Hamilas's page

No posts. Organized Play character for caps.


Race

HP 64 | AC 21 | F +10 R +7 W +9 | Perc +9 | Stealth +1 |

Classes/Levels

25ft speed | Reactions: Shield Block

Gender

NG (male) human (half-orc) barbarian 4 |

Alignment

NG

About Hamilas

PFS Information:

PFS Number: 137974-2004
Experience: 36
Fame: --/12

Major Factions
Envoys Alliance: 2
Grand Archive:
Horizon Hunters:
Vigilant Seal:42

Minor Factions
Radiant Oath:
Verdant Wheel: 2

All Faction Reputation
Total (Sum of the Above) Reputation: 46

Pathfinder Training
Scrolls: n/a
Spells: n/a
Swords: n/a
Fields Commissioned Agent: x

Hamilas Soul Warden
Ethnicity: Skoan-Quah Shoanti
Nationality: Skoan-Quah Shoanti
Birthplace: Storval Plateau, Varisia
Age:
Gender & Pronouns: Male, he/him
Physical Appearance: Hamilas is a towering half-orc, nearly 7 feet tall. He has long dark hair, always pulled back; sometimes in braids, sometimes in dreadlocks, sometimes long and straight. He keeps a finger bone in his hair.
His body is covered in battle scars and both Shoanti and Orc tattoos. Of the latter, some are tattoos that Orc tribes used to shame their half-Orc members; but others are symbols of pride in Orc culture.
On his wrists are iron bracelets like those of a slave's shackles, and on his back are a flail, a shield, and a brace of javelins.

human (half-orc)
farmhand
barbarian; Level: 4
medium
human orc humanoid
NG;
Follower of Pharasma

Languages:
Common
Orcish
Shoanti
Varisian
____________________
SENSES
Perception: +9 (1 (wis) +8 (prof) + (item)) [E]
Special Senses: low-light vision
____________________
DEFENSES

HP: 64/64 (8 human + 12 barbarian + 2 con)

ARMOR CLASS
AC: 21 (10 +1 (dex) +6 (prof) +4 (item)) [T]
Shield: +2 Hardness 5 Max HP 20 / BT 10
Current HP 20/20
Backup shield HP 20/20

Unarmored: [T], Light: [T], Medium: [T], Heavy: []

SAVING THROWS
Fortitude: +10 (2 (con) +8 (prof) + (item)) [E]
Reflex: +7 (1 (dex) +6 (prof) + (item)) [T]
Will: +9 (1 (wis) +8 (prof) + (item)) [E]
Notes: n/a
____________________
OFFENSE

Class DC: 19 (10 +3 (key stat) +6 (prof) + (item)) [T]

Speed: 25ft Movement Types: n/a

Melee Strikes
[1d20+10 potent striking flail][2d6+3+3 bludgeoning/negative, SWEEP] disarm, trip; owlbear claw affixed (knock target prone on crit)

[1d20+9 shield spikes][1d6+3+3 piercing/negative] attached to shield

[1d20+9 hatchet, agile, SWEEP][1d6+3+3 slashing, negative] thrown 10ft.

Ranged Strikes
[1d20+7 javelin][1d6+3 piercing] thrown 30ft.

[1d20+7 hatchet, agile][1d6+3 slashing] thrown 10ft.

Weapon Proficiencies
Simple: [T], Martial: [T], Other (weapon): []
____________________
SKILLS
2 skills from background
1 lore from Pathfinder Society
1 skills from feats
3 skills from class
1 skills from intelligence
1 skill increase from feats

Acrobatics: +1 = +1 (dex) + (prof) + (item) - (armor) []
- [1d20 + 1 Acrobatics]
- [dice=Acrobatics]1d20+ 1 [/dice]
Arcana: +1 = +1 (int) + (prof) + (item) []
- [1d20 + 1 Arcana]
- [dice=Arcana]1d20+ 1 [/dice]
Athletics: +9 = 3 (str) +6 (prof) + (item) - (armor) [T]
- [1d20 + 9 Athletics]
- [dice=Athletics]1d20+ 9 [/dice]
Crafting: +1 = +1 (int) + (prof) + (item) []
- [1d20 + 1 Crafting]
- [dice=Crafting]1d20+ 1 [/dice]
Deception: +1 = +1 (cha) + (prof) + (item) []
- [1d20 + 1 Deception]
- [dice=Deception]1d20+ 1 [/dice]
Diplomacy: +1 = +1 (cha) + (prof) + (item) []
- [1d20 + 1 Diplomacy]
- [dice=Diplomacy]1d20+ 1 [/dice]
Intimidation: +9 = +1 (cha) + 8 (prof) + (item) [E]
- [1d20 + 9 Intimidation]
- [dice=Intimidation]1d20+ 9 [/dice]
Intimidation, physically menace (coerce or demoralize): +10 = +1 (cha) + 8 (prof) + (item) +1 (skill feat) [E]
Lore (Legal): +7 = +1 (int) + 6 (prof) + (item) [T]
- [1d20 + 7 Lore (Legal)]
- [dice=Lore (Legal)]1d20+ 7 [/dice]
Lore (Quah): +7 = +1 (int) + 6 (prof) + (item) [T]
- [1d20 + 7 Lore (Quah)]
- [dice=Lore (Quah)]1d20+ 6 [/dice]
Medicine: +7 = +1 (wis) + 6 (prof) + (item) [T]
- [1d20 + 7 Medicine]
- [dice=Medicine]1d20+ 7 [/dice]
Nature: +7 = +1 (wis) +6 (prof) + (item) [T]
- [1d20 + 7 Nature]
- [dice=Nature]1d20+ 7[/dice]
Occultism: +7 = +1 (int) +6 (prof) + (item) [T]
- [1d20 + 7 Occultism]
- [dice=Occultism]1d20+ 7 [/dice]
Performance: +1 = +1 (cha) + (prof) + (item) []
- [1d20 + 1 Performance]
- [dice=Performance]1d20+ 1 [/dice]
Religion: +7 = +1 (wis) +6 (prof) + (item) [T]
- [1d20 + 7 Religion]
- [dice=Religion]1d20+ 7 [/dice]
Religion, identify undead: +8 = +1 (wis) +6 (prof) + (item) +1 (boon) [T]
Society: +1 = +1 (int) + (prof) + (item) []
- [1d20 + 1 Society]
- [dice=Society]1d20+ 1 [/dice]
Stealth: +1 = +1 (dex) + (prof) + (item) - (armor) []
- [1d20 + 1 Stealth]
- [dice=Stealth]1d20+ 1 [/dice]
Survival: +7 = +1 (wis) +6 (prof) + (item) [T]
- [1d20 + 7 Survival]
- [dice=Survival]1d20+ 7[/dice]
Thievery: +1 = +1 (dex) + (prof) + (item) - (armor) []
- [1d20 + 1 Thievery]
- [dice=Thievery]1d20+ 1 [/dice]
____________________
ABILITY SCORES

STR 16
DEX 12
CON 14
INT 12
WIS 12
CHA 12
____________________
FEATS:

Ancestry Feats and Abilities
Heritage 1st: low-light vision
1st: tribal bond

Skill Feats
Background: combat climber
Raging Intimidation: intimidating glare
Tribal Bond: assurance (medicine)
2nd: battle medicine
4th: intimidating prowess

General Feats
3rd: Shield Block

Class Feats and Abilities
Feature 1st: rage
Feature 1st: spirit instinct
1st: raging intimidation
2nd: marshal dedication (intimidation)
3rd: deny advantage
4th: dread marshal stance

Bonus Feats
--
____________________
BOTTING

Instructions:


____________________
EQUIPMENT

Combat Gear:
100 striking potent flail (1)
8 breastplate (2)
2 steel shield (1)
0.5 shield spikes (--)
2 steel shield (1)
0.5 shield spikes (--)
0.4 hatchet (L)
0.5 javelin x5 (5L)

Magic Items:
-- wayfinder, engraved
3 owlbear claw (affixed to flail)
bandolier items:
- 3 holy water (L)
- 3 ghost charge (lesser) (L)
- 3 acid flask (lesser) (L)
- 4 healing potion (minor) (L)

Other Gear:
5 healer's tools (1)
1.5 adventurer's pack (0)

Sold Gear
0.5 wooden shield (1gp)

Bulk: 7 (Encumbered at: 8 = 5 +3 (str); Maximum at: 13 = 10 +3 (str))

Coins: 108.13gp

Lifetime Earnings: 244.83 gp
15 starting
14 Origin of the Open Road
00.4 downtime
14 Absalom Initiation
00.4 downtime
3.5 Unforgiving Fire
00.1 downtime
3.5 Port Peril Pub Crawl
00.01 downtime
4 Whitefang Wyrm
3.5 Grehunde's Gorget
00.02 downtime
22 Escaping the Grave
00.43 downtime
22 Flooded King's Court
1.2 downtime
19.8 Blooming Catastrophe
00.12 downtime
38 Devil At the Crossroads
03.2 downtime
38 Doom of Cassomir
0.96 downtime
38 Citadel of Corruption
02.8 downtime
____________________

-----------------------------------------
Boons Slotted this Adventure:
-----------------------------------------
Faction: vigilant seal
Advanced: convention hero
Other: adversary lore (undead), nexian researcher, resist corruption, society connections, team player
Slotless: one-who-waits, wayfinder

Unused Boons: combat mentor, fane's friend, Finadar leshy, legacy of the gorget
Unused Slotless Boons: lead by example

Purchased Boons:

(use this for boons bought w/ Fame, which dont come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Wayfinder slotless (2 Fame)
Prerequisites All Factions Tier 0
To guide your path, your faction has secured a wayfinder (Pathfinder Core Rulebook 617) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp.

Leader by Example slotless (0 Fame)
Prerequisites Vigilant Seal Tier 1
Pathfinders don’t always find adventure on their own; they often need someone to lead them to where the danger lies. As their guide on perilous treks, your renown grows. When you GM an adventure that grants at least 4 XP, you earn 2 additional Fame and Reputation with the Vigilant Seal faction. You can qualify for the benefit when you run multiple adventures that grant fewer XP so long as the total XP at least equals 4.
Special You can benefit from this boon only a number of times equal to your current Reputation Tier with the Vigilant Seal faction. Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. You can only earn additional Fame and Reputation with this boon for one character per adventure you run, even if you have multiple characters who could benefit from this boon.

Resist Corruption (2 Fame)
Prerequisites Vigilant Seal Tier 1
No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier with the Vigilant Seal faction.

Mentor, Combat mentor, social (2 Fame)
Prerequisites Vigilant Seal Tier 1
While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2.
Normal A Level Bump increases a PC’s attack roll and spell attack roll modifiers by 1.
Special A PC can only benefit from two mentor boons.

Adversary Lore (4 Fame) - Undead
Prerequisites Vigilant Seal Tier 1
It doesn’t matter how powerful your weapons are if you don’t know where to strike. Before an adventure, you take time to study a certain category of creatures, making it easier to recall their capabilities later. When you purchase this boon, either select one creature type from List 1 below, or choose two creature types from List 2. While this boon is slotted, you have a +1 circumstance bonus to Recall Knowledge about creatures of the selected type(s). If your Reputation Tier for the Vigilant Seal faction is 4, this bonus increases to +2.
List 1 aberration, animal, beast, construct, dragon, elemental, fiend, undead.
List 2 astral, celestial, ethereal, fey, fungus, giant, monitor, ooze, plant.

CHRONICLES

1. PFS(2) 1-00: Origin of the Open Road:

A group of experienced Pathfinder agents traveled to the Nexus House lodge in Quantium. Sent to retrieve records, the agents found themselves caught up in a hunt for thieves who infiltrated the lodge and inadvertently made off with important historical documents along with their intended target: treatises on the creation of deadly oozes.
Special: This adventure was designed for use with pregenerated characters. You can assign this Chronicle sheet to any character of levels 1-5 who does not already have a copy of this Chronicle sheet.
□ □ □ Nexian Researcher: You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.

XP: +4
Reputation(s): +4 (Vigilant Seal)
Fame Earned: 4
Fame Spent: 2 (wayfinder)
Gold Earned: 14gp
Downtime: 4sp
Loot: TIER 5
bag of holding, type II
dagger of venom
ring of the ram

2. PFS(2) 1-01: The Absalom Initiation:

Head Initiate Janira Gavix invited you to a party to celebrate the latest group of initiates to formally join the Pathfinder Society. The party's attendees included many high-profile members and associates of the Society, including many of its current and former faction leaders. But the party was more than just a chance to socialize: several faction leaders were looking to assign simple missions to new agents. After the celebration, you explored an abandoned ship where you pacified a strange fleshforged creature, searched a haunted house where you found signs of grave misdeeds in the past, investigated a ritual being conducted in the Blakros museum and recruited the ritual's inquisitive caster, and un-petrified someone who had been frozen in stone.

Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.

Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.

XP: +4
Reputation(s): +4 (Vigilant Seal)
Fame Earned: 4
Fame Spent: 2 (wayfinder)
Gold Earned: 14gp
Downtime: 4sp

3. PFS(2) Quest 2: Unforgiving Fire:

You defeated Meleeka Sanvara and returned One-Who-Waits to the artifact vault in the Pathànder Society Lodge in Niswan.

▫ ▫ ▫ One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).

Student of the Unforgiving Fire: Having read the ancient scrolls from which Meleeka created the Unforgiving Fire style, you have gained access to the following feat for all of your characters (include a copy of this Chronicle sheet with any character who selects this feat).

XP: +1
Reputation(s): +1 (Vigilant Seal)
Fame Earned: 1
Fame Spent:
Gold Earned: 3.5gp
Downtime: 1sp

4. PFS(2) Quest 4: Port Peril Pub Crawl:

Traveling to Port Peril and making a deal with a pirate captain is the kind of adventure that should end with an epic bar fight, and this one did.

Fane's Friend (General): You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.

XP: +1
Reputation(s): +1 (Vigilant Seal)
Fame Earned: 1
Fame Spent:
Gold Earned: 3.5gp
Downtime: 1cp

5. PFS(2) Bounty 1: Whitefang Wyrm:

In the northern village of Aaminiut, you accepted a bounty posted by local leaders to track down and deal with a creature that had been stealing fish and leaving a mess in its wake. You followed the trail of this creature and discovered him to be a tatzlwyrm, a territorial and prideful dragon who believed those fish were his rightful due. When confronted with this sight, you convinced the dragon to leave the village in peace.

XP: +1
Reputation(s): +1 (Vigilant Seal)
Fame Spent:
Gold Earned: 4gp
Downtime: n/a

6. PFS(2) Quest 3: Grehunde's Gorget:

The ocean routes are treacherous between Avistan and Arcadia, but fortunately for you and unfortunately for those who passed before you, the location of some of these dangers were clearly marked—by the tangled wreckage of the ships containing Grehunde’s legendary gorget and the body of her deceased ancestor. If only the sea serpents had been so clearly marked...

Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathànder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other benefits in scenarios and quests that feature Grehunde’s descendants.

XP: +1
Reputation(s): +1 (Vigilant Seal)
Fame Spent:
Gold Earned: 3.5gp
Downtime: 2cp

7. PFS(2) 1-03: Escaping the Grave:

You and your companions braved the dangers of the Gravelands to recover valuable relics from the ruins of a town once known as Goldenflame. While there, you were tasked with the sad duty of recovering the remains and wayfinders of missing Pathfinders. Before you could escape the Gravelands, you were confronted by an evil necromancer and his undead minions and had to fight your way free.

Team Player: Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions.
<R> (fortune) Uses 3 □ □ □; Trigger An ally fails a check on which you aided; Effect The ally can reroll the check and use the better result.

XP: +4
Reputation(s): +4 (Vigilant Seal), +2 (Envoys' Alliance), +2 (Vigilant Seal; lead by example boon)
Gold Earned: 14gp
Downtime: 4sp, 3cp

8. PFS(2) 1-07: Flooded King's Court:

It's hard to say whether the undead, the crocodiles, or the goblin play was the most harrowing challenge you faced, but hopefully the decisions you made will all work out for the best. With goblins and ancient undead involved, what could possibly go wrong?

Blast From the Past (General): You chose to deliver the undead Marcon Tinol to Venture‑Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.

XP: +4
Reputation(s): +4 (Vigilant Seal), +2 (Vigilant Seal)
Gold Earned: 22gp
Downtime: 12sp
Loot:
jade cat
pendant of the occult

9. PFS(2) 1-15: The Blooming Catastrophe:

You set forth into Finadar Forest to investigate the strange events caused by Abyssal pollution, eventually finding a leshy crafter bewitched by a cyclopean monolith in the heart of the forest. One way or another, you freed the forest from the monolith’s influence.

Finadar Leshy: After the Abyssal influence was driven from Finadar Forest, some of its leshys set out into the wider world. You have gained access to the following background for all of your characters (include a copy of this Chronicle Sheet with any character who selects this background).

XP: +4
Reputation(s): +4 (Vigilant Seal), +2 (Verdant Wheel)
Gold Earned: 19.8gp
Downtime: 12cp

Loot:
hunter’s bane (level 2, 5 gp (discounted price) limit 3)
beacon shot (level 3, 8 gp (discounted price) limit 5)

10. PFS2 1-12 Devil At the Crossroads:

You went to the Devil's Rest to meet a Society contract, but what you found was far stranger. Thankfully, you survived the night trapped in the trading post with a malevolent spirit and a murdere and sealed the infernal artifact that was behind the hauntings, purifying the Devil's Rest and helping to drive back the region's corruption.

Convention Hero (Advanced): The underlying idea for this scenario came from a creative and enthusiastic audience at an adventure design panel at PaizoCon. You can slot this special boon only while playing a game at a convention. If you do, you begin the adventure with one additional Hero Point.

XP: +4
Reputation(s): +4 (Vigilant Seal), +2 (Vigilant Seal)
Gold Earned: 38gp
Downtime: 32sp
Loot:bag of holding, type 1 (level 4, 75gp)

11. PFS2 1-22 Doom of Cassomir:

In the port city of Cassomir, the neglected Admiral’s Fen neighborhood has been slowly sinking into the nearby swamp. The green hag Ahksiva saw a perfect opportunity to exploit the despair of the people to form a cult of Groetus, god of the end times. The members of Groetus’s Chosen believed that they were destined to become gods in a new world, and they eagerly spread destruction. Thanks to your timely efforts, Groetus’s Chosen has been disbanded, and Admiral’s Fen is a safer place

▫ Doom Averted (General): In defeating a growing cult of Groetus in Cassomir, your spirit is filled with a renewed resistance against the same prophecies of doom that his priests shout from the rooftops. When your dying value is increased to exactly the amount that would kill you, this boon automatically activates. Check the box that precedes this boon and decrease your dying value by one.

XP: +4
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 38gp
Downtime: 9.6sp
Earn Income Check (1 of 2) 3+6 = 9 (Failure): 2 cp/day
Earn Income Check (2 of 2) 12+6 = 18 (Success): 2 sp/day
Total Income 12 Days 8 sp, 16 cp (2 cp x8, 2 sp x4)
Loot: n/a

12. PFS2 2-01 Citadel of Corruption:

Accompanied by some of the most storied Pathfinders operating today, you struck out into the ruins of the cyclops city of Min-Khadaim. Past ghostly dragons and deadly fungi, through narrow tunnels and ancient halls, you made your way to one of Min-Khadaim’s long lost libraries. In the decaying stacks of this ancient repository, you uncovered secrets lost to time and a powerful undead cyclops seer. Upon returning to report your findings, a member of the Decemvirate, known to you as Sapphire, disappeared in a calamitous blast that left only their helm behind. What do these events portend? Is Sapphire’s disappearance related to the ancient, unfinished ritual of Min-Khadaim, or are there yet more nefarious forces at play?

XP: +4
Reputation(s): +4 (Vigilant Seal)
Gold Earned: 38gp
Downtime: 28sp
Earn Income Check (1 of 2) 17+6 = 23 (Success): 2 sp/day
Earn Income Check (2 of 2) 19+6 = 25 (Critical Success): 3 sp/day
Total Income 12 Days 28sp (2 sp x8, 3 sp x4)

Loot: n/a


____________________
ACCOMPLISHMENTS

____________________
ROLEPLAY/BACKGROUND
How did Hamilas become a Barbarian?
The raw nature of barbarian combat matches the style of how his tribe tends to fight; and allows him to express his rage at abuses of his people and their legacy.

What does Hamilas look like?
Nearly 7 feet tall.
Long dark hair, always pulled back; sometimes in braids, sometimes in dreadlocks, sometimes long and straight. He keeps a finger bone in his hair
Hamilas's body is covered in battle scars and both Shoanti and Orc tattoos.
Orc tattoos: some are tattoos that Orc tribes used to shame their half-Orc members; but others are symbols of pride in Orc culture
Shoanti tattoos:
Iron bracelets like those of a slave's shackles

Why is Hamilas in the Pathfinder Society and the Vigilant Seal?
Hamilas believes that although his goals do not always align with those of the Society, he trusts Eando Kline and the Vigilant Seal. He believes that participating in Society missions gives him the best front row seat to prevent future abuses.

Which nation did Hamilas grow up in? How did this nation influence them?
Hamilas grew up in Skoan-Quah

What does Hamilas hate?
Slavery
Dishonesty
Shady dealings
Colonialism
Cheliax - they stand for everything he hates, and their mistreatment of his Shoanti ancestors is not forgotten

How does the race of Hamilas influence their views? Is Hamilas a stereotype of a certain race? How are they different from most characters of their race?
Hamilas prefers things to be straightforward, up-front, and out-in-the-open. He detests subterfuge and dishonesty. The exception is the battlefield, where he appreciates any tactical edge that can contribute to victory and minimize the loss of life of his allies.

What is Hamilas afraid of? Does Hamilas have any phobias or worries?
A dishonorable death

What are at least 5 background and concept elements for Hamilas?
Battle leader
Protector of the vulnerable
Honorable
Truth teller
Respected tribe member
Mighty orc warrior
Child of two cultures (Shoanti and Orc) - Hamilas has a strong tension with his orc brethren. His own tribe accepted him as one of their own, but he has seen how half-orcs are treated in many other tribes, and he despises the way so many Orc tribes treat the races they view as 'weaker' than them. He bears the half-orc tattoos of shame with great pride, daring any Orc to try to shame him for it. At the same time he wears broken shackles on his wrists as a reminder of the slavery practiced by his cousins. Nonetheless, the Orcs of Belkzen standing against the Whispering Tyrant makes him feel a little bit more proud to be an Orc.
As a Shoanti, Hamilas also wears the tattoos of his Quah, and some tattoos marking his achievements.

What are at least three people that are tied to Hamilas?
One of the shamans of Hamilas's Quah is deaf, but could hear the spirits of ancestors better than anyone else in the Quah.

What is at least one secret about Hamilas?
Hamilas was once captured as a slave by a hostile orc tribe. His own tribe rescued him after over a year of servitude.

How does Hamilas behave?

What does Hamilas love?

Which other Pathfinders (PCs) does Hamilas rely on for teamwork, survival and butt-kicking? Does Hamilas have a bro? a mentor? a father figure? maybe a rival?

What is the most treasured possession of Hamilas?

What are at least three catchphrases, memories, mannerisms, or quirks that Hamilas has?

____________________
FULL TEXT

Ancestry - Human:

Background - NAME:

Skill Feats:

Name <><> Feat 1
[Tags]
Description

Class - Barbarian:

Class Feats:

Name <><> Feat 1
[Tags]
Description

Spells:

Tentative Plan:

I changed this plan and need to update it

1: (human) Cooperative nature
1: (barbarian) Raging Intimidation
2: (marshal/warlord) dedication
3: (general) Ancestral paragon: Orc Superstition
Retrain survival into Diplomacy for Marshall stance before level 4
4: (marshal/warlord) ?
5: (orc) Victorious Vigor
6: (marshal/warlord) ?
7: (general) Diehard
8: (pathfinder agent) dedication
9: (human) Cooperative Soul
10: (pathfinder agent) Deft Cooperation
11: (general) Toughness
12: (pathfinder swordmaster) Shoulder Catastrophe
13: (human) Cooperative Soul
14: (pathfinder swordmaster) Death's Door
15: (general) Incredible Initiative
16: (barbarian) Spirit's Wrath / Share Rage / Raging Athlete
17: (orc) Pervasive Superstition
18: (barbarian) (see level 16)
19: (general) ???
20: (barbarian) Contagious Rage