| Harduk |
I'm relatively new to Pathfinder, but am confident enough running my own stuff now.
I came across an idea for a dungeon that seems like it could be fun to run on Reddit recently.
The premise was based around a dungeon that was balanced on a spire above a pit. It was created by a mad Druid that was obsessed with the laws of good, evil, chaos and order. The wizard believed that understanding the nature of these balancing primordial forces led to true enlightenment.
Put a group of magically trapped monsters of good, evil, lawful and chaotic alignment in four corners of a single-floor dungeon. Have a piece of a four part key placed in each of the rooms, which they need to unlock a chest in the centre of the room.
If they kill a monster, a hole opens beneath the body and it falls into the pit. The weight loss changes the weight balance of the dungeon and the whole dungeon tilts (as it is balanced on the point of a spire).
If it tilts too far, it will fall into a bottomless pit. They can restore the balance by killing something of the opposite alignment.
I really liked the idea, and am planning on running it in a couple of sessions.
I was hoping for advice from the community for how to fill the rooms for each alignment. I have a couple of ideas but I'd like to see what other directions other people could take it in.
(Oh, almost forgot, I'm planning on making four level 3 / 4 characters for the players, so you have an idea of the difficulty of what to include)