Bloodless Vessel

Hannah the Irin's page

26 posts. Alias of Kolfinna.


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I don't know if Oracles qualify, but Natural Spell is a feat that allows you to cast spells while wildshaped.


Say I run the whole Mummy's Mask campaign, where would be good places to throw those two modules in? Levels can be tweaked easily(since it's 3.5 I'd have to modify the modules anyway), but what could I do to integrate them into the story?


I don't think there would actually be a rules clarification, but it seems reasonable that a dragon cut in half from some sort of planar vacuum would die.

Now if the WHOLE creature was sucked into the 10 foot radius, it's possible they'd be alive in some other plane, a plane probably full of several low wisdom adventurers and tarrasques.


Why don't you try being a blaster? It's fun as heck and just does damage and crowd control. https://onedrive.live.com/view.aspx?resid=CF830C0FA4CEE8DE!489&ithint=f ile%2cpdf&app=WordPdf&authkey=!AA9Vz3wOw6b-VZQ here's an excellent guide to blasting as a wizard.

You can also try Shadow Evocation/Conjuration. VERY fun, not too overpowering, and really supports creativity over ripping planes apart or spamming a bunch of dire bears to do your work for you.


Wayang/Drow/etc witch that gets all the shadow spells(Shado Evo, Shadow Conj, Shadow Enchantment, Shades, and so on) and focuses hard on them, probably has the same "prepare spells in a shadow" as the Shadowcaster Wizard and loses a few hexes in exchange for Shadow/Illusion focused abilities.


I have some proposals.

Weapon and Armour proficiency-Rewrite this to simply say that Divine Spells act as Arcane spells in relation to arcane armor failure. This would mean that at best you could use Ceremonial robes, which I think is fair. I think they should still get the favored weapon, though. Even if they are non Martial

Obsessive student-If you're going to have UMD be tied to intelligence and you're going to remove channeling, I would recommend adding in an ability that is tied to INT. Perhaps grant the class all knowledge skills, or the ability to use INT to add spells to your class list ala the Lore Shaman ability.

Divine Awakening-I have an idea here. Right now this is confusingly written, so how about simplifiy it a bit and expand it? Right now every cleric archetype REDUCES the amount of domains you get, how about for this one, you exchange channeling for MORE domains. You can only get 1 or 2 extra domain slots, but you can get the abilities from one extra domain per 4 levels or so. Throw in a caveat that allows you get more domains if your diety doesn't have enough domains.

Lastly, this class, being so focused on their deity, should have some sort of bonus in regards to the Deific/Demonic/Celestial obediences spells, like getting them as a bonus feat or granting the special abilities a few levels earlier.


I have some proposals.

Weapon and Armour proficiency-Rewrite this to simply say that Divine Spells act as Arcane spells in relation to arcane armor failure. This would mean that at best you could use Ceremonial robes, which I think is fair. I think they should still get the favored weapon, though. Even if they are non Martial

Obsessive student-If you're going to have UMD be tied to intelligence and you're going to remove channeling, I would recommend adding in an ability that is tied to INT. Perhaps grant the class all knowledge skills, or the ability to use INT to add spells to your class list ala the Lore Shaman ability.

Divine Awakening-I have an idea here. Right now this is confusingly written, so how about simplifiy it a bit and expand it? Right now every cleric archetype REDUCES the amount of domains you get, how about for this one, you exchange channeling for MORE domains. You can only get 1 or 2 extra domain slots, but you can get the abilities from one extra domain per 4 levels or so. Throw in a caveat that allows you get more domains if your diety doesn't have enough domains.

Lastly, this class, being so focused on their diety, should have some sort of bonus in regards to the Deific/Demonic/Celestial obediences spells, like getting them as a bonus feat or granting the special abilities a few levels earlier.


Ki Weapon or Sohei


Broken Wing Gambit as soon as it becomes available.


A mounted cavalier gets an actual mount that can survive being stabbed once by a goblin and levels up with the player, including having it's own feats an BaB for attacks. Some orders are very very potent.

But yeah, I don't think summoner or barbarian or even monk(thanks to ultimate combat and magic) needed unchained variants, but fighter and cavalier did.


Level 11 is that sweet spot level area where Magi excel and Ninja can actually do something. That's my two sense


Lots of good suggestion guys, got all this noted. I gotsa go for a bit, but don't let that stop you.

I especially like Reckless infatuation, could really use that against a ranged character while I use fly.]

A few scrolls of fickle winds wound help too, since we're fighting a lot of ranged mobs.


blackbloodtroll wrote:

Does his PC worship a Deity?

If so, which one?

Homebrew version of Irori, essentially.

TimrehIX wrote:
Commision a magic item that has a generaly positive effect like bless or blur. Have it be an item that fits with his character flavor. Sneak in a draw back. Like paralysis when you speak a command word or if you can swing it just have the item give the monk a curse where he cant attack you. Then sneak it into the loot next time yal explore.

This...well this can be done. I like this!


Jubal Breakbottle wrote:

Do you ever heal him? Instead, potentially persistent bestow curse?

Going invisible and flying is highly defendable.

Can you summon monsters silently?
Do you have Persistent spell? Eventually, he'll roll low.

Are you into aggravating/paying third parties to kick him around?

1)I'm the party's healer after the battle is over, so yeah, consistently. I could say my wand's "out of charges" and mess with the dwarf that way.

2)Indeed it is!
3)No silent spell, no, I had to use a lot of my feats for hexes. I do have misfortune, though
4)Paying third parties? 'splain.


Lamontius wrote:


Yeah, he wouldn't have a clue what spell it was without you either telling him or rolling spellcraft if he has it

Also...Haunting Mists sounds like a great initial opening spell if you have it or can acquire it

That seems to be a good opening, it has a possible debuff that hurts his best stat and messes with his darkvision and provides concealment. Even better that it's low level, since I only want to prepare a few offhand spells for defensive purposes.


Lamontius wrote:
Hannah the Irin wrote:
Would enemies and PC's have to make a spellcraft check to know exactly what a character is casting?

Thinking about Ill Omen?

Only thing for that is that I think it only covers one die roll and most likely he's going to bring the rain on you

Still thinking

No I mean, say I was casting "Evilo's Ray of Horror" and aimed it at a daemon worshipping priest. Would the Monk KNOW it was that specific spell, or would he only know if I told him or he passed a spellcraft check?


Jubal Breakbottle wrote:

Tactically:

1. Can he see invisible?
2. Can he fly?
Beyond that need a brief on your character and his character to identify mismatches and opportunities.

Role-playing-wise:
1. Openly defy him and try to provoke him. We can work on your defenses
2. If he doesn't provoke, tell him put up or shut up.
3. In character, threaten to leave the group if he doesn't shut up or does provoke

Non-role-playing
1. Is this a player issue?
2. Does the GM need to guide the players playing better together?
3. At the end, it's just a game to be enjoyed by all. If the other player is inhibiting your enjoyment, address that issue.

Tactical

1:No, and I do have the patron that gives invisibility
2:Nope, but I can. He also has a ranged weapon.
My character is high mental stat changeling witch(rolled incredibly well) that seems to be universally hated by NPC's due to her hag background. Recently I've begun to have a decoy spellbook and use alter self to appear human, though currently we're in an area of the world where it doesn't matter. His character is your typical magic hating dwarf, who would take up issue with my spells whether or not they were "shady". He has a very high wisdom, good intelligence, and a bad charisma.

RP ideas:I like them a lot, I'll try this and see if it works.

Non RP:
1:Not at all.
2:A little, we've had issues before with 3 bards in the party.
3:Oh no, I'm actually enjoying this confrontation. My witch is not.


Would enemies and PC's have to make a spellcraft check to know exactly what a character is casting?


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DrDeth wrote:

This sort of thing can not be solved IC. Why not just sit down with him and discuss this like adults? Involve the DM too, if you like.

Note that clearly it’s not just RPing. If he’s doing this cause he’s goody-two shoes, he wouldn’t threaten to kill a fellow party member, a act which is CE.

No need. I don't plan on attacking him and I doubt he plans on attacking me(but both of us are prone to sudden sillyness). The table has a friendly demeanor and I sense no malice. MAYBE bad roleplaying, since our group's weakest point is keeping track of alignment and what it actually means. What I want is a realistic paranoid response from my witch.

Good point on the CE threats, I might use that against him if it comes up.

Also for your question http://paizo.com/threads/rzs2paw6?Whats-the-ruling-on-accidental-serial-kil ler

Pardon my DM's nutty thread title and first post, he wrote that at 2 am on a phone.


Knight_Druid wrote:
Hannah the Irin wrote:

I like having a critical hit chart for confirmed criticals+damage but only +damage on unconfirmed.

Makes the feats relevant and takes the sting out of unconfirmed.

I like this idea a lot; which chart do you use and where can I get it?

We have a custom chart that's unfortunately offline and in a binder in the DM's basement. I suggest you just make your own or scour google for a good one.


Lamontius wrote:

okay just because you referenced the greatest thread in the history of threads I am putting my thinking cap on

what hexes do you have?

What would that thread be? The accidental mass murder thread? Yes that's my party.

I have slumber, misfortune, cackle, evil eye, flight. and fortune. I'm a beast bonded witch so I had to blow a few feats to get what I needed.


RumpinRufus wrote:
Quote:
I'm trying to plan ways to subvert him when and if he tries something.

I don't understand this - you ask for help preparing spells, then imply that they will only be used defensively. Are you going to prepare a whole array of anti-monk spells every single day just in case he attacks you one day?

Also, why do you consider your character to be true neutral? Your behavior doesn't sound very "balanced" to me, it sounds to be either chaotic or evil.

I could have worded it better, more than just spells. Perhaps an item that will stop a full attack in some way, or something to get through touch AC. I really only said spells because that's my character's main calling card and the thing that'll have the worst chance of hurting the monk. I don't really -want- to come to blows with the monk, and I don't really think I -will-, but I'd rather not have my character be the 16th non hostile to get killed by that bow(long story, detailed in another thread). Suggestion how I could word that part better?

As for alignment. My character does generally good things like donate to orphanages, kill evil cultists, prevent the summoning of an evil god, kill deep ones, zombies, cthulhu beasts, help out Paladins and such. In fact if anything my character is neutral or chaotic good, I just don't get hung up on alignment when it comes to spells. If the bad guy is dead, he's dead.


I like having a critical hit chart for confirmed criticals+damage but only +damage on unconfirmed.

Makes the feats relevant and takes the sting out of unconfirmed.


Remember that I'm not trying to make the Monk -feel- better about my spell choices, I'm trying to plan ways to subvert him when and if he tries something.

Lamontius wrote:


Just ask him like what is the sound of one hand clapping or if a tree falls in the forest does it make a sound and he will just dwell on it for hours while you slumber him and then cook him a pot

Fantastic, though I feel that will fail unless accompanied by grappling succubi.


Slacker2010 wrote:
Hannah the Irin wrote:
I regularly summon demons, use spells like "Dominate Person" or "Fleshworm Infestation"
Couldnt you summon Angels? Dominating an enemy is nothing to worry about. If you just walking around making Thralls then that would be problematic. Cant help you on Fleshworm infestation, its evil discriptor, but I think not acting evil would be a better way to get along.

Well I'm afraid the Monk's player or the character itself believes that dominate person is an evil spell. It definitely CAN be used for evil, but I doubt trying to control cthulhu cultists could be considered evil.

I could summon angels, yes, and have a couple times, but it's a running theme that every time my character summons a celestial this or a celestial that they immediately get paralyzed or crit or something. In fact, every time I summon -something-, my party is keen to remind me of my paralyzed celestial gorilla, thus I just summon demons. Much easier that way.


I'm playing a Witch in my current Friday game and am running into an alignment conflict with my friend's Zen Archer Monk. I think he's either LG or LN, but either way he constantly comes to (thankfully verbal) blows with my N character's questionable methods. I regularly summon demons, use spells like "Dominate Person" or "Fleshworm Infestation" and he threatens to kill my character ICly. I don't really like PvP, but I feel that my Witch would take issue with this.

Basically, I want help preparing spells and items that will help me defend against a high saving throw, high AC ranged Monk with several magical bows. I figure some way to ruin his full attack would be best, and then suppress the magic on his Bow Of Wonder would help(Artifact level weapon that fires off a level 2-4 evocation spell once a turn).
He's unlikely to attack me, and I have no plans of attacking him, but I figure my witch would be wary of such threats.

The problem is that he has a bloated AC through Mage Armor(Wand), Barkskin(Qiggong), and a very good Wisdom and Dexterity, not to mention his naturally high saving throws and the fact he's a dwarf. We're both level 9, but I have an amulet that lets me cast one spell of a higher level or two more of my current highest level spells so I do have a distinct advantage with one 6th level spell. I have pretty good DC's(Int 24 with buffs) but still, he's a dwarf.

I seek not to KILL him, but just cripple him and survive the first two rounds of flurry of blows. My character also refuses to stop using those nefarious spells. It's what she does.