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Just like HeroQuest did a few years ago via a crowdfunding campaign, Heroscape is coming back! There are all kinds of details and teasers in this thread, but the actual campaign itself is here. The campaign page is surprisingly light on gameplay examples, but that should come in the next week or two (you can expect it to be similar to previously existing Heroscape sets, which you can find gameplay videos of on youtube). I am not a beneficiary of the campaign in any way (aside from wanting to be able to buy new Heroscape) but I love this game. Let me tell you why: Me wrote:
The cost of the set is pretty high, but I think it is appropriate to the value. I did some analysis of the contents compared to previous sets... Cost Analysis: there's two sides of the cost discussion. One side is "costs too much for me" which is a subjective thing I won't argue with. The other side is "costs more than it is worth" which is a bit more of an objectively verifiable statement and, I think, quite false.
Rise of the Valkyrie gave us 16 army cards for 30 figures as well as a boatload of terrain for an MSRP of $40 in 2004. The $$-per-ounce-of-plastic increased with each subsequent master set. The terrain for this set is comparable to Rise of the Valkyrie + a Ticalla Jungle (which retailed for $20 when it came out in 2008) + Fortress of the Archkyrie (which retailed for $30 when it came out in 2006), so that gets us to $90, 16 cards, and 30 figures. So let's get the rest of the way to 71 unique figures... we'll have to add
so that gets us to $214 for comparable terrain and 71 unique figures... in 2004-2006. $214 -> $250 is a 16% increase in cost. I'm not aware of anything that has had a cost increase as small as 16% since 2006. Have you looked at gas prices lately? Do you remember what they were in 2006? The price of plastic has gone way up (as has the price of labor, which is why these are unpainted). Finally, shipping (a $40 value?) is free. A related point is that this is also on the normal spectrum of prices for unpainted mini games of this size on kickstarter; a few go for less, many go for the same or more. And they usually don't have free shipping.
I am nearly finished running Menace Under Otari for my two kids. I'm about to start running it again for one of those same kids plus some other friends of ours. I would like to mix up the encounters a bit and I am curious if anyone has suggestions. Thoughts so far:
I'm leaning towards swapping the kobolds for goblins + a goblinoid boss (maybe a bugbear?) and swapping the xulgath for drow. I can swap the wyrmling to a different colored one, or perhaps a creature of the same CR that could feasibly fill the same role for a goblin tribe as the wyrmling does for the kobolds. I'm looking for suggestions on that, although something may leap out at me once I have some time to look at the bestiary.
Honestly the creature substitutions aren't that hard. What I'm really hoping for ideas on would be how to change the logic puzzle(s) and maybe some alternative trap suggestions. Any suggestions on re-arranging the dungeon, or a similar map that's easily available I could "transport" the encounters into? The idea is to not change anything fundamental to the adventure while still making it feel fresh the second time around.
Order #36273627 was shipped in two separate shipments. At the time I complained about the additional shipping charge and received no response. However, I recently realized that the Troubles In Otari shipment never even arrived! I did pay for it, so please send it to me with my next subscription. The other shipment containing Alien Archive 4 and the Pathfinder Beginner Box arrived with no issues.
Aaron Shanks says here that the Pathfinder Beginner Box PDF should be eligible for the Advantage discount. I did not receive the discount on my PDF in order Order 32175759. Can I please have the discount applied as a discount or gift card? Or some other means of applying it retroactively? Thank you.
The Additional Resources page says regarding Alien Archive 3 that
Quote: Equipment: All equipment in this book with a listed item level and price is legal for play except for the EMP weapon fusion and flux fig. and Diatha doesn't have its *own* item level or its *own* price. Instead it modifies the item level and price of other items. aonsrd.com seems to think it is not legal, but it seems ambiguous to me. My search of the forums found the only reference to "Diatha" to be in SFS play-by-post games here on the boards, so obviously some players interpret it to be legal.
I am really sad to see Eager Protege and Exemplary Recruiter retired. They are the reasons I made my first PC an Envoys' Alliance member. He already bought the Eager Protege boon a long time ago, so he should still be able to make use of that. But I was planning to buy the Exemplary Recruiter boon to go along with it. Will these boons be making a return at a later date, or should I switch my Envoys' Alliance PC to a different faction for future scenarios?
I'm getting ready to run Rise of the Runelords for some friends in play by post. But it is rare for play by post campaigns to finish; it seems to me that Paizo's APs are designed for groups that play 4+ hours once a week. PbP groups, or groups that meet f2f less than weekly, should consider cutting out some of the content to have a shot at getting through it all. So I'm looking to figure out which content I should cut, from single encounters, to entire areas, to whole chapters, or even books. My question to you is, which of the above from Rise of the Runelords did you find added the least, dragged on the most, or felt the most like filler? I'm fairly familiar with the first book, having run it before. My goal is to get from level 1-20, using 2e, in 1-2 years of play by post on discord.
I added PDFs of books 3-6 of Age of Ashes to my cart, went through check out (but did not hit the red button to complete the check out). I decided that even with the great discount I was not ready to spend that much. I went back to my cart and removed books 5 and 6. Now I cannot get the discount to apply again. I want to purchase a PDF of Tomorrow Must Burn ( https://paizo.com/products/btq01zrs?Pathfinder-Adventure-Path-147-Tomorrow- Must-Burn ) and a PDF of Fires of the Haunted City ( https://paizo.com/products/btq0204d?Pathfinder-Adventure-Path-148-Fires-of- the-Haunted-City ) using the gencon2020 code. I also have Paizo Advantage, and the cart was letting the two things stack, which was part of my decision to make the purchase.
I have had an idea in my head (perhaps left over from PF1) that once you beat a poison or disease effect you don't need to make a further checks against it on repeated exposure. Concretely, this means I interpreted that if a PC succeeds on the fortitude save against Jungle Drake Venom, they do not need to make fortitude saves against it again, even if they are exposed to it by being hit by the stinger or venomous spit. But looking at the RAW I find only
Multiple Exposures wrote:
And nothing in the Jungle Drake Venom text stating immunity is conferred by success. Am I missing some text somewhere else or did I rule this incorrectly?
If a creature, object, or hazard is immune to critical hits, does that mean it is also immune to critically failing a saving throw? My intention and reading of the RAW says no. But I am curious if there is any RAW I have missed that clarifies either way. If not, I would like to hit the FAQ button here.
The game mastery guide has a 4 page section on hexploration. For the most part it makes sense, but I'm struggling a bit with some if it. Mainly I feel like there are some missing pieces. For instance, Map the Area says that a success means that "the DC of any check to navigate that hex is reduced by 2." But neither the GMG nor the CRB give any examples of navigating a hex. It almost feels like they were going to have rules for making each individual hex more interesting (including a need to make survival checks to navigate) but forgot to put them in. As-is since you can't make a map without first investing time in reconnoitering, I am struggling to see the point. What am I missing?
Does the Society Recruiter boon still give a total of +2 reputation with the Envoys' Alliance faction when the player slotting it is playing the scenario on the Slow Advancement track? Slow advancement wrote: You gain half of the XP, gp, Downtime, Fame, and Reputation rewards earned in the adventure. Society Recruiter boon wrote:
Italics mine. The part I emphasized is what leads me to think that it is *fair* for the boon to still give the +2 rep, because there is already a limit on how much it can be used, so someone could not abuse it by using it over and over on the slow track. But that does not answer the question of RAW or of RAI in this case.
I'm interested in playing a blind Vlaka Solarian for a Dead Suns campaign, but I'm concerned about zero-vacuum encounters at low levels. I'm not interested in doing away with the blinded condition; that would go against the spirit of the character. But I want to know if there is an item or spell or something that could help him pinpoint enemy locations in the absence of sound and smell. Particularly at low levels. I just don't want him to be total dead weight in such an encounter. Any tips?
If someone gets their first-ever chronicle as a result of playing Fall of Plaguestone at a home table, are they still eligible for the Envoys' Alliance "Society Recruiter" boon? My reading says yes. Here is the text Society Recruiter wrote: ... The Envoys’ Alliance celebrates your efforts to recruit new talent. If you bring a new player to a table—a player without a Pathfinder Society character or someone playing their first Pathfinder Society session—you earn 2 additional Fame and Reputation with the Envoys’ Alliance faction... Because the player is playing their first Pathfinder Society session
Cross-posting from the GM Reference thread because I didn't want to sidetrack things there. I am modifying the first book pretty heavily. I needed to fast-track it since my players made their way here from Etran's Folly after completing Fall of Plaguestone and I have them at level 5. I'm trying to get them synced up with expected levels for Age of Ashes by the end of book 2. I decided I wanted to modify with a few goals in mind:
So I'm planning to have a lot more undead in the citadel; Alak will probably be cornered by some of them instead of some fiends. He may or may not have encountered "the regulars" since he only recently arrived. However, I'm not sure how to tie in the cultists and the Anadi woman; I'm leaning towards cutting the whole Guardian's Way/Goblinblood Caves portion out altogether. It looks pretty cool (maybe better than the Citadel material) but it doesn't fit my time constraints and I don't think as powerful a Necromancer as I am making Voz needs any mercenaries. I'm thinking it is probably Voz's undead, rather than collapsed stairwells, that are keeping the cultists trapped in the basement. I had also been playing with Voz and Malarunk working together a little. I think I've talked myself out of that. My players have dealt with the fire in city hall and made their way to the citadel, but we stopped there. I have ~6 weeks until our next session. Any suggestions? Would this be a better discussion for another thread? *The PCs are level 5. A single mephit wasn't going to cut it. I handwaved the mechanics "story over mechanics blah blah blah." Not actually sure how I feel about the sentiment but I'm trying it. If Calmont could bungle his way through a special NPC-only parchment to summon a single fire mephit, Voz could find a more powerful single-use item.
I've brought this up a couple of times now but never on its own so I'm dedicating a thread to it now. Paizo Order # 7896137 was supposed to contain a "Starfinder Rules Reference Deck" but I never received it. Everything else in the order was correct. There was an unordered Pathfinder 2e Condition Card Deck in there, however. Could I get the Rules Reference added to my next shipment? I already paid for it.
Hello! So it has been a while now but I still don't have any of the PFS scenarios in my account. I have the following subscriptions, which I believe qualify me for a complimentary PFS or SFS scenario subscription:
My account shows I have the complimentary subscription and I have selected Pathfinder Society, but the only scenario I have is 1-00 Origin of the Open Road. I can create a separate thread for this as well, but my order #7896137 was supposed to contain a Starfinder Rules Reference Deck and I received a Pathfinder Condition Card Deck instead. I would love to have the Rules Reference Deck put in my next subscription order. Thank you all!
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Do not post here yet.
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Normally I would put a bunch of information here but I just want y'all to be able to start chatting with each other. I'll post the stuff I need from y'all later. For now you just need a Paizo profile. When you're ready, go to the Pathfinder Society panel and create a character. That character profile is where you will post in gameplay and put all your stats for us to reference. But if you're not ready to do that yet, that's fine. Just post here to introduce yourself and let us know what kind of character you're looking to make.
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Don't post in here yet.
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Normally I would put a bunch of information here but I just want y'all to be able to start chatting with each other. I'll post the stuff I need from y'all later. For now you just need a Paizo profile. When you're ready, go to the Pathfinder Society panel and create a character. That character profile is where you will post in gameplay and put all your stats for us to reference. But if you're not ready to do that yet, that's fine. Just post here to introduce yourself and let us know what kind of character you're looking to make.
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Please 1. ninja-dot into the Gameplay thread. 2. post with your
3. put a copy of your preferred token, on the first slide of the maps here. While you are there, add your perception and initiative modifiers and preferred marching order. 4. make sure the Paizo profile page for your character includes some botting instructions. They can be as simple as "skip my turn" if you like: that's what I'll do when I need to boot you if you don't post any. You may want to address whether or not I should consume any resources (wand charges, potions, limited use class abilities, etc.) or change any statuses (beginning or ending rage, inspiration, etc.) when botting your character. My default policy on botting is that each character has roughly 24 hours to post from when they are first up in combat. If anyone has a problem with that, please let me know. 5. discuss marching order and standard operating procedure (SOP) for dungeon crawling here in the discussion thread and let me know what you prefer as a group. Some example questions an SOP might answer:
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Please ninja-dot into the Gameplay thread. A ninja-dot is where you delete your dotting post after making it
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Please post with your
EDIT: Additionally, please put a copy of your preferred token, on the first slide of the maps here. While you are there, add your perception and initiative modifiers and preferred marching order. On the note of marching order, if you would like to implement a Standard Operating Procedure for this adventure since it is a dungeon crawl, please discuss it amongst yourselves and let me know. Some example questions an SOP might answer:
Choptop's Confirmation Map | Posts unlikely on 1st + 2nd Thursday each month and Tuesday + Thursday mornings
Ninja dot here please. A ninja dot is where you delete your dotting post after making it.
I have an Aasimar Oracle 1 / Paladin 2 with 2 negative levels.? Am I misreading the Negative Levels text when I assume that the negative levels affect each of your classes separately? So in addition to my Paladin being considered level 0 for purposes of his class abilities, my Oracle would be considered level -1? If I am understanding correctly, that means his Lay on Hands is effectively at 0d6.
As far as I can tell from reading the rules, I should be able to do TWF with a weapon as my primary attack, armor spikes as my secondary attack, and a shield in my other hand. I will still get the Shield's AC bonus when using a Full-Round action for TWFing. I tried to find a discussion of this topic in the boards already, but the only one that I found addressing this specific idea was 4 years old and devolved into a "can you use Armor Spikes for TWF with a 2H weapon" which was off-topic and not something I'm interested in discussing here. Specifically I have a PFS Fighter with the TWF feat that uses a Longsword and Armor Spikes, but also has a Quickdraw Throwing Spiked Light Shield for +1 AC. However, I also have a PFS CORE Barbarian that will be using a Longsword with a Heavy Shield. I was going to go the Shield Bash route, but I might prefer to use Armor Spikes instead of a Spiked Heavy Shield until I am able to get Shield Mastery at lvl 11 or so. I'm looking for a ruling that would be relevant to PFS.
About Elsbeth VolariusStrength : 9 (-1) actually 9 (-1)
HP:17 actually 17
Char Traits: Brigand(+1 Bluff-Intimidate-Diplomacy-Sense motive against bandits)
Favored class:
Standard:sorcerer+1hp lvl1 6+1-1
+1hp lvl2 3+1-1 +1hp lvl3 5+1-1 +1hp lvl4 3+1-1 Bonus from half elf:bard Skills: Knowledge ( arcana ) +7 [Int +2stat +2rank +3class] T
Feats: Simple weapons proficiency (class feat)
Cantrips ( at will ): Read magic,Acid splash,Daze,Detect magic,Resistance,Flare (Save DC 15)(16 for evocation)(17 for enchantment)
Equip:
cold-weather outfit 8gp 7lb(+5 fort save agaist cold climate ) (worn)
traveler outfit x2 19gp 10lb (wagon) light crossbow with 20x bolt 35gp+2gp 4lb+2lb (worn) +2 19-20/x2 80ft(26mtrs) 1d8 punching dagger 2gp 1lb (worn) +1 x3 1d4-1 quarterstaff 4lb (wagon) +1 x2 1d6-1/1d6-1 backpack 2gp 2lb (wagon) charter of the Swordlords neg-neg (Wagon) Restov dagger ( worn ) alchemist fire 1x flask 20gp 1lb (worn) scroll case 1gp 1/2lb (4 slots - full ) (worn) scroll case 1gp 1/2lb (4 slots - full ) (worn) scroll case 1gp 1/2lb (4 slots - full ) (worn) belt pouch 1gp 1/2lb (worn) noble dress 75gp 10lb (at Oleg's) tent 10gp 20lb (wagon or horse) Magical equip:
1x Mage Hand scroll 12gp 5sp (in sc case) 1x Vanish scroll 12gp 5sp from APG page253 1x Disguise Self scroll 12gp 5sp 1x Shield scroll 12gp 5sp 1x Endure Elements scroll 25gp (in sc case) 1x Identify scroll 25gp (in sc case) 1x Mage Armor scroll 25gp (in sc case) 1x Reduce Person scroll 25gp (in sc case) 1x Silent Image scroll 25gp (in sc case) 1x Unseen servant scroll 25gp (in sc case) 2x Expeditious Retreat scroll 50gp (in sc case) 2x Summon Monster I scroll 50gp (in sc case) 1x Fly scroll ?gp (in sc case) 1x Web scroll 150gp 1x Bull's Strength scroll 150gp 1x Eagle's Splendor scroll 150gp 1x Fireball scroll 375gp 1x Haste scroll 375gp 1x Stoneskin scroll 700gp 1x Rod of Burning Hands (6 charges-caster lvl 2 2d4 fire damage) 1500gp 1x Rod of Magic Missile (44 charges-caster lvl 1 1d4+1 spell damage) 750gp 1x Rod of Magic Missile (22 charges-caster lvl 3 2d4+2 spell damage) ?gp 1x Rod of Enlarge Person (24 charges-caster lvl 1) 375gp Captain Garess's Pendant (+1 bonus to any con saves or survival checks needed to make it through rough weather)(worn) Bracers of Armor+1 (worn on arm slot) Rope of the Packmule (Turns into a harness which increases carrying capacity by 3x) Encumbrance 15lb
While using the Rope of the Packmule
Background:
Elsbeth's life didn't begin easily. Her mother Opadara -an elven prostitute of Calistria - were kidnapped by slavers in Riddleport and sold to a debauched human noble named Antonio Volarius in Westcrown. With her skill as a charmer she managed to lure him into giving her a more decent life than that of a slave,and of course Antonio's proposition was she had to become a concubine of his instead and Opadara,with reluctance accepted; until she eventually got pregnant. Difficulties arose during childbirth, and both the mother and the baby ran the risk of diyng but the cleric of Asmodeus that assisted the birth saved the half elven child promising her to his lord when she'd grow up. Opadara died.
Antonio kept the baby as his daughter , he said out of guilt complex ; if someone asked the servants, especially the women, probably they 'ld answer it was because he hopes to have her as he had her mother. Truly, Elsbeth , even as an adolescent had the beatiful look of Opadara and something more....during this period of her life Elsbeth received frequent visits from the church of Asmodeus, they always said they were worried for a little girl whose life was saved by “ one of them “ ;without talking directly of Asmodeus they intended to drag her to serve their lord like he was promised she someday would have done. Neither the clergy of Asmodeus nor Antonio – who really didnt care which deity Elsbeth was destined to serve, as long as he could have her in a few years-had taken in account childish cruelty; by the time she was 14 she already had many troubles with boys from the other houses who, while very attracted by her ,were scared by that something -like an aura she constantly had on her-neither Elsbeth nor them could understand, and because of her fire-red hair and eyes they had already began to harass her like tiefling are in Cheliax because of their infernal ties. At 17 she could not take any more harassment and confronted Antonio asking if there was something of her life she didn't know, and despite the fact he did not want to talk of Opadara the manners of Elsbeth combined with her beauty had little difficulty in convincing him. Outraged, Elsbeth turned her shoulders away from the father determined to leave to never return, but Antonio could not permit that to happen: he assaulted the daughter in a raptus trying to rape her...during the short fight which Elsbeth was most certainly going to lose the amulet of Opadara slipped from the pocket on the chest of Antonio's shirt, the sight of which led Elsbeth to instinctively pray to Calistria. Antonio fell ill all of a sudden releaising the daughter and passing out. He never recovered from the apparently incurable disease that would have resulted in the man' death.Elsbeth thought it was the revenge of Calistria for what he did to a priestess of her and for the use he did of young, beatiful women.With the death of her father she took over house ruling and honed her skills in talking others in doing what she wants;unluckly it didn't last long. When she was nearly 22 her father's many debts caused the house to fall in disgrace as the other houses reclaimed their rights and, even thought she believed she could work out something she really did care no longer.But she also knew she could not stand to become property of another noble, so rather that suffering more vexations or , worse, being sold in slavery she used what she had – outstanding beauty, a tongue sharper than any sword and quite a selfish attitude- to flee from Cheliax to , maybe, Brevoy where she heard fugitive half elves can find better life expectations if they are capable enough;obviously she kept Opadara's amulet resembling Calistria's symbol. What she doesn't know is whether or not Asmodeus will reclaim her as someone whose life has been promised to him....be it willingly or not. Money/Precious:
5pp 328gp 542sp 1855cp Experience:
9050/15000 |
