Vale Temros

Harisko "Ko"'s page

343 posts. Alias of Rich McNutt.


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Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10
Dungeon Master S wrote:
The DC math is still wonky. I'd love to find an objective formula for it instead.

Is there a reason just doing the "take 10" value of the opposing captain's profession (sailor) as DC doesn't work? Seems like it would scale pretty well. And, if the book isn't giving the opposing captains many ranks in that skill, seems like an easy fix to give them some more.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Just to clarify, 26 fails, so our CMD target is >26?


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

As Art gave the order Ko's lanky form leapt about the deck spurring the crew on, "Avast ye scurvy landlubbers, heave to. Heave like you have never heaved before."

intimidate to rally the crew: 1d20 + 15 ⇒ (2) + 15 = 17

As a rules not, the default DC for my intimidate is the opposing ships CMD.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko joins Kiltem, Slappy and McLeagh on the survey of the keep and the surrounding area.

know-geography: 1d20 + 7 ⇒ (13) + 7 = 20
know-local: 1d20 + 8 ⇒ (8) + 8 = 16
perception: 1d20 + 11 ⇒ (5) + 11 = 16
prof-sailor: 1d20 + 10 ⇒ (14) + 10 = 24
diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

NM again, lol.

Ko charges the other guard with his buckler forward, hiding the draw of his cutlass. He draws and slices in one motion, hoping to catch the guard by surprise.

cutlass power attack: 1d20 + 9 ⇒ (17) + 9 = 26
cutlass power attack: 1d6 + 8 ⇒ (5) + 8 = 13
Crit confirmation
cutlass power attack: 1d20 + 9 ⇒ (5) + 9 = 14
cutlass power attack: 1d6 + 8 ⇒ (4) + 8 = 12


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

NM, the map is updated. If I charge and bullrush, would I be able to Bull Rush over top of Art without pushing Art (based on his description of being crouched behind the guy. e.g. push the guy to the left on the map. And, if I did that, would I get a bonus and/or would we not consider the space Art is in, so, that a successful bull rush would push him off?


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

It looks like the guard is still free and clear to flee down the stairs? Except for taking an AoO from Art, of course. Did Art's action set Ko up for a bull rush? Would he get a bonus if he did that?


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko studies the undead pirate captain, letting the chilling magic etch an icy intensity into his response. He leaps to the attack with his cutlass.

using my precise strike teamwork feat and my tactician 1/day to grant to all allies, so luck should get as well.

Full Attack
1st
cutlass,flank, sneak: 1d20 + 16 ⇒ (8) + 16 = 24
cutlass,,flank, sneak: 1d8 + 2d6 + 11 ⇒ (1) + (2, 5) + 11 = 19
Crit confirmation
cutlass,,flank, sneak: 1d20 + 16 ⇒ (14) + 16 = 30
cutlass,,flank, sneak: 1d8 + 11 ⇒ (3) + 11 = 14
2nd
cutlass,,flank,: 1d20 + 11 ⇒ (16) + 11 = 27
cutlass,,flank,: 1d8 + 11 ⇒ (4) + 11 = 15
Crit confirmation
cutlass,,flank,: 1d20 + 11 ⇒ (13) + 11 = 24
cutlass,,flank,: 1d8 + 11 ⇒ (6) + 11 = 17


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko tries to cry out in pain, but the icy grip catches him mid breath. He struggles to resist its power.

Fort Save: 1d20 + 7 ⇒ (16) + 7 = 23


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko moves with surprising grace despite his size, sliding up to sandwich the lead undead between him and Lucky. He lashes out with magically enhanced intensity and speed.

1st
cutlass power attack: 1d20 + 14 ⇒ (13) + 14 = 27
cutlass power attack: 1d6 + 11 ⇒ (6) + 11 = 17
Crit confirmation
cutlass power attack: 1d20 + 14 ⇒ (20) + 14 = 34
cutlass power attack: 1d6 + 11 ⇒ (2) + 11 = 13
Haste
cutlass power attack: 1d20 + 14 ⇒ (19) + 14 = 33
cutlass power attack: 1d6 + 11 ⇒ (3) + 11 = 14
Crit confirmation
cutlass power attack: 1d20 + 14 ⇒ (8) + 14 = 22
cutlass power attack: 1d6 + 11 ⇒ (6) + 11 = 17
2nd
cutlass power attack: 1d20 + 9 ⇒ (9) + 9 = 18
cutlass power attack: 1d6 + 11 ⇒ (3) + 11 = 14
Crit confirmation
cutlass power attack: 1d20 + 9 ⇒ (12) + 9 = 21
cutlass power attack: 1d6 + 11 ⇒ (5) + 11 = 16


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko quickly sizes up one of the undead creature's shambling gait and strikes with his magically granted courage, size and alacrity.

attacks are at net +5, +2 inspire courage, +2 heroism, +1 haste, +0 enlarge person (+1 from str, -1 from size). Damage +3 (+1 str from enlarge, +2 from inspire). Studied target is +2 attack and damage. AC unchanged (+1 haste, -1 size).

cutlass,studied: 1d20 + 16 ⇒ (4) + 16 = 20
cutlass,studied: 1d8 + 13 ⇒ (1) + 13 = 14
Crit confirmation
cutlass,studied: 1d20 + 16 ⇒ (5) + 16 = 21
cutlass,studied: 1d8 + 13 ⇒ (5) + 13 = 18


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko makes a running leap across to the other ship.

acrobatics,jump: 1d20 + 3 ⇒ (7) + 3 = 10


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

I did

"Hmm, I wonder if I remember anything useful."

know-local: 1d20 + 8 ⇒ (3) + 8 = 11


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko considers with a furrowed brow, "Based on the way it was moving, I think we have to assume that it doesn't obey the normal rules of wind and sail. In other words, we won't be able to maneuver against it. I think we have to assume that it will catch us, and then try to enact whatever dark fate it has in mind for us. Lucky, if know any more of the legends that might help, please tell. Regardless, I think our best option is to lay in wait for them. We could hide beneath the decks and lay traps...ambush them when they come aboard."


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Cool. I went ahead and looked through. I think I am going to save up for something better.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Can you remind me of what kinds of magic items would be available in port?


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

If return to port, we could always send a crew member ahead to scout things out for us. Preferable somebody that Harrigan doesn't know. If the coast is clear, we can do our business and head back out. If not, we decide what to do.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko also works hard and takes time on breaks to swap stories and jokes with the crew. He takes pleasure in the hard work, the outdoors and the lack of deadly danger.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Big new things for Ko
1) Can always act in Surprise round.
2) I can finally do studied target as a swift.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

ok, Ko is updated including Ioun stone, sorry for the miss.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

lol, ok, I guess I get the monkey belt?


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Monkey Belt
1d20 ⇒ 20


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko wouldn't mind one of:
Tuna belt: Belt of Incredible Dexterity +2
Monkey belt: Monkey Belt
Turquoise cloak: Cloak of Resistance +1
Magic ring: Ring of Protection +1
Magic Boots: Jaunt boots.
The jaunt boots would help to let me set up sneak attacks, but would be useful for others in that regards too. I don't have a super strong preference, so I can always take what is left.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko thanks Kiltem and moves to help with the plunder.


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Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko raises his buckler to parry her first blow, but she flicks her wrist, twisting the sword under his parry and slicing deep line along his ribs. He staggers back as hot blood cascades down his side. She presses slashing again. This time manages to deflect the blow off his buckler but it skips up and slashes a gash in his arm.

She spins to his wounded left side, whipping her mechanical arm around in a vicious backhand blow. The hit is glancing, but in combination with Ko's other wounds, sends him reeling.

The Mwangi pirate might have been finished had it not been for Art's opportune intervention. Taking a moment to reset himself, Ko attacked, aiming to return the favor.

uh oh, only 1 hp left

1st
cutlass,studied: 1d20 + 10 ⇒ (20) + 10 = 30
cutlass,studied: 1d6 + 10 ⇒ (6) + 10 = 16
Crit confirmation
cutlass,studied: 1d20 + 10 ⇒ (6) + 10 = 16
cutlass,studied: 1d6 + 10 ⇒ (5) + 10 = 15
2nd
cutlass,studied: 1d20 + 5 ⇒ (14) + 5 = 19
cutlass,studied: 1d6 + 10 ⇒ (3) + 10 = 13
Crit confirmation
cutlass,studied: 1d20 + 5 ⇒ (19) + 5 = 24
cutlass,studied: 1d6 + 10 ⇒ (3) + 10 = 13


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko builds his foe's repertoire in his mind as he deflects each attack. He counters with two powerful strikes of his own.

Full Attack
1st
cutlass,studied: 1d20 + 10 ⇒ (16) + 10 = 26
cutlass,studied: 1d6 + 10 ⇒ (1) + 10 = 11
Crit confirmation
cutlass,studied: 1d20 + 10 ⇒ (15) + 10 = 25
cutlass,studied: 1d6 + 10 ⇒ (6) + 10 = 16
2nd
cutlass,studied: 1d20 + 5 ⇒ (6) + 5 = 11
cutlass,studied: 1d6 + 10 ⇒ (5) + 10 = 15
Crit confirmation
cutlass,studied: 1d20 + 5 ⇒ (12) + 5 = 17
cutlass,studied: 1d6 + 10 ⇒ (6) + 10 = 16


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko barely avoids a killing blow from the pelagic, clockwork horror. He eyes its shifting, halting steps, trying to time his own attacks to capitalize on openings.

cutlass,studied: 1d20 + 10 ⇒ (9) + 10 = 19
cutlass,studied: 1d6 + 10 ⇒ (6) + 10 = 16
Crit confirmation
cutlass,studied: 1d20 + 10 ⇒ (15) + 10 = 25
cutlass,studied: 1d6 + 10 ⇒ (2) + 10 = 12


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Taking the opportunity the fog cloud gives, Ko charges in with cutlass flashing.

cutlass power attack: 1d20 + 8 ⇒ (15) + 8 = 23
cutlass power attack: 1d6 + 8 ⇒ (3) + 8 = 11
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (10) + 8 = 18
cutlass power attack: 1d6 + 8 ⇒ (6) + 8 = 14


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

With only one left, Ko advances and slashes at the creature on the zombie's head.

cutlass power attack: 1d20 + 8 ⇒ (5) + 8 = 13
cutlass power attack: 1d6 + 8 ⇒ (3) + 8 = 11
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (17) + 8 = 25
cutlass power attack: 1d6 + 8 ⇒ (2) + 8 = 10


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Eyeing the one he just shot, Ko goes for round two.

studied target
lt crossbow,att: 1d20 + 9 ⇒ (5) + 9 = 14
lt crossbow,dam: 1d8 + 2 ⇒ (8) + 2 = 10
Crit confirmation
lt crossbow,att: 1d20 + 9 ⇒ (20) + 9 = 29
Crit additional damage
lt crossbow,dam: 1d8 + 2 ⇒ (3) + 2 = 5


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

I don't know if a double crit let's me shoot one of those things off their heads, but if it does, I do!


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko let's fly with a crossbow bolt.

lt crossbow,att: 1d20 + 7 ⇒ (20) + 7 = 27
lt crossbow,dam: 1d8 ⇒ 7
Crit confirmation
lt crossbow,att: 1d20 + 7 ⇒ (20) + 7 = 27
Crit additional damage
lt crossbow,dam: 1d8 ⇒ 5


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko says, "If we can get close, we can set up a trap, funneling them out one or two at at time while we cut them down."


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko watches the creature move, trying to predict its movements and find a vulnerable point. He lashes out with a powerful cutlass blow when he finds one.

studied target
Regular cutlass
cutlass power attack: 1d20 + 10 ⇒ (18) + 10 = 28
cutlass power attack: 1d6 + 10 ⇒ (4) + 10 = 14
Crit confirmation
cutlass power attack: 1d20 + 10 ⇒ (12) + 10 = 22
cutlass power attack: 1d6 + 10 ⇒ (3) + 10 = 13


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Seeing the resilience of the foul beast, Ko puts all of his strength behind the blow from his cutlass.

Regular cutlass
cutlass power attack: 1d20 + 8 ⇒ (10) + 8 = 18
cutlass power attack: 1d6 + 8 ⇒ (4) + 8 = 12
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (3) + 8 = 11
cutlass power attack: 1d6 + 8 ⇒ (1) + 8 = 9


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Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

The flat clash of his cutlass against the weapons does little. Ko shrugs and shoots a hand out, aiming to grab one of the weapons and then smash it on the ground.

grab: 1d20 + 9 ⇒ (19) + 9 = 28

treating this as an unarmed attack


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko joins the fray, swiping at one of the animated weapons.

cutlass,att: 1d20 + 10 ⇒ (11) + 10 = 21
cutlass,dam: 1d6 + 4 ⇒ (6) + 4 = 10
Crit confirmation
cutlass,att: 1d20 + 10 ⇒ (18) + 10 = 28
cutlass,dam: 1d6 + 4 ⇒ (5) + 4 = 9


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Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

all good...then those bugs can take that 1 damage...HA!


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

sorry, minor retcon if its ok, I was just informed that Slappy gave Ko an alchemist fire flask. I would like to throw a flask if that is ok. If I can also make a Perception check, if I can do that too (although I doubt an 11 does much)

Ko pops off an alchemist fire, aiming to add fuel to the fire.

alchemist fire: 1d20 + 7 ⇒ (11) + 7 = 18
alchemist fire: 1d6 + 2 ⇒ (1) + 2 = 3


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

sorry, I thought/hoped maybe they were tiny

Seeing that his blade with be useless against the milling mass of metameric horrors, Ko eyes the rocky caverns, looking for a loose segment that might allow him to bury the creatures.

perception: 1d20 + 10 ⇒ (1) + 10 = 11
Of course, I will take the 19 from above instead if I can ;-)


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Lack other means to destroy the vermin, Ko wades towards Kiltem, swiping his cutlass through the writhing, chitinous mass, aiming to catch and spread the fire with his blade.

cutlass power attack: 1d20 + 8 ⇒ (19) + 8 = 27
cutlass power attack: 1d6 + 8 ⇒ (1) + 8 = 9
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (12) + 8 = 20
cutlass power attack: 1d6 + 8 ⇒ (6) + 8 = 14
I'm assuming any damage is halved?


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko keeps his shield readied against the creature as he slides around it, seeking an opening.

cutlass power attack: 1d20 + 10 ⇒ (17) + 10 = 27
cutlass power attack: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Crit confirmation
cutlass power attack: 1d20 + 10 ⇒ (1) + 10 = 11
cutlass power attack: 2d6 + 8 ⇒ (3, 3) + 8 = 14


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko takes a similar approach, trying to move in concert with Lucky.

cutlass power attack: 1d20 + 8 ⇒ (12) + 8 = 20
cutlass power attack: 1d6 + 8 ⇒ (5) + 8 = 13
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (14) + 8 = 22
cutlass power attack: 1d6 + 8 ⇒ (4) + 8 = 12


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

+1 chain shirt would be nice, but I'm not greedy if others want


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko slashes into the opening.

cutlass power attack: 1d20 + 8 ⇒ (14) + 8 = 22
cutlass power attack: 1d6 + 8 ⇒ (5) + 8 = 13
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (2) + 8 = 10
cutlass power attack: 1d6 + 8 ⇒ (1) + 8 = 9


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Tiger-Kiltem's ravenous rage inspires Ko's bloodlust. His cutlass sings from its scabbard as he rushes forward and slashes at Harrigan's lacky.

cutlass power attack: 1d20 + 8 ⇒ (3) + 8 = 11
cutlass power attack: 1d6 + 8 ⇒ (6) + 8 = 14
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (10) + 8 = 18
cutlass power attack: 1d6 + 8 ⇒ (6) + 8 = 14


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

sweet!!


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko goes looking for a +1 Buckler.

item: 1d100 ⇒ 73 high is good


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Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Leveled. Got killing flourish, so I can demoralize all within 30' when I kill any enemy.


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko sets to work, using a keen eye and a surprisingly smooth tongue to make sure loyalty thrives on both ships' decks.

diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24
perception: 1d20 + 9 ⇒ (3) + 9 = 12

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