Harduk |
Thank you so much for your incredibly detailed response. It's given me a lot to work with.
(I love the idea of the dungeon being part of a demiplane, and it beginning to crumble away once you complete a section.)
With regards to point number 4, about good vs good, I was considering having a Hound Archon in the 'Good' room. If they choose to turn against it so be it, but I will have the Hound Archon offer a deal to the PC's.
In the evil room, the key will be accessible on the main floor. However, if I were to include a lower level in which there was a BBEG that is strong enough to be a challenge to both the PC's and the Hound Archon working together. If they help him to defeat this BBEG he will allow them to take the key from the 'Good' room.
So the PC's can have a way to access the key from the 'Good' room without going against their alignments.
Do you think this would work?
And do you have any ideas for the Order/Chaos rooms?
I was considering having a fountain inside the door of each of the rooms that would allow 1/2 drinks and would heal people if their alignment matched that of the room, and it could allow for some recovery between battles.
(Also that monster search is a god-send, it saves so much time)