (-13) - Freedom of Movement

Group Buffs: HASTE

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Golsan will FULL ATTACK White!

.
.
.
.
+1 Kn/Ad GSwd(S) Primary - Haste, PA, FF: 1d20 + 21 + 1 - 3 + 3 ⇒ (9) + 21 + 1 - 3 + 3 = 31
Damage: 2d6 + 12 + 9 ⇒ (3, 5) + 12 + 9 = 29
Mirror Image: 1d5 ⇒ 3

I'll assume a 31 is at least within 5 of the AC. If not, please reroll the below mirror chances.

+1 Kn/Ad GSwd(S) Haste - Haste, PA, BS: 1d20 + 21 + 1 - 3 ⇒ (9) + 21 + 1 - 3 = 28
Damage: 2d6 + 12 + 9 + 3 ⇒ (5, 4) + 12 + 9 + 3 = 33
Mirror Image: 1d4 ⇒ 3

That gets into less sure territory. But still probable that they have AC of 33 or less.

+1 Kn/Ad GSwd(S) Iterative 1 - Haste, PA, BS: 1d20 + 21 + 1 - 3 - 5 ⇒ (4) + 21 + 1 - 3 - 5 = 18
Damage: 2d6 + 12 + 9 + 3 ⇒ (6, 4) + 12 + 9 + 3 = 34
Mirror Image: 1d3 ⇒ 1

Now I'm really unsure. Stinks that I rolled a 1 on the Mirror Image this time. I'm going to keep the same dice. 23 seems unlikely.

+1 Kn/Ad GSwd(S) Iterative 2 - Haste, PA, BS: 1d20 + 21 + 1 - 3 - 5 - 5 ⇒ (7) + 21 + 1 - 3 - 5 - 5 = 16
Damage: 2d6 + 12 + 9 + 3 ⇒ (3, 6) + 12 + 9 + 3 = 33
Mirror Image: 1d3 ⇒ 1

Abbreviations:
Ad - Adamantine
BS - Backswing
DS - Devastating Strike
FF - Furious Focus
GS - Greater Sunder
GSwd(S) - Greatsword (Slashing)
Kn - Keen
OC - Overhand Chop
PA - Power Attack
PD - Pile Driver
SS - Shattering Strike
VS - Vital Strike


Actually, the result of all that was White has no more Mirror Images left. :p

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Wow. Ok! Better not be standing too close when my next turn comes around!

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

That actually just meets my CMD. :) I'll move action remove it, I guess.

Raven shakes his head rapidly, then rubs at his eyes to clear them. He then scowls at the white serpentfolk, stabbing out at it as he steps around it 5 ft.

Ada Branch, Haste, Weapon of Awe: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 12 ⇒ (4) + 12 = 16

The Exchange

Init +9-15 | HP 119/119 | AC21 | T15 | FF19 | Fort +15 | Ref +13 | Will +17, +1 vs fear, confusion, transmutation, death, Resist cold 10 | CMD 16 | Perception +28 | SM +23
Buffs:
Mage Armour, Overland Flight
Resources:
Patron 13|13, Reroll: Unused

In the event that the Couatl is broken out then he is staggered for a while.

Staggered: 1d4 ⇒ 1 rounds


Golsan unleases an eruption of swings and end up taking out every Mirror Image the Serpentfolk next to him had.

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Lightfoot Raven clears his eyes then stabs the Serpentfolk. It isn't happy.

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White's Turn
It turns to the attacker who took away all the images.
Bite Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Bite Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Claw Attack 1: 1d20 + 12 ⇒ (2) + 12 = 14
Claw Damage 1: 1d4 + 2 ⇒ (1) + 2 = 3

Claw Attack 2: 1d20 + 12 ⇒ (2) + 12 = 14
Claw Damage 2: 1d4 + 2 ⇒ (3) + 2 = 5
It gives a flurry of misses.

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Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-0) - Blind, Other Mystery Spells?
Hassari (-9) - Mage Armor
Aru (-2)
Blue Serpentfolk (-0) - Mirror Image (3), Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (3), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (2), Other Mystery Spells?
Yellow Mutated Serpentfolk(-6) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-12) - Encased in Ice (8 HP left), Mystery Spells?
Lightfoot Raven (-7) - Blind, Hype, Mage Armor
Golsan (-13) - Freedom of Movement

Group Buffs: HASTE

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

As soon as Aru sees that all of fellow's images are gone,she takes a shot!

+1 corrosive short bow: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
regular damage: 1d6 + 6 ⇒ (6) + 6 = 12
sneak attack: 5d6 ⇒ (4, 3, 6, 2, 6) = 21
acid damage: 1d6 ⇒ 6

She sighs, thinking her shot didn't make any purchase, as it nicked the side of her finger.

She hides yet again.
Stealth: 1d20 + 40 - 20 ⇒ (15) + 40 - 20 = 35


"fellow" is supposed to be yellow! My bad. Trying to post at work via phone.. autocorrect is out to get me!


Aru, the Yellow Serpentfolk did not see you but has Mirror Images. The White Serpentfolk has seen you (because you didn't hide behind anything from him) but has no Mirror Images. Let me know which one you wanted to attack, because depending on which one it may or may not be a hit. ;)

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

Yeah, realized that. Attack on white. I need that sneak and to keep hiding. Sorry for the confusion!

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari moves and prepares action, casting scroching ray if he see (blue) serpentflok cast an spell.

Wednesday I said I cast mirror image If I can before ... in this case ends this turn

SR: 1d20 + 12 ⇒ (9) + 12 = 21

Sorry, vs SR +13 (level 9) + 1 sylph + 1 spell specilization + varisian tatoo + gifted adept = 22

ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (14) + 8 = 224d6 ⇒ (2, 3, 3, 3) = 111d3 ⇒ 3
ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (19) + 8 = 274d6 ⇒ (4, 1, 3, 1) = 91d3 ⇒ 2
ray touch attack - dmg - mirror: 1d20 + 8 ⇒ (3) + 8 = 114d6 ⇒ (6, 5, 6, 1) = 181d3 ⇒ 1


Aru tries to fire at the White Serpentfolk, but ends up missing. She goes back into hiding.

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Hassari readies for spellcasting.

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Blue's Turn

Draconic:
"Hit the armored one!"

The chain flails around, now aiming for Golsan.
Chain of Perdition (Dirty Trick): 1d20 + 12 ⇒ (17) + 12 = 29
Pft. I think that barely gets it with Protection from Evil? This chain is rolling like a boss.
Golsan is temporarily blinded.

The Serpentfolk then begins to cast a spell-like ability, and is interrupted by Hassari!
Mirror Image: 1d4 ⇒ 2
Mirror Image: 1d4 ⇒ 4
Third attack roll misses the Serpentfolk's touch entirely, but takes out an image, leaving the Serpentfolk with no images left.
The casting continues.

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Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-0) - Blind, Other Mystery Spells?
Hassari (-9) - Mage Armor
Aru (-2)
Blue Serpentfolk (-0) - Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (3), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (2), Other Mystery Spells?
Yellow Mutated Serpentfolk(-6) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-12) - Encased in Ice (8 HP left), Mystery Spells?
Lightfoot Raven (-7) - Blind, Fly, Hype, Mage Armor
Golsan (-13) - Blind?, Freedom of Movement, Protection From Evil

Group Buffs: HASTE

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

It's vs. CMD, right? My CMD is 28 with PfE, but yes, that hits. I forgot that deflection bonuses affected CMD. I'll adjust that in the status line.

Blind Fight:
You are skilled at attacking opponents that you cannot clearly perceive.

Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move at full speed while blinded.

Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.

Special: The Blind-Fight feat is of no use against a character who is the subject of a blink spell.

The Exchange

Init +9-15 | HP 119/119 | AC21 | T15 | FF19 | Fort +15 | Ref +13 | Will +17, +1 vs fear, confusion, transmutation, death, Resist cold 10 | CMD 16 | Perception +28 | SM +23
Buffs:
Mage Armour, Overland Flight
Resources:
Patron 13|13, Reroll: Unused

Before I post my action for this turn I would like to see if I can identify what blue is casting. I will use investigative mind to roll twice on it

Spellcraft: 2d20 ⇒ (8, 13) = 21, take best +19-6 for distance for 26

@Golsan, haste will also add to CMD, not sure if you have included it


Dominate Person

The Exchange

Init +9-15 | HP 119/119 | AC21 | T15 | FF19 | Fort +15 | Ref +13 | Will +17, +1 vs fear, confusion, transmutation, death, Resist cold 10 | CMD 16 | Perception +28 | SM +23
Buffs:
Mage Armour, Overland Flight
Resources:
Patron 13|13, Reroll: Unused

Beware everyone! That serpent priest is trying to dominate someone. I will try and shut him down but if I fail take care, guard your minds!

With that Garam flies forward and up to the same height as the priest and engulfs him in ice and snow.

I fly forward and get on a level with the priest, which I think is 20' high. Ice Tomb hex, even if it makes the save the damage might disrupt its spellcasting. DC24 fortitude save.

Cold damage: 3d8 ⇒ (1, 6, 8) = 15

Assuming he takes all of the damage I think that also forces a DC30 concentration check to keep the spell

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

When Golsan hears Garam's warning, he screams at the caster and brandishes his sword in the general direction he remembers to be his. "I will kill every one of your minions, then I'm coming for you! I'm the most dangerous thing you've ever seen, and YOU CAN'T STOP ME!"

to no mechanical effect


Garam, deciding he doesn't want of his teammates dominated, tries to encase the priest in ice.
Fort Save: 1d20 + 11 ⇒ (7) + 11 = 18
And does so.
Just going to rule that casting is done for that SLA. There's no way to finish the spell.

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Orange's Turn
This one full attacks the ice surrounding the bird.
Bite Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Bite Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Claw Attack 1: 1d20 + 12 ⇒ (15) + 12 = 27
Claw Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5
It breaks the ice and inches closer.

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Yellow's Turn
It steps up to Golsan, full attacking.
Bite Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Bite Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Claw Attack 1: 1d20 + 12 ⇒ (4) + 12 = 16
Claw Damage 1: 1d4 + 2 ⇒ (1) + 2 = 3

Claw Attack 2: 1d20 + 12 ⇒ (1) + 12 = 13
Claw Damage 2: 1d4 + 2 ⇒ (4) + 2 = 6
It sinks its teeth into him, and venom runs off its fangs. Fort Save vs. Poison from Golson.

Poison Details:
DC 17 for 1d2 ⇒ 2 Strength Damage

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Red's Turn
Finally free from ice, it takes a step back and tries to Scorching Ray the one who put it there.
Scorching Ray Attack (Cover): 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Mirror Image: 1d4 ⇒ 4

Scorching Ray Attack (Cover): 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Mirror Image: 1d4 ⇒ 4
Both rays end up taking out the same image. It's simultaneous, so it would be the same roll for all of them I guess? Scorching Ray vs. Mirror Image is weird.

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Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-0) - Blind, Other Mystery Spells?
Hassari (-9) - Mage Armor
Aru (-2)
Blue Serpentfolk (-15) - Encased in Ice (20 HP Left), Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (2), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (2), Other Mystery Spells?
Yellow Mutated Serpentfolk(-6) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-12) - Mystery Spells?
Lightfoot Raven (-7) - Blind, Fly, Hype, Mage Armor
Golsan (-13) - Blind, Freedom of Movement, Protection From Evil

Group Buffs: HASTE


Also, @Aru, you wouldn't have been able to snipe from your position because you had no cover from anywhere from where you were. So, I assumed you'd want to get back in hiding, so put you on the other side of the rock as your move action, and you are not stealthed right now until your next turn. Hopefully that's what you would want. ;)

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Fort Save vs. Poison: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 <--Good enough. Looking at spoiler.

Golsan recoils from an awful bite, his muscles burning but proving more resilient than the fangs' venom, and he feels claws raking across his armor. He reaches out to swing at the source of the attack.

Remember that images won't matter. They'll neither effect me nor will any of my attacks effect them.

+1 Kn/Ad GSwd(S) Primary - Haste, PA, FF: 1d20 + 21 + 1 - 3 + 3 ⇒ (16) + 21 + 1 - 3 + 3 = 38
Damage: 2d6 + 12 + 9 ⇒ (5, 2) + 12 + 9 = 28
Miss Chance: 1d100 ⇒ 32
Blind Fight: 1d100 ⇒ 69

+1 Kn/Ad GSwd(S) Haste - Haste, PA, BS: 1d20 + 21 + 1 - 3 ⇒ (10) + 21 + 1 - 3 = 29
Damage: 2d6 + 12 + 9 + 3 ⇒ (2, 1) + 12 + 9 + 3 = 27
Miss Chance: 1d100 ⇒ 3
Blind Fight: 1d100 ⇒ 66

+1 Kn/Ad GSwd(S) Iterative 1 - Haste, PA, BS: 1d20 + 21 + 1 - 3 - 5 ⇒ (19) + 21 + 1 - 3 - 5 = 33
Damage: 2d6 + 12 + 9 + 3 ⇒ (5, 6) + 12 + 9 + 3 = 35
Miss Chance: 1d100 ⇒ 34
Blind Fight: 1d100 ⇒ 3
It would be the crit threat that missed.

+1 Kn/Ad GSwd(S) Iterative 2 - Haste, PA, BS: 1d20 + 21 + 1 - 3 - 5 - 5 ⇒ (8) + 21 + 1 - 3 - 5 - 5 = 17
Damage: 2d6 + 12 + 9 + 3 ⇒ (2, 6) + 12 + 9 + 3 = 32
Miss Chance: 1d100 ⇒ 56
And the least likely one lands on the first try.

Abbreviations:
Ad - Adamantine
BS - Backswing
DS - Devastating Strike
FF - Furious Focus
GS - Greater Sunder
GSwd(S) - Greatsword (Slashing)
Kn - Keen
OC - Overhand Chop
PA - Power Attack
PD - Pile Driver
SS - Shattering Strike
VS - Vital Strike

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

Raven lines up his shot on orange, seeking to take out the images before summoning divine power.

Attack, Ada Branch, Haste, Awe: 1d20 + 15 ⇒ (6) + 15 = 21 Hoping a hit or within 5?
Images: 1d3 ⇒ 3

Attack: 1d20 + 15 ⇒ (1) + 15 = 16 Flat miss.

Attack: 1d20 + 10 ⇒ (4) + 10 = 14

Back from the long weekend and the dice hate me.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Actually, Raven, I took out an image on a 16 on white. If orange is the same, you might have taken out two of them. Oh, a fumble. How do fumbles interact with mirror images, I wonder...

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

I wouldn't expect a 1 on the die to be able to take one out though.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Yeah, just noticed that. :/


Golsan blindly swings at the Serpentfolk with mutated yellow skin, and takes it out on the first two swings.

@Golsan: Also, keep in mind he had charged when you took out one image on a 16. :p

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Lightfoot Raven stabs at the Serpentfolk with mutated orange skin, and takes out an image.

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White's Turn
It follows in the footsteps of the one missing and full attacks on Golsan, blindly.
Bite Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Bite Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Claw Attack 1: 1d20 + 12 ⇒ (6) + 12 = 18
Claw Damage 1: 1d4 + 2 ⇒ (4) + 2 = 6

Claw Attack 2: 1d20 + 12 ⇒ (5) + 12 = 17
Claw Damage 2: 1d4 + 2 ⇒ (1) + 2 = 3
It flails around a bit.

Will Save vs. Glitterdust: 1d20 + 8 ⇒ (10) + 8 = 18
It can see!

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Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-0) - Other Mystery Spells?
Hassari (-9) - Mage Armor
Aru (-2)
Blue Serpentfolk (-15) - Encased in Ice (20 HP Left), Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (2), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (1), Other Mystery Spells?
Yellow Mutated Serpentfolk (-59) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-12) - Mystery Spells?
Lightfoot Raven (-7) - Fly, Hype, Mage Armor
Golsan (-13) - Blind, Freedom of Movement, Protection From Evil

Group Buffs: HASTE

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

I wonder what happens to the chain now. Does it just sit there? Does it do whatever it was told to do last time constantly until it times out? Have I got a new pet? I'm curious! (And it would be funny if I had to keep my eyes closed the whole encounter!)

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

You hear the sound of feet on pavement approaching from the hallway behind you, followed by the sound of a warhorn. Once the call clears, a booming voice of a half-orc announces his presence.

"Silver Crusader Solomon Goodman of the sixth regiment reporting! I've been sent on behalf of Commander Kreighton Shain to provide support!"

This table now has an Aid token, courtesy of table 6!

GM if you could remove me from active players I'd appreciate it. Good luck everyone, and have fun!


Aid Token Details.

Modifications due to new resources.

I'd recommend using it as then you can pass it on after the encounter. :)


Alright, seems a consensus on the Aid Token has been made. Updating the Group Buffs line.

Group Buffs: HASTE AND INSPIRE COURAGE (+4 on attack rolls, +3 on weapon damage rolls, +1 dodge to AC and CMD, +1 to Reflex Saves, +30 ft. enhancement bonus to movement (up to double), +3 morale bonus vs. fear, extra attack on full attack) Haste: 6 rounds left, Inspire Courage: 3 rounds left

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari moves.

Suddenly, for a few seconds his skin seems blue and scaled.
He opens his mouth and a long ray of electricity blasts some enemies.

Dragons Breath (Blue Dragon, 60 feet line, -DC 20 reflex-. I think I can affect white, large serpent and blue

vs SR White / Large / Blue : 1d20 + 11 ⇒ (18) + 11 = 291d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (16) + 11 = 27

Damage: 11d6 ⇒ (2, 5, 6, 1, 3, 3, 6, 1, 2, 5, 1) = 35

Again: 1d4 ⇒ 1

Scarab Sages

Half-Elf Rogue 10 | HP 81/83 | AC 20 | T 14 | FF 20 | CMD 25 | Fort +7 | Ref +16 (+3 to avoid traps)| Will +5 | Init +9 | Perception +13/Trapfinding +18 | Stealth +40 | Sense Motive +8

Aru, realizing that her attempts to hide before were unsuccessful, attempts to better position herself to get sneak against red.

I highlighted my path in blue, just in case.

Stealth: 1d20 + 40 ⇒ (9) + 40 = 49

Aru moves across the ground stealthily.

Acrobatics in case of AoO:
Acrobatics: 1d20 + 15 ⇒ (12) + 15 = 27

Aru hides behind a new pillar, hoping this hide attempt goes better. She smirks, watching red intently.


Hassari shoots out lightning.

Reflex (White): 1d20 + 10 ⇒ (3) + 10 = 13

The Mutated Serpentfolk takes the brunt of it, but doesn't seem to take all of it.

Reflex (Red): 1d20 + 15 ⇒ (8) + 15 = 23

The Couatl rolls out of the way of some of the damage.

Reflex (Blue): 1d20 + 11 ⇒ (6) + 11 = 17

The priest bursts out of the ice, but takes the full damage. Necromatic energy seals some of its wounds. Forgot to apply that last time so will apply it this time.

--------------------------------------------------------------------

Aru opts to re-hide. She's successful. :p

--------------------------------------------------------------------

Blue's Turn
A new order isn't called, so the chain sticks to Golsan.
Dirty Trick: 1d20 + 12 ⇒ (15) + 12 = 27
This time, it just misses.

The priest looks right as Hassari for the lightning and casts a spell at him. Need a Will save from Hassari.
"Hit your witch friend with one of those blasts."

Spellcraft DC 17 (+1 per 10 ft. away):
suggestion

Save DC:
17, and a fail means you are compelled to blast Garam

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-25) - Other Mystery Spells?
Hassari (-9) - Mage Armor - Need Will save
Aru (-2)
Blue Serpentfolk (-36) - Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (2), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (1), Other Mystery Spells?
Yellow Mutated Serpentfolk (-59) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-39) - Mystery Spells?
Lightfoot Raven (-7) - Fly, Hype, Mage Armor
Golsan (-13) - Freedom of Movement, Protection From Evil

Group Buffs: HASTE AND INSPIRE COURAGE (+4 on attack rolls, +3 on weapon damage rolls, +1 dodge to AC and CMD, +1 to Reflex Saves, +30 ft. enhancement bonus to movement (up to double), +3 morale bonus vs. fear, extra attack on full attack) Haste: 6 rounds left, Inspire Courage: 3 rounds left

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Spellcraft: 1d20 + 14 ⇒ (19) + 14 = 33
Will: 1d20 + 8 ⇒ (2) + 8 = 10
Reroll -TShirt + 4 stars: 1d20 + 12 ⇒ (3) + 12 = 15

I can believe it!! This round I must wait...

The Exchange

Init +9-15 | HP 119/119 | AC21 | T15 | FF19 | Fort +15 | Ref +13 | Will +17, +1 vs fear, confusion, transmutation, death, Resist cold 10 | CMD 16 | Perception +28 | SM +23
Buffs:
Mage Armour, Overland Flight
Resources:
Patron 13|13, Reroll: Unused

Just as a quick note, Blue will be staggered for 1d4 round after being broken out of the ice

1d4 ⇒ 3

Hassari, watch where you are throwing that lightning, you just broke that priest out of my prison!

Spellcraft: 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27

Ware your minds, he is up to no good again! Hassari, are you OK...?

Not having the time or space to worry if Hassari has warded off the serpent priest Garam swiftly chants, arcane runes surround his hands and flow towards the enemy, expanding and swiftly flickering through all the colours of the rainbow. A silent explosion engulfs the enemy, searing their eyes and seeking to blind them.

Casting Persistent Glitterdust, centred between red and orange it should hit both of them as well as white. DC21 will save, if they pass they must save again. I assume there is no way to tell if Hassari failed the save, Sense Motive normally takes a minute to detect enchantments.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Could be worse, I guess. He could've suggested that you left a lamp burning in your barracks and should go make sure it's out. That would remove you from the game!


Garam blasts them with glitter.

Will Save (Orange): 2d20 ⇒ (18, 18) = 36 - lowest +8
Will Save (Red): 2d20 ⇒ (2, 10) = 12 - lowest +14
Will Save (White): 2d20 ⇒ (1, 12) = 13 - lowest +8

The Serpentfolk with mutated white skin claws at its eyes. The one with orange skin just seems glittery. The bird also seems blind.

Garam, it's a DC 25 Sense Motive to see if someone is under an enchantment effect.

--------------------------------------------------------------------

Orange's Turn
It steps up to Lightfoot Raven and full attacks.
Bite Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Bite Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Claw Attack 1: 1d20 + 12 ⇒ (4) + 12 = 16
Claw Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5

Claw Attack 2: 1d20 + 12 ⇒ (3) + 12 = 15
Claw Damage 2: 1d4 + 2 ⇒ (3) + 2 = 5

Bite Confirm: 1d20 + 12 ⇒ (10) + 12 = 22
It manages to hit with the bite, and vemon leaks out its fangs. Need a Fort save from Lightfoot Raven.

Poison Details:
DC 17, or Strength Damage: 1d2 ⇒ 2

--------------------------------------------------------------------

Red's Turn
Not being able to see, it flies up diagonally. It ascends to 15 ft. up. Moving quarter speed for blind and going up.

Will Save vs. Glitterdust: 2d20 ⇒ (11, 4) = 15 - lowest +14

Still blind!

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (-25) - Blind (Persistant), Other Mystery Spells?
Hassari (-9) - Mage Armor
Blue Serpentfolk (-36) - Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (2), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (-0) - Mirror Image (1), Other Mystery Spells?
Yellow Mutated Serpentfolk (-59) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-39) - Blind (Persisant), Mystery Spells?
Lightfoot Raven (-7) - Fly, Hype, Mage Armor
Golsan (-13) - Freedom of Movement, Protection From Evil

Group Buffs: HASTE AND INSPIRE COURAGE (+4 on attack rolls, +3 on weapon damage rolls, +1 dodge to AC and CMD, +1 to Reflex Saves, +30 ft. enhancement bonus to movement (up to double), +3 morale bonus vs. fear, extra attack on full attack) Haste: 6 rounds left, Inspire Courage: 3 rounds left

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Golsan, seeing white's blindness (and height off the ground), takes advantage of an opportunity to find a better position.

You're welcome to hit me with most 10ft range spells, Garam. I'll likely fail, but I don't mind all that much. If it's REALLY damaging, ask first :D .

He moves into position to threaten both white and orange, then turns to white to hit him HARD!

+1 Kn/Ad GSwd(S) - Haste, IC PA, FF, VS, DS, OC: 1d20 + 21 + 1 + 3 - 3 + 3 ⇒ (20) + 21 + 1 + 3 - 3 + 3 = 45
Damage: 2d6 + 2d6 + 13 + 3 + 9 + 2 + 3 ⇒ (6, 3) + (5, 3) + 13 + 3 + 9 + 2 + 3 = 47
Confirm Crit: 1d20 + 21 + 1 + 3 - 3 + 3 + 2 ⇒ (1) + 21 + 1 + 3 - 3 + 3 + 2 = 28
Win some, lose some!

Also, edited to remove +2 to attack for blind opponent. That's if I'm invisible, I think. Blind takes it from your AC. Doesn't matter, it's a nat 20. But anyway...

Abbreviations:
Ad - Adamantine
BS - Backswing
DS - Devastating Strike
FF - Furious Focus
GS - Greater Sunder
GSwd(S) - Greatsword (Slashing)
IC - Inspire Courage
Kn - Keen
OC - Overhand Chop
PA - Power Attack
PD - Pile Driver
SS - Shattering Strike
VS - Vital Strike

The Exchange

Init +9-15 | HP 119/119 | AC21 | T15 | FF19 | Fort +15 | Ref +13 | Will +17, +1 vs fear, confusion, transmutation, death, Resist cold 10 | CMD 16 | Perception +28 | SM +23
Buffs:
Mage Armour, Overland Flight
Resources:
Patron 13|13, Reroll: Unused

It is but sense motive says it takes a minute of interaction to make the check which is why I didn't roll.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari takes his head between both hands like it is hurting him.

Only a word sounds out of his lips.

- ¡Golsam!

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

Nothing I could do. I considered moving up to you to disrupt casting, but I figured that would be really, really meta. The command was probably in draconic (since we haven't heard common from them yet), so I wouldn't understand it, and sense motive takes a full minute to get information.

actually, if it wasn't in a shared language, you're probably just fine!


@Garam: Yes, you're right. Thanks. Yes, the only people who know whether he failed or succeeded would be the caster and himself unless some identifying happened.

@Hassari: You aren't prevented from speaking. Just commanded for your next turn. :p

@Golsan: Hrm. I always thought you did get that +2 when they were blind, but can't find that source now. Also, for some reason ancient things speak Common... who knew?

The Exchange

Init +9-15 | HP 119/119 | AC21 | T15 | FF19 | Fort +15 | Ref +13 | Will +17, +1 vs fear, confusion, transmutation, death, Resist cold 10 | CMD 16 | Perception +28 | SM +23
Buffs:
Mage Armour, Overland Flight
Resources:
Patron 13|13, Reroll: Unused

On the blind thing, its lose dex and take a further -2 to AC (which also applies to CMD) rather than invisibles +2 to hit. They are functionally the same.

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

The important thing is that we don't take it off both ends. Since I'm listing every bonus, it's pretty likely that Andrew would catch it (if it mattered, which it didn't), but I like to be accurate just in case.


By the way, White is taken out by Golsan. I'll do a bigger update after Lightfoot Raven.

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

Raven actually gets angry, showing more emotion than the entire day - or week - for a few short moments.

"BACK OFF".

He steps back and lets loose on Orange.

Ada, Insp, Haste: 1d20 + 18 ⇒ (20) + 18 = 38
Image: 1d2 ⇒ 1
Damage: 1d8 + 15 ⇒ (4) + 15 = 19
CONFIRM: 1d20 + 18 ⇒ (16) + 18 = 34
Crit Damage: 2d8 + 30 ⇒ (3, 1) + 30 = 34 53 total?

Ada, Insp, Haste: 1d20 + 18 ⇒ (7) + 18 = 25
Image: 1d2 ⇒ 1
Damage: 1d8 + 15 ⇒ (2) + 15 = 17

Ada, Insp, Haste: 1d20 + 13 ⇒ (20) + 13 = 33
Image: 1d2 ⇒ 1
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Confirm: 1d20 + 13 ⇒ (10) + 13 = 23
Crit Damage: 2d8 + 30 ⇒ (6, 5) + 30 = 41

Raven's drug induced perception seems to serve him well as he attempts to filet the serpentfolk.

Grand Lodge

Male TN Half Elf "Warpriest" (Sacred Fist) 4, Rogue (Unchained) 7 | HP: 91/91 | AC: 28 (23 Tch, 21 Fl (Uncanny)), Mobility, Danger Sense +2 | CMB: +9, CMD: 32 | F: +9, R: +13 (Danger Sense +2), W: +12 (+2 Enchant) | Init: +13 | Perc: +30 (+3 Traps, +2 Surprise, Trapspot), SM: +11 | Speed 40ft (50 w/Hype) | Blessings: 5/5, Fervor: 7/7 | Spells: 1st 5/5, 2nd 2/2 | Active conditions: Hype (1hr), MA

Oh yeah, Fort Save which won't effect any of the above

Fort: 1d20 + 9 ⇒ (16) + 9 = 25

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- Shit! Golsam I am losing control of my mind ... Go out! Or I am going to blast you!

Has anyone a protection from evil, please? XDDD


Golsan cleaves the Serpentfolk with mutated White skin in twain with a single blow.

--------------------------------------------------------------------

Lightfoot Raven takes out his own serpentfolk as well on the first blow.

--------------------------------------------------------------------

@Hassari: He said "witch friend" so he's referring to Garam, not Golsan. Not sure if you typed the wrong name.

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

White Mutated Serpentfolk (dead) - Blind (Persistant), Other Mystery Spells?
Hassari (-9) - Mage Armor
Aru (-2)
Blue Serpentfolk (-36) - Chain, Other Mystery Spells?
Garam (-5) - Mirror Image (2), Delay Poison, Mage Armour, Overland Flight, See Invisibility, Heroism, Investigative Mind, Freedom of Movement
Orange Mutated Serpentfolk (dead) - Mirror Image (1), Other Mystery Spells?
Yellow Mutated Serpentfolk (-59) - Mirror Image (4), Other Mystery Spells?
Red Outsider (-39) - Blind (Persisant), Mystery Spells?
Lightfoot Raven (-12) - Fly, Hype, Mage Armor
Golsan (-13) - Freedom of Movement, Protection From Evil

Group Buffs: HASTE AND INSPIRE COURAGE (+4 on attack rolls, +3 on weapon damage rolls, +1 dodge to AC and CMD, +1 to Reflex Saves, +30 ft. enhancement bonus to movement (up to double), +3 morale bonus vs. fear, extra attack on full attack) Haste: 5 rounds left, Inspire Courage: 2 rounds left

Dark Archive

Dwarf Fighter 11 (Two-handed) HP 114 | AC 25) | T 12 | FF 24 | CMD 27 | Fort +14 | Ref +8 | Will +10 | Init +0 | Perception +16 | Sense Motive +1 | Winged Boots 0/3 | Snapleaf 1/1 | Character

"They dressed me up this way."

Seriously, though, nothing prevents you from lining up your shot to include other bad guys. Even blue. You're not charmed. Be the genie! Flip the wish!

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