Chain Mauler

Harath's page

706 posts. Alias of Tenro.


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Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath will take some time and dig two graves, putting the mom and daughter in them. He'll put them about 6ft apart, in case they didn't want to be close in death.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

yeah. i am somewhat excited, i think i start to get some good dream abilities in two more levels of spells


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

I think i can give it one more go, see how the next level works. The big part of this pain was changing formats and redoing every bit from scratch on herolab.

and the fact that many of the things (deadly fist, overmind) were not on herolab.

and with herolab i never know if updating will break everything because i have the DSP stuff on there that is updated at a different rate.

additionally, i am just really having a harder time pinning down actual Dream stuff, hopefully the change to psychic helps out.

if the next level-up proves to be too difficult, i may end up bowing out.

i'm in another game that is tristalt (my "Lump" alias) and i dont have these problems. part of that might also be that he is all support-themed and there isn't the pressure of being torn between "does this fit my theme" and "is this basically required if i want to survive" when making class ability/feat/spell choices.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

oh, i'm not looking at those at the moment. i am so burned out right now i cant stand to look at Harath. spent almost all day on this level up and format change, aside from the other times i put in an hour here and an hour there. never playing tristalt again, haha


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9
GM Rednal wrote:
I use a brief section of common ability combinations. XD What abilities are you looking at, exactly?

weapon special abilities? from the list on the Soulknife page, Collision, Linked Striking, Suppression or Wounding all look good. In the future if need be i could swap to Holy.

oh shoot, nevermind. looks like i cant touch the +2 abilities until i am level 7, just realized.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

my mission was to just take care of this warlord, and return? also does the warlord have any other loot? (other than the bow). And I suppose I should bury Vegazi and maybe next to her mother?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

well like things here and there interact and i forget them sometimes, much to my chagrin when i later realize i had a +2 or +4 that would have made a failure into a success on something i REALLY rather would have not failed.

as a heads up, his punching now has another 1d4 damage, force damage, that isn't subject to DR. this is because his enhanced fist-blade-thing went up to a total of +1, but he is still limited to +1 of actual enhancement, so i had to pick a special ability. so it was basically 1d6 fire, 1d6 cold, 1d6 acid, or 1d4 force. i thought about trying to go for Dueling but i wasn't sure if that would be allowed on fists.

i did have a bit of a question on that, since the class ability states that the fists have to be +1 before i add special abilities, but they are already kinda non-stacking +1 from the amulet, so it is somewhat wasted. With your approval, i could swap the 1d4 force plus the wasted +1 for a +2 special ability instead.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

alrighty, harath should be up to date in the profile, more or less.

i still need to update the top fields, but i compiled all the crap into the format you wanted in the main big field so that should be correct (i hope).

certain things like the mythic overmind stuff i dont have on HL. also the Deadly Fist archetype of Soulknife i dont have on HL so i had to put that in by hand, as such it might not be reflected accordingly outside of the special abilities area.

gonna be harder to play, i cant really keep track of the stuff in this format, so i hope you have some more death scenes prepared!


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Alrighty that is what i figured. The number of days is 4, unless i am mistaken, so 4*4*10 = 160

it says that without a trainer it takes twice as many days, but this change doesn't affect the cost.

Normally a 5th level character gets a feat, but were there any extra feats in this game? I forget.

HP was max, correct?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

are these the retraining rules you are using? if so, how much is the cost? 160? 250? something else?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Ah, i suppose i had the more literal in mind. gathering information by looking into people's dreams, using nightmares to force compliance or defeat foes, etc.

I more or less have the nightmare side down with fear-based combat stuff, but would like to actually get more into the actual dream stuff.

that's part of why i kept trying to investigate that dream stuff in the one city but then i didnt get anywhere.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Alright. I will probably try to retrain then. Psion doesnt have much dream stuff, which is rare in the game anyway.

I'm not terribly worried about actual power since i figure you'll modify things one way or another to fit. But actual spells and abilities that deal with dreams would be nice. Dread covers nightmares, but Psion i just kinda tacked on as a bit of a stretch back when i was trying to play psionics in everything, and i went with Soulknife just because the archetype i picked went with the Dread archetype i picked somewhat.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

with as much trouble as i have getting by, i dont even think of myself as "Harath, the regularly-powered adventurer", more like "Harath, the normal guy who kinda cant really die as easily"

regarding the level up, do you think it might make more sense to do something with the occult stuff with Harath? I think there are some more dream things that were put in there than there were when he was created.

For instance, Psychic with the Dream discipline rather than Psion with Telepathy.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

dang cheap-ass erinyes.

I will get the level up done this weekend hopefully, the weekdays are too busy.

what format did you want again? monster format? those formats are impossible for me to figure out what gear i have and what things have gone into what skills. i will try to do it


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"I am nothing of the hells, and it appears that is to remain to be the case. That is fine, the piddling blood of fiends doesn't suit me in any event. As I am of this world and its people, I prefer less otherworldly dilutions of my power. As for recompense, you spoke of wealth. We would be best served putting aside discussions of my being and concluding your side of the bargain. I must return to human pursuits and you look to need some rest and recuperation.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

i would reject it, especially if those negative levels are permanent. I would accept temporary pain for some more power, but i would not give up half my being to evil influence, especially as i am trying to straddle the line of neutrality.

"Yeah, that probably won't work. What else do you have?"


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"So... About that payment and power." Harath asks, delivering the killing blow to Kelseph.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

yeah, i mean i didnt really want to do it, but I thought about it a bit. Here are some of my thoughts in no particular order and you can judge from there.

Harath is neutral, but has largely been doing what i would consider good deeds (helping people with no real stake in the outcome, getting loot here and there but hardly what i would consider princely wealth (though i havent tallied up GP value or anything, it just hardly feels princely. I could be grossly mistaken)).

Doing all these good things hardly felt "right". I mean, why would Harath really care about any of these things? people terrorized by frog-things, orcs, pirate slavers, etc. He is all about dreams and nightmares, though his investigations on those fronts didn't really get him anywhere (except killed).

Along with the above, though I didn't imagine an Erinyes could really do much for me, doing the evil thing sorta balanced the good things he has done, along with it being plausible that Vegazi died in battle.

But still, i don't feel great about it, just felt like i had to balance things out since he is neutral, just like dreams and nightmares are opposites.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath walks over beside Vegazi and her mother and indicates to her to kill her mother. Whether or not she complies, he attacks her with claw and fang.

1d20 + 7 ⇒ (20) + 7 = 27
1d6 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14

1d20 + 7 ⇒ (17) + 7 = 24
1d6 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10

1d20 + 2 ⇒ (16) + 2 = 18
1d8 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11

edit: crit confirm + bonus dmg
1d20 + 7 ⇒ (15) + 7 = 22
1d6 + 3 ⇒ (4) + 3 = 7

on NOW i get good rolls when i am doing something evil... but try to help the people and it's single digits all around!


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

bluff: 1d20 + 10 ⇒ (12) + 10 = 22 to pass secret message to Erinyes that i agree, while keeping the message secret from Vegazi

"Screw that, Vegazi let's kill the warlord. The magic in this bow won't bring the devil down long enough to kill it, but killing the warlord severs their contract."

Harath then moves off in the direction the warlord fled.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"Well, what if I play for your team after we are done with this foolishness? I mean, I'd feel awfully bad if I said I would do something and didn't do it... Isn't that what your kind are all about? What's in it for you to destroy this little town now if the next tribe will do it anyway?"


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"Oh, you know, I wander around getting involved with whatever happens to be happening. Getting to know the people, their hopes and dreams, gathering wealth. It seems everyone is fighting someone else, so I get involved with the conflict. For some, like your girl there, I become a real nightmare. I like humans better than orcs, so these guys had to be taught a lesson. Plus I mean who would take pride in stomping a little town of scared humans? Fighting for the underdog usually pays better, they will do anything to beat a superior foe."


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"Well, you are here pestering me as if you care for her. Me, I serve none. Well, unless you know someone who interests me."


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"Well, do you want to come down here and fight then? Or just cut your losses and ditch your weak thrall?"

ranged attack: 1d20 + 6 ⇒ (4) + 6 = 10

damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Harath takes another shot at the creature.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

two more uses of a 50/50 ability... and unlikely that i will be able to kill her in the time it takes her to regain flight... we will see how this goes. my turn again?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

ah, so the above roll should be a 24 due to -2 penalty because of a lack of STR. However, I will reroll to confirm. As the intent was to do the trip and pull her down, hopefully i can retroactively apply that to the attack.

crit confirm?: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12

gonna assume that doesnt crit, so below is regular damage.

dmg: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

not sure how many i should roll here, but gonna take as many shots as possible here.

ranged attack: 1d20 + 6 ⇒ (20) + 6 = 26 i think i should be at +6, 2 from dex and 4 from bab; not sure on dmg


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

thinking to myself, now when the warlord drew the bow, did arrows just materialize or something? because i have 13 bolts but no arrows.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

power resistance: 1d20 + 4 ⇒ (5) + 4 = 9


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

As the Nightmare Stone lends swiftness to his step with but a thought, Harath looks to the demon above.

"You are rather annoying, for one about to be free of their contract."

Harath then manifests Cloud Mind on the demon (DC 16 will negates) to mask his location. He then pursues the warlord.

not sure what speed she pulled off with her run but my speed is now double so perhaps not this round but next round i should be able to get her.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

eh, i'll surge. might as well give it my all.

surge: 1d6 ⇒ 3


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Ignoring the erinyes, perhaps to his detriment, he continued to try to finish off the warlord.

claw 1: 1d20 + 7 ⇒ (5) + 7 = 12
dmg: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9

claw 2: 1d20 + 7 ⇒ (7) + 7 = 14
dmg: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11

bite: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
dmg: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (6) = 12

bleed on her turn if any hit: 1d4 ⇒ 2


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

odd, that DEFINITELY did not render last night. And the E is flying above me right, not going to AoO since it has ranged weapons out?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

and the warlord is entirely off the map?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

my thing is, if i don't kill the warlord, i have wasted the entire past week of this fight because she will just heal it back. fast healing ~5 basically halves my damage and with the time it'll take me to kill an enemy i can't engage in melee (because my ranged attacks i can either do every other turn or cost me a lot of PP) she will have healed all the way back up.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"But when she dies, her soul is yours, I assume."

i should get an AoO for her moving away?

bite: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13

Harath bites at the warlord as she moves away, then follows her in an attempt to bite her again.

bite: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

ah ok, i'll drop right in front of her so it's only 10ft and then attack her

bite: 1d20 + 7 ⇒ (17) + 7 = 24
dmg: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (1) = 8

how does the bleed work with her fast healing? Obviously it seals the wounds so it wont continue more than one round, but should i still roll the d4 each round that a blow actually lands? I figure the bleed probably happens at the beginning of her turn and the FH at the end, but i am not at a good place to google that at the moment.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

how tough would it be to jump down to cut off her descent? jumping down in front of her way down i mean. since the fight is on the run i am only gonna get one attack per turn, trying to make up for that with AoOs as well.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

"THE HUNT BEGINS!" comes a voice from within Harath as a smile grows on his now-beastly face.

Harath races after the warlord, seeking to cut off her escape.

dang, was hoping she'd drop that bow. i can move 25ft on the map and get to the square down-right of her, and attack. as far as i can tell, panicked enemies cant attack or make AoOs, and my attacking her doesn't break the power, so i will move and make one attack. dunno what her fast healing is set at, but i don't have much in the way of beating that. not even a way to deal ridiculous damage.

bite: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (5) = 12

crit confirm?: 1d20 + 7 ⇒ (18) + 7 = 25
more dmg: 1d8 + 3 ⇒ (7) + 3 = 10


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

The warlord's arrow struck true, but Harath pulled the arrow out and the wound sealed over. (temp HP absorbed dmg)

Harath used the sheer power of his mind in an attempt to crush her will to live, or at least to fight.

"Cower in my presence, whelp. Your campaign is lost, your life my plaything, and your soul, I assume, is forfeit."

Mind Thrust: 4d10 ⇒ (4, 4, 7, 7) = 22

hoping this counts as an attack, so I can use my Divine Frightful Presence on her. Mind Thrust costs me 4 PP and DC 16 will negates; Divine Frightful Presence costs me 3 MP and DC 15 will negates (and the -4 from my aura should apply)

panicked rounds: 3d6 ⇒ (2, 4, 2) = 8


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath now brings his might to bear against the warlord, at long last.

claw 1: 1d20 + 7 ⇒ (13) + 7 = 20
dmg: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9

claw 2: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6

bite: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
dmg: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7

bleed on her turn if any hit: 1d4 ⇒ 2


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

yes that does hit but she should be in my aura and subject to Untouchable Aura, i don't think she has rolled against it unless I missed something and it has three rounds left. DC 16 will negates.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

grr, yet another reason to hate square vs hex. i guess apply those attacks to the gaav then, but 5ft around it towards the warlord


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath, all jaws-and-claws at the moment, ignores the pitiful gaav and sidesteps it in an attempt to make the red water flow from the warlord.

5ft step and full attack if possible

claw 1: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

claw 2: 1d20 + 7 ⇒ (9) + 7 = 16
dmg: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

bite: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
dmg: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11

bleed on her turn if any hit: 1d4 ⇒ 3

bite crit confirm?: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
dmg: 1d8 + 3 + 11 ⇒ (2) + 3 + 11 = 16 (11 is the base dmg above)


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31 and of particular interest would be if she can do it again or not haha


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

was it a summon spell or something?

expend focus and 4pp for immediate action Untouchable Aura, DC 16 Will (and they take a -4 while in my 10ft aura)


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath runs up to bite the closest enemy, the Wardlord(ess)

atk: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
dmg: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (2) = 13

bleed if hit: 1d4 ⇒ 4


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

you mean i should rethink attacking?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

planes: 1d20 + 8 ⇒ (1) + 8 = 9 vs the demon
1pp to manifest call to mind to reroll:
planes: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21 vs the demon

Harath will slip back down over the crest of the stairs to break line of sight, if feasible, but otherwise prepares as best he can while remaining unseen. (displays only reach 15ft and since I am self-buffing their area shouldnt reach anyone unless there are invisible folks within 15ft of me, but will roll all the concentrations if deemed necessary.)

Shift to beast form. (40mins)
Biofeedback, DR 3/-, 4pp, 4 mins
Vigor, 20 temp HP, 4pp, 4 mins
Force Screen, +4 shield to AC, 1pp, 4 mins (putting shield away, but net +3 AC)

how far away (in feet) are each of the enemies from me?


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath makes it a point to remember it (though i likely wont as a Player) and moves forward.

stealth: 1d20 + 8 ⇒ (20) + 8 = 28

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