Priest of Pharasma

Erystelle's page

80 posts. Alias of Darren Ehlers.


Classes/Levels

Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

About Erystelle

Dragonlance Elf
Silvanesti evoker 1
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +1, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee
Dagger +0 (1d4/19-20) or
quarterstaff +0 (1d6)
Ranged
longbow +3 (1d8/×3)
Dagger +3 (1d4/19-20)

Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—force missile (1d4+2)

Evoker Spells Prepared (CL 1st; concentration +5)
1st—gravity bow[APG], mage armor, magic missile
0 (at will)—dancing lights, detect magic, prestidigitation
Opposition Schools Illusion, Necromancy
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 13, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Breadth Of Experience[APG], Scribe Scroll
Traits dilettante artist, eyes and ears of the city
Skills:
Appraise +8
Craft (calligraphy) +8
Diplomacy +6
Knowledge (arcana) +10
Knowledge (dungeoneering) +10
Knowledge (engineering) +10
Knowledge (geography) +10
Knowledge (history) +10
Knowledge (local) +10
Knowledge (nature) +10
Knowledge (nobility) +10
Knowledge (planes) +10
Knowledge (religion) +10
Linguistics +8
Perception +6
Perform (wind instruments) +2
Profession (scribe) +7
Spellcraft +9
Swim +1

Languages: Common, Draconic, Dwarven, Elven, Kender, Sylvan

SQ arcane bond (object)

Other Gear:
Sword, dagger, longbow, quarterstaff, bedroll, belt pouch, flint and steel, ink, inkpen, inkpen, journal[UE] (2), masterwork backpack[APG], measuring cord (10 ft.), mess kit[UE], paper (10), pot, powder[APG], scroll case, signet ring, soap, spell component pouch, trail rations (5), waterskin, wizard starting spellbook, non-descrip clothing

3 gp, 2 cp
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Special Abilities
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Arcane Bond Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+2, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.

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